Oscuro Sombra~lv. 80 Thief|Oscuro Uno~lv. 80 Necro|
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
(edited by sierras.6297)
Hello all! I am posting this as a viable build for switching between pve and wvw effectively.
Just some Background: I have mained a thief since the beginning, and have run many builds effectively, such as unlimited stealth and s/p hopper build. This build was on I theory crafted for a guild mate who had just reached 80 on his thief, and wanted to try pistols since he already had two exotic ones from champ farming. He really enjoyed it, so I tried it myself. It is relatively versatile and very viable in both pve and wvw, if played correctly. I am able to solo most champions, with some exemptions. I DO NOT have ascended gear, and still am capable of hitting 2k on a basic attack w/ crit plus there is additional damage from the bleed.
The Build:
It runs 0/20/0/30/20.
The stats actually came out a little bit different because the trinkets are a little bit different, but basically you regenerate health every time you fire you pistol. You really don’t need to worry about that. Escape is relatively easy because of p/d #3 and your trait that shadow steps you away when knocked down/stunned. This also makes it easier to:
A) Escape a warrior combo
B) survive much better when fighting any close range class.
Another big key is to NOT STOP MOVING! If you can keep dodging and moving you will be able to keep up around 6-7 stacks of might, which isn’t bad for passively gaining them by dodging. You can easily melt down eles and other thieves. Warriors are a bit difficult, especially if they have signet of rejuvenation, but it just results In a longer fight. Depending on how the necro is built, they will melt under your awesome unload. Engineers are a bit difficult, but they are kill able if you are able to stay out of range if their bombs/crowbar thing and dodge their confusion. Rangers are very very difficult to kill. Their knock back and superior range, as well as semi non-melt able pets makes them tricky and you will most likely die half the time when trying to solo a ranger, but it is doable with practice. Mesmers are relatively kill able, ricochet can kill their clones in 1-2 unloads and if you can track the actual player, they are like butter being thrown into the sun.
Guardians are gods to thieves, but mortality is powerful. Your bullets will ring off of his armor as the earth shakes with the epic shockwaves of your conflict. Their bullet reflect can cause incredible damage, but your bleed can start to add up. Guardians may be superior, but you can get a jump on them if you can stack all of your poisons on him or her in 1 unload. You will apply far too much cd for them to counter, and your unload will slowly bring them down to fast for their heals to counter.
This build is very effective and can cross between both pve and wvw. I have only played it for a day, so if you have any suggestions or opinions, please leave them. Hope this build helps!
-Oscuro
(edited by sierras.6297)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.