REAL stealing

REAL stealing

in Thief

Posted by: tigirius.9014

tigirius.9014

I’ve searched and so far i haven’t found someone addressing the PVE side of this.

What happened to the thief receiving extra goods from enemies? Shouldn’t the fact that thieves in every setting like this, go around and steal from enemies (notably humanoids mind you) to gain extra coin or a bag full of goods is the common reason for the existence of this archetype be enough to change this little thing? It doesn’t have to be gamebreaking but stealing is one of the things that makes a Thief well a Thief. Stealing abilities is nice when in a pinch to survive but in reality it’s the acquisition of goods pilfered from enemies that made this archetype what it is.

It doesn’t have to be gamebreaking, it could be a few extra coins or a bag of coins. It could be a bag of goodies used in crafting, it could be anything really. And if Anet finds it in the kindness of their hearts to make it be affected by the % magic find so be it. (charming wink)

Balance Team: Please Fix Mine Toolbelt Positioning!

REAL stealing

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Posted by: Never.6014

Never.6014

I’m on the fence with this. On the one hand, it’s cool to get some neat thing wen pickpocketing. On the other, then I feel obligated to do it to EVERY. SINGLE. MOB. Which gets really tiring. Then you have all the rage from other classes that can’t get that stuff.

Tell Anet’s boss what you think: http://tinyurl.com/arkgzku

REAL stealing

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Posted by: swinsk.6410

swinsk.6410

I really like anet’s implementation of stealing in this game. Stealing a skill is really fun. Certain NPCs always give you the same skill and players classes always give you the same skill. It’s really nice stealing from a warrior class or stealing from NPCs in AC.

I’ve always hated pick pocketing in most games. Once you are at the end game the skill becomes useless because you already have all the best stuff.

Just another noob thief…