Question for Thief players with staff
Haven’t realy took any notice in any weapon set, but I think they all do this. I know impact strike does the same thing when using another skill mid chain.
Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])
gw1 – healing signet/frenzy/charge
gw1 – healing signet/frenzy/charge
All chain skills (so every auto and a couple of utilities) will return to their first state or go on cooldown if you use something else. The only exceptions are skills that are explicitly designed in a “you can now use this skill” manner, like Fist Flurry → Palm Strike or Flanking Strike → Larcenous Strike, and those have specific time delays that appear on your status bar.
Gnome Child [Gc]
Resident Thief
Resident Thief
hey, just put you 1 skill on autoattack ( ctrl+right mouse click on 1st skill ) and now during any 1st skill in chain you can use another one, with out problem. ( sorry for my bad english)