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Posted by: LoneWolfie.1852

LoneWolfie.1852

Anyone seen the pvp meta lately? Warriors/necros running all over the place like some thugs bashing on other professions. Can we get a kitten nerf to their professions or buff our revealed to 4 seconds > 3 seconds instead. We’re becoming useless in 1v1 and utterly useless in WvW zerg fights.

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Posted by: Kolly.9872

Kolly.9872

reverting the revealed debuff won’t change anything in s\tPvP for us.
We need some buff on our out of stealth abilities. Going heavy stealth in tPvP means losing every base and do not bring any support to the team.
In WvW instead we already have a 3sec revealed and Thieves are in a much better place there. We don’t need anything more for pve\WvW.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: SoLeciTO.3490

SoLeciTO.3490

The funny part is that anet thinks that S/D thief is OP and requires an adjustment.

necros, warrios and spirit ranger (even after the “nerf”) all over the place.

IMO thief is fine with D/D, D/P, and S/D, but other profession should be fixed.

All this has been said before several times on current meta, trust me, next patch in october will fix a lot of things . . . well i hope xD.

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Posted by: Daecollo.9578

Daecollo.9578

Mug needs to Critical Again.

Cloak and Dagger needs to do more damage in SPVP.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: Excalibur.9748

Excalibur.9748

Thieves are too squishy and can barely dent a warrior’s regeneration. Requires too much concentration and field awareness to be effective.

All is vain.

(edited by Excalibur.9748)

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Try using celestial gear without stealth, high initiative regen/high evades/high condition removal and use s/p+p/d. The hard-counter to warriors and necros is amazing.

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Posted by: Maugetarr.6823

Maugetarr.6823

What’s funny to me is they now want to nerf fs/ls when they created the spam in the first place. Looking at it:
AA remains unchanged

IS was nerfed for both the range and stunbreak, so its better to not get hit in the current meta than to react to getting hit

FS/LS buffed to track properly and steal the boons from its first iteration. Initiative cost increased to compensate, but still decent

DD huge damage nerf across the board, slow moving, and (lately) easily obstructed on flat ground

C&D damage reduced significantly in PvP

TS daze duration shortened in PvP which doesn’t make sense anymore considering the control capabilities of the other classes in the current meta

Revealed duration at 4 seconds instead of 3 further reducing survivability and also effectiveness of TS.

Its weird to me that the nerf the damage, survivability , and control of the rest of the weaponset and then complain that thieves use the remaining unnerfed ability excessively. S/D in WvW doesn’t play the same at all where some of the other skills still deal decent damage and have decent control. Maybe before they nerf FS/LS in whatever capacity they are thinking of, they should revert some of their previous changes and see what happens.

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Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: offence.4726

offence.4726

Thief is severly underpowered in PvP , WvW – PvE aside is a different story.
But as far as spvp goes.. thiefs are nonexistent atm. We need some buffs

play hard , go pro.

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Posted by: ensoriki.5789

ensoriki.5789

What’s funny to me is they now want to nerf fs/ls when they created the spam in the first place. Looking at it:
AA remains unchanged

IS was nerfed for both the range and stunbreak, so its better to not get hit in the current meta than to react to getting hit

FS/LS buffed to track properly and steal the boons from its first iteration. Initiative cost increased to compensate, but still decent

DD huge damage nerf across the board, slow moving, and (lately) easily obstructed on flat ground

C&D damage reduced significantly in PvP

TS daze duration shortened in PvP which doesn’t make sense anymore considering the control capabilities of the other classes in the current meta

Revealed duration at 4 seconds instead of 3 further reducing survivability and also effectiveness of TS.

Its weird to me that the nerf the damage, survivability , and control of the rest of the weaponset and then complain that thieves use the remaining unnerfed ability excessively. S/D in WvW doesn’t play the same at all where some of the other skills still deal decent damage and have decent control. Maybe before they nerf FS/LS in whatever capacity they are thinking of, they should revert some of their previous changes and see what happens.

Basically this. They’ve nerfed everything on S/D except1 and 3 which they fed steroids. Naturally those are going to be your most used abilities when everything else has fallen to the wayside. Brb throwing an inf strike nerf to hurt S/P due to your overbuff. That being said Tacticals still dazes for 2s as it always has they made it impossible to daze for 3 which shouldn’t of been as big a problem as it was but given the DD and CnD nerfs I suppose it was too much nerf all at once…

The great forum duppy.

(edited by ensoriki.5789)

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Posted by: Iove.3902

Iove.3902

After a month’s break I came back and noticed that warriors were stronger, good. They really needed this boost to their stopping power because they were a joke before. And, I still have no problem with any class in a 1v1 as a thief. Everything seems to be okay how it is, and I’m not complaining.

Speaking of those 1v1s, Engi is still the hardest to counter, but it’s doable.

