REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

in Thief

Posted by: TakaEagle.9486

TakaEagle.9486

After reading rumors that the 4 sec reveal nerf will only be revoked in PvE (and perhaps WvW), but NOT sPVP, i am not only left baffled but additionally frustrated by such a flawed proposal. It is evident Anet realizes the nerf was a mistake, it should be revoked completely, not partially. It’s almost as if they aren’t willing to take responsibility and will not fully admit it was an unprecedented implementation in the first place!

Whilst much of the community have been encouraging sPVP, WvW and PvE to be split in regard to class balancing; i believe this is only an appropriate solution for