Q:
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)
Q:
If uppercut downs someone and you have quickness, will the 1 second cast of finishing blow overlap with the downed invulnerability?
Yes. As far as was stated and can be pulled from the stream, he basically said that downed players have a 1 second window of safety that damage cannot be applied- I can confirm as it has saved me from reveal issues when I stealth combo kill stomp someone.
Quickness increases skill speed by 50% (so 50% off skill cast time) and Takedown’s final combo move is 1.5 seconds, putting the hit at .75 seconds. I suggest using Takedown to take someone out of the fight then just stomp them normally? That’s my plan. Quickness and takedown combo on a target at 50% hp or lower is practically a guaranteed kill (unless weakness or protection or…you know, they run defensive before you combo) because knock ups put every skill (not trait cd) on cd. So the Focus 5 Earth Attunement Elementalist has will not be activatable as far as I know.
Just some thoughts. Basically yes, if you use the final strike of Takedown’s combo on a downed target while utilizing quickness it will fail and the hit will not process. If it does, it’s a bug and will be hotfixed.
Yes. As far as was stated and can be pulled from the stream, he basically said that downed players have a 1 second window of safety that damage cannot be applied- I can confirm as it has saved me from reveal issues when I stealth combo kill stomp someone.
Quickness increases skill speed by 50% (so 50% off skill cast time) and Takedown’s final combo move is 1.5 seconds, putting the hit at .75 seconds. I suggest using Takedown to take someone out of the fight then just stomp them normally? That’s my plan. Quickness and takedown combo on a target at 50% hp or lower is practically a guaranteed kill (unless weakness or protection or…you know, they run defensive before you combo) because knock ups put every skill (not trait cd) on cd. So the Focus 5 Earth Attunement Elementalist has will not be activatable as far as I know.
Just some thoughts. Basically yes, if you use the final strike of Takedown’s combo on a downed target while utilizing quickness it will fail and the hit will not process. If it does, it’s a bug and will be hotfixed.
Your number calculations are with old quickness. Quickness used to make skills activate 100% more quickly, meaning twice as fast, which would make your numbers true. 50% faster (current quickness) on a 1.5 second cast is 1.5 * (2/3) = 1 second. Another way to look at it is
1.5 * (1/(1 + 0.5)) = 1 or
1.5 * 1/1.5 = 1 or
1.5/1.5 = 1.
The cast time and invuln are equal, hence my question.
(edited by Shockwave.1230)
Aaaah. Well equal is equal…. I’d still want to find out though. Also thanks for the correction=). I still think no.
Well, if it works like any other combo skill, it’ll be active and available for a few seconds, so if you have Quickness and it will be too fast you can just hold off from pressing Finishing Blow for half a second or so and then use it.
Aaaah. Well equal is equal…. I’d still want to find out though. Also thanks for the correction=). I still think no.
Equal is equal, which triggered something in my head. If there’s any aftercast at all on uppercut, then that combined with quickness and a 1 second Finishing blow means it would definitely land after the invuln wears off.
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