As for WvW, we’ve never really had a purpose in most pug zergs. We have blasts, and before the nerf to the 15pt minor trait in DA, we had perma weakness on enemy zergs. We do need some buffs to our zerg skills. I’m no zerger as I find it boring and skilless, but it’d be nice for people who like it to see some changes.

Yes, we’ve been nerfed, but we’re still powerful and part of the meta. We were quite overpowered for a bit of time, and this compilation of nerfs changed that. We’re still in a good spot, and can perform well and outperform most classes.

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Posted by: EoNxBoNx.9213

EoNxBoNx.9213

For S/D I still don’t understand why they just don’t split some of the boon steal. LS does not do way to much damage to inherent a damage nerf. It’s clearly all about the passive traits that are in the Acro trait line that allow for this build (in pvp) to feel so unpunishable.

Imo, they should lower the LS boon steal to one, and give either DD boon steal or C&D. Remove this stupid minor trait http://wiki.guildwars2.com/wiki/Fluid_Strikes, and maybe rework the other two minors in Acro that just blatantly reward for spam.

Pretty sure this build is not overpowered because of FS/LS. 80% of the strength comes from the minors, and Sigils.

“You’re either a Noob or a Pro your entire life, that’s life”
IGN – Kinjax // World – Anvil Rock
IGN – InTheseDays // World – Anvil Rock

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Posted by: Ivonbeton.6814

Ivonbeton.6814

After a month’s break I came back and noticed that warriors were stronger, good. They really needed this boost to their stopping power because they were a joke before. And, I still have no problem with any class in a 1v1 as a thief. Everything seems to be okay how it is, and I’m not complaining.

Speaking of those 1v1s, Engi is still the hardest to counter, but it’s doable.

As for WvW, we’ve never really had a purpose in most pug zergs. We have blasts, and before the nerf to the 15pt minor trait in DA, we had perma weakness on enemy zergs. We do need some buffs to our zerg skills. I’m no zerger as I find it boring and skilless, but it’d be nice for people who like it to see some changes.

Yes, we’ve been nerfed, but we’re still powerful and part of the meta. We were quite overpowered for a bit of time, and this compilation of nerfs changed that. We’re still in a good spot, and can perform well and outperform most classes.

I’ve found that as a thief I’m really great in WvW when I’m fighting in small skirmishes with atleast a few teammates by my side. This way I can punish opponents for being too caught up in fighting my teammates.

But 1v1 is less optimal because most people have learned how to play against thieves and are very cautious unless they know they can take you with ease. So mostly the people I can “catch” are those that can tank or avoid my damage while slowely killing me. I don’t play S/D most of the time, so I found most bunker builds to be nothing short of immortal. Only if I can surprise interrupt their heal and/or stun them after with basilisk venom (depending on the boons) I might kill them.

I’ve been killed by bad engineers or bad necros (even the occasional warrior). They didn’t even have to try while I had to give it my all. That’s basically my major gripe with where thieves are at. You claim we are in a good spot, I found that I can get killed by bad players while I have to play on my toes because one misstep WILL get me killed.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Have ANY of you faced that new stunlock warrior build? Mace Shield and Hammer/GS? Ironically I have one stun break in PvP most of the time (SS, I really wish steal was a stunbreaker sometimes) so the only way I can kill them is to abuse my pistol blinds, or you will be CC’d into next year, it’s not even funny.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Excalibur.9748

Excalibur.9748

Have ANY of you faced that new stunlock warrior build? Mace Shield and Hammer/GS? Ironically I have one stun break in PvP most of the time (SS, I really wish steal was a stunbreaker sometimes) so the only way I can kill them is to abuse my pistol blinds, or you will be CC’d into next year, it’s not even funny.

That’s hardly a new build lol. I complained about them a month ago.

So I would guess that everyone has faced them by now. Especially considering that it’s their current meta build.

All is vain.

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Posted by: Maugetarr.6823

Maugetarr.6823

What’s funny to me is they now want to nerf fs/ls when they created the spam in the first place. Looking at it:
AA remains unchanged

IS was nerfed for both the range and stunbreak, so its better to not get hit in the current meta than to react to getting hit

FS/LS buffed to track properly and steal the boons from its first iteration. Initiative cost increased to compensate, but still decent

DD huge damage nerf across the board, slow moving, and (lately) easily obstructed on flat ground

C&D damage reduced significantly in PvP

TS daze duration shortened in PvP which doesn’t make sense anymore considering the control capabilities of the other classes in the current meta

Revealed duration at 4 seconds instead of 3 further reducing survivability and also effectiveness of TS.

Its weird to me that the nerf the damage, survivability , and control of the rest of the weaponset and then complain that thieves use the remaining unnerfed ability excessively. S/D in WvW doesn’t play the same at all where some of the other skills still deal decent damage and have decent control. Maybe before they nerf FS/LS in whatever capacity they are thinking of, they should revert some of their previous changes and see what happens.

