Question about "new" Improvisation

Question about "new" Improvisation

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Posted by: Lokheit.7943

Lokheit.7943

The +10% damage applies only to enviromental weapons? Or having your F1 key slotted with a stolen skill also triggers the damage increase?

The description is a bit misleading.

Aditionally: Does it make you do +10% damage when using artillery?

Question about "new" Improvisation

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Posted by: Lokheit.7943

Lokheit.7943

Nothing? I expected at least someone having experience with the trait :S

Question about "new" Improvisation

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Posted by: Daecollo.9578

Daecollo.9578

The problem with the trait is thieves don’t use the trait. so they can’t really awsner… :/

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Question about "new" Improvisation

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Posted by: Elthurien.8356

Elthurien.8356

Maybe test it yourself and then inform the rest of the thieves that can’t be bothered with it.

Question about "new" Improvisation

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Posted by: kurtosis.9526

kurtosis.9526

I’ve been testing it just today[1] and finding it doesn’t work very well.

What seems to be happening is it will refresh the cd on a random type of utility skill, even if you don’t have any of those equipped.

When I have 3x signets in the utility slot, I’ll activate all three, C&D -> Mug -> Backstab, and 90% of the time they’re still on cd. Only once or twice did the signets ever have their cd refreshed.

When I mix a Trick (Haste) and Venom into my utility slots, one gets refreshed on stealing most of the time.

As for the 10% bundle damage, I haven’t tested that directly, but one way is to port to Caer Shadowfain, pick up some Unexploded Mortar Shells nearby and throw them at Risen. I’ve noticed their damage is modified by your stats (they do around 20k when I’m in my full berserker set, only 10-15k in my P/V/T set).

Haven’t observed closely if Improvisation increases it by 10%, but the things you steal that go into your F1 slot are not considered bundles, only environmental weapons you pick up off the ground.

1: http://gw2skills.net/editor/?fYAQNAoYVlUmKOHcy5E/5Ey2DfSoIKvCkl2DaqBbJA;TUAg0CnsAZQwsAA

(edited by kurtosis.9526)

Question about "new" Improvisation

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Posted by: Lokheit.7943

Lokheit.7943

At the end I just tested it with a Steady Shortbow in the PvP lobby. It doesn’t increase your damage if you have a stolen item.

I also tested that Trebuchet damage on that same zone, and the damage was exactly the same with and without the trait.

Basically the +10% damage increase is a complete waste. The engineer has a similar trait, but in his case, he will generate a lot of enviromental weapons to use.

So… instead of fixing a completly random skill, the change was to add a +10% damage increase that will never be used (except for ocasional PvE enviromental weapons that will go after 1 strike).

Please a-net, remove that trait and give us something useful in its place :S

Question about "new" Improvisation

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Posted by: Daecollo.9578

Daecollo.9578

Honestly, it should be 50% Extra Environmental Weapon damage, and then not do anything else.

((That way I can ask the Ele to give me weapons!))

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