Quick Pockets......

Quick Pockets......

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Posted by: nightblood.7910

nightblood.7910

Obviously Anet wanted to nerf some of the initiative regen for thieves.

But……….

If thats the case, you would think Quick Pockets being a GM trait, would allow for say 6 initiative instead.

I mean other classes can switch weapons and get new skills that are not on cooldown.

It doesnt defy the initiative regen unless you run the same set which takes so much away anyway.

And thieves would have to take a GM trait to accomplish the same thing.

IMO I run SB-D/P and well I could use a full initiative bar then when switching up.

(edited by nightblood.7910)

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Posted by: Softspoken.2410

Softspoken.2410

Boosting a thief’s initiative to more than 1.5x of its base rate with a single GM trait seems a little much, since it’s the only limiter to the weapon skills.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Maugetarr.6823

Maugetarr.6823

@nightblood

IIRC they mentioned maybe boosting the base rate again.

found it: https://youtu.be/WPqYpcteqac?t=3960

They wanted to remove the regen traits and roll more into baseline…. which makes quick pockets a weird contradiction like you were saying. If they would make you able to swap weapons every 5 seconds and gain 1 initiative on swap, that would be pretty cool and really add some versatility to thief.

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Posted by: Kolly.9872

Kolly.9872

What about if quick pockets would give 1 free initiative skill once every 10 seconds instead? or 2 free skill once every weapon swap? the other classes are getting 5 full skill every weapon swap anyway

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than they will be next year!

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Posted by: nightblood.7910

nightblood.7910

Well with opportunist gone (and well who would run Critical Strikes even if it were still there anyway), heck I wouldnt mind seeing Opportunist (Or something similar) replace quick pockets.

Since being acro, Maybe something on dodge every ten seconds or so.

I do not like the initiative nerf at all. Managing initiative in a fight is pretty interesting now as it is.

They could at least allow quickness to affect initiative gain.

Then its a boon that undoubtedly you would have to take a Sigil of rage to accomplish it.

Just a thought, Ill probably have to get used to slowing down my attack speed, but I dont like that idea.