Basically this. They’ve nerfed everything on S/D except1 and 3 which they fed steroids. Naturally those are going to be your most used abilities when everything else has fallen to the wayside. Brb throwing an inf strike nerf to hurt S/P due to your overbuff. That being said Tacticals still dazes for 2s as it always has they made it impossible to daze for 3 which shouldn’t of been as big a problem as it was but given the DD and CnD nerfs I suppose it was too much nerf all at once…

I thought that they reduced it to 1.5 in sPvP. Did they revert it or does it round to 2 seconds but being 1.5 base not allow it to be extended to 3?

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Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Black Teagan.9215

Black Teagan.9215

I’m not surprised about the actually class progression of the thief.

Already in GW1 did they only hear to the “Assassins are OP” QQ-Threads.
Until the assassine have only ONE useable Build in PvP


…and no effectivity in PvE where everything else, if not every monster was stronger.

And the same seems happen now here, in GW2!

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

(edited by Black Teagan.9215)

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Posted by: RedSpectrum.1975

RedSpectrum.1975

Have ANY of you faced that new stunlock warrior build? Mace Shield and Hammer/GS? Ironically I have one stun break in PvP most of the time (SS, I really wish steal was a stunbreaker sometimes) so the only way I can kill them is to abuse my pistol blinds, or you will be CC’d into next year, it’s not even funny.

That’s hardly a new build lol. I complained about them a month ago.

So I would guess that everyone has faced them by now. Especially considering that it’s their current meta build.

Yeah then I somehow avoided them them all this time they are so annoying

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Dagins.5163

Dagins.5163

I think it’s a good time to take a break and wait for next patch. We need buffs to pretty much every weapon set except D/P, venom rework, trap rework, deadly arts and critical strike traits…

Signed, level 1 alt

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Posted by: Black Teagan.9215

Black Teagan.9215

I think it’s a good time to take a break and wait for next patch. We need buffs to pretty much every weapon set except D/P, venom rework, trap rework, deadly arts and critical strike traits…

I would more say we need an overhaul :/

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Vile.5678

Vile.5678

Imo Thieves are in an ok spot right now. I think S/P is highly under appreciated right now as it can destroy squishies with ease. I think S/D is overrated in the way it’s used in constant evasion, however the boon strip is excellent.

Venoms are an amazing condition dump as a P/D Thief. The proper use is dependent on a class you’re playing against.

I do agree that Warrior sustain is a bit out of control. The healing signet is very good even without investing into healing power. In addition, you’re going to have a bad time if you’re a physical damage build compared to a condition build against a toughness/healing signet Warrior.

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

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Posted by: epandrsn.5126

epandrsn.5126

I think there are some imbalances, but I’ve really been enjoying my conditions thief. Using P/D or D/D and relying heavily on Death Blossom and dodgetrops. I only really struggle with a few specific builds, but I’ve been finding that I can 1v1 most classes without too much problem. Just use a mix of carrion/apoth. gear and bleed duration runes. Stacking 15-20 bleeds can be done faster than any other class that I’ve seen.

I played necro for about 8 months, but have just grown a bit tired of it. I used to absolutely hate mesmers, but now they are pretty simple to take down.

My biggest issue was stun lock type situations, but if you use roll for initiative, shadow step or something along those lines, you can often break it and turn around and whittle the warrior down now that he’s blown his CD’s and you can counter him.

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Posted by: Ivonbeton.6814

Ivonbeton.6814

I think there are some imbalances, but I’ve really been enjoying my conditions thief. Using P/D or D/D and relying heavily on Death Blossom and dodgetrops. I only really struggle with a few specific builds, but I’ve been finding that I can 1v1 most classes without too much problem. Just use a mix of carrion/apoth. gear and bleed duration runes. Stacking 15-20 bleeds can be done faster than any other class that I’ve seen.

I played necro for about 8 months, but have just grown a bit tired of it. I used to absolutely hate mesmers, but now they are pretty simple to take down.

My biggest issue was stun lock type situations, but if you use roll for initiative, shadow step or something along those lines, you can often break it and turn around and whittle the warrior down now that he’s blown his CD’s and you can counter him.

I played it for ages when I started because everyone was running d/d and I wanted to do something different. P/D was already decent back then and both D/D and P/D condi builds are a lot better now. Thing is though, it’s way too safe and steady. You can engage or disengage at your own leisure and never really have to commit if you don’t want to. More of a low risk average reward kind of builds, which is why I grew tired of it rather fast.

I think S/P is highly under appreciated right now as it can destroy squishies with ease.

Any thief build can destroy squishies with ease. If WvW was filled with squishy players we would reign supreme because of our unsuspected burst potential. I do agree with you that S/P is rather underrated though, it can yield great rewards but it’s very high risk and pulling something off in a lot of situations requires great skill and some luck.

I guess S/D is so “overrated” (which I essentially agree with) because it functions as a counter to some classes in sPvP.

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Posted by: offence.4726

offence.4726

S/D counters pretty much everything in the game if played right , there is a a reason why Jumper promoted the new build. D/D needs some serious help in PvP though it’s awfull and squishy

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