Question about PistolWhip

Question about PistolWhip

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Posted by: Stryker.1863

Stryker.1863

Just trying to figure out ways of improving my damage (aren’t most of us lol)
I am currently using S/P and it seems the biggest dealer of damage is Pistol Whip. One of the problems I am finding is that the stun duration is for 1/2 second which doesn’t seem to be enough time to deal the final sword thrust that has the most damage… is that right?
I was wondering what your thoughts were about using a superior sigil of peralyzation (however its spelled lol). Giving 30% more stun duration and hopefully landing that last hit?
Or is it a waste to use that sigil, and better to use fire or air or force etc? Was thinking of using something like a sigil of force for the pistol and paralization for the sword?
I haven’t found any other post about this or I wouldn’t be wasting yall’s time with something as silly as this
Thanks for any help I can get (I need it bad haha)

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Posted by: Korimor.2406

Korimor.2406

Well the main reason why the stun doesn’t last that long is to give the person a chance at getting out of the way of it. Otherwise that would be op to just spam and make them waste all of their stun breaks…

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Posted by: Stryker.1863

Stryker.1863

Well the main reason why the stun doesn’t last that long is to give the person a chance at getting out of the way of it. Otherwise that would be op to just spam and make them waste all of their stun breaks…

That makes a lot of sense So I’m wondering if that extra 30% stun duration would make it last long enough to get that final thrust in… hmmm…. I think i’ll just try it out in game and see what happens lol. Thank you for replying to me

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

30% more stun is but .15s more. This is barely anything and not enough to get that final hit in.

Extra things you can do to ensure the full dmg are (more examples can be created, i’m just quickly saying what I can remember): Use chill before (sigil of hydromancy, stolen ele’s skill), have a long enough immob through devourer’s (own or shared use), having someone CC him during the whipping or double S/P him (with a pal).

Pushing the enemy to a corner and having their dodges been used up also works since they have to walk through you which usually ends with all the dmg hitting. Attacking ppl with endurance in general is able to get you a lot damage through. Cause ppl tend to back away from a pw when recovered from stun. If you place yourself close enough to them, all swings will connect before they are out of sword range. More experience people will know how to walk out of it but chaos of the battle works well in a thief’s advantage.

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Posted by: oscuro.9720

oscuro.9720

Possibly mesmer runes to get another 33% from daze. This may be just enough to get in the final hit unless they dodge. The duration will not be long enough, but they can only move so fast…

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

I use Sigil of Ice on my S/P build and it works out very well — most of the time.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
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Posted by: Stryker.1863

Stryker.1863

30% more stun is but .15s more. This is barely anything and not enough to get that final hit in.

Extra things you can do to ensure the full dmg are (more examples can be created, i’m just quickly saying what I can remember): Use chill before (sigil of hydromancy, stolen ele’s skill), have a long enough immob through devourer’s (own or shared use), having someone CC him during the whipping or double S/P him (with a pal).

Pushing the enemy to a corner and having their dodges been used up also works since they have to walk through you which usually ends with all the dmg hitting. Attacking ppl with endurance in general is able to get you a lot damage through. Cause ppl tend to back away from a pw when recovered from stun. If you place yourself close enough to them, all swings will connect before they are out of sword range. More experience people will know how to walk out of it but chaos of the battle works well in a thief’s advantage.

Great advice, I really appreciate it. I’m not good enough to push enemies to corners yet tho lol I’ll work on some of those ideas and see what I get haha Thanks so much for your help!

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Posted by: Stryker.1863

Stryker.1863

Possibly mesmer runes to get another 33% from daze. This may be just enough to get in the final hit unless they dodge. The duration will not be long enough, but they can only move so fast…

I’m wondering if by the time I do runes and sigils if I’ll be making the rest of myself weaker and putting too much stock into pistol whip? Not sure…. either way you’re giving me something to think about, so thank you for your advice!

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Posted by: Stryker.1863

Stryker.1863

I use Sigil of Ice on my S/P build and it works out very well — most of the time.

That’s a neat idea too! And even not just for Pistol Whip its still nice to slow your opponent down