Quick P/P question

Quick P/P question

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Posted by: Cajj.7130

Cajj.7130

Q:

When using dual pistols, which stat is most important for gear? I’m not sure if it would be best to focus on condition dmg or Precision while leveling. Kind of new here but I haven’t really been able to find an answer.

Thanks in advance!

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Posted by: Dagins.5163

Dagins.5163

During leveling it doesn’t really matter which stats you have. Just use the highest level gear possible. But in general, p/p is better with power/crit than condition damage.

Signed, level 1 alt

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Posted by: dDuff.3860

dDuff.3860

Yep, absolutely, I’d say precision is even better stat than power since you want to crit on every shot from your unloads.

Faeleth

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Posted by: Einlanzer.1627

Einlanzer.1627

Most people say Power/Crit but I feel it’s important to note that, while that does give it better burst damage by a good margin, it’s much more flexible with a hybridized build that allows you to get reasonable DPS out of Vital Shot, meaning you get full mobility and utility without sacrificing as much sustained damage.

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Posted by: Dagins.5163

Dagins.5163

@Einlanzer.1627
But only auto-attack uses some condition damage in p/p, the rest it power/crit. Well, you could also proc some combo fields between you and your target (unload is good for it), but for solo play power/crit is far superior.

Signed, level 1 alt

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Posted by: FatAndy.5941

FatAndy.5941

@Dagins, by “rest” of the skills I hope you don’t mean 4 and 5? They aren’t really good for damage either so it’s only between auto-attack, which is condition, and 2+3 which are power/crit-based. It depends on which style you’ll be going for, but I agree with Einlanzer that a hybrid build with survivability is the best, since we thieves are the top in that field.

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Posted by: Switch.4892

Switch.4892

Personally I would prefer to focus on a Power/Crit build. Splitting your stats up between Power/Crit and Condition damage will just make you okay at both but not exceptional at anything. (Correctly me if I’m misunderstanding the discussion.)

I play power/crit P/P with high initiative regeneration traits and I find myself not using Vital Shot nearly as much as I do unload. For that reason I don’t see squeezing a little condition damage as a viable option. You’ll simply be shooting yourself in the foot and make it bleed a little more.

If you want to go for a build like that, I would say go for P/D instead.

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Posted by: Dagins.5163

Dagins.5163

@FatAndy
P/P is not dedicated condi set; the #1 deals 50/50 condi and power damage. When I gear up for power in Mists, I can crit with vital shot for +1k damage, while speccing for conditions gives me like +500 damage from bleed (unless you use 3 different rune sets for 3x +15% bleed duration, but it’s a waste of stats).

Signed, level 1 alt

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Posted by: Einlanzer.1627

Einlanzer.1627

Personally I would prefer to focus on a Power/Crit build. Splitting your stats up between Power/Crit and Condition damage will just make you okay at both but not exceptional at anything. (Correctly me if I’m misunderstanding the discussion.)

I play power/crit P/P with high initiative regeneration traits and I find myself not using Vital Shot nearly as much as I do unload. For that reason I don’t see squeezing a little condition damage as a viable option. You’ll simply be shooting yourself in the foot and make it bleed a little more.

If you want to go for a build like that, I would say go for P/D instead.

While it’s definitely true that a heavy condi spec benefits P/D more than P/P, I wouldn’t necessarily agree that dumping all condi is what’s best for P/P, though it certainly depends to some extent on what exactly you’re doing in the game.

The issue here is that, while specing for only power/crit benefits your burst potential with Unload, it also cripples your flexibility/adaptability. To maintain decent sustained DPS, you starve yourself of Initiative and sacrifice most of your maneuverability. Boosting your condi some benefits Vital Shot and allows you to rely on it a little more to supply sustained DPS when you need better freedom of movement or to be at all defensive with the set (while also making it a little less boring to play).

I don’t think the answer is black & white, I think it depends on how you’re playing and what you’re doing.

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Posted by: sierras.6297

sierras.6297

I ran a full zerk p/p build for a while, 75% crit chance, I could get up to a 10k crit on unload. If you have Signet of Malice, you should be fine, as long as you have ricochet. You’ll burst them down real fast and should heal enough as long as you stay at range. Spam able stub is nice, plus the new immobilize allow for some decent escape tools and are very useful in small havoc groups that are dominant (like mine usually are).

Just how I took a stab at p/p. Played it for about a month. Was very effective, though I personally like my shadow step build much better. More mobile and fun.

Oscuro Sombra~lv. 80 Thief|Oscuro Uno~lv. 80 Necro|
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng

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Posted by: Barfoi.9537

Barfoi.9537

To be effective with raw-damage P/P, the more Berserker, and the more Ascended, the merrier. :-) To survive, rely on utilities and play-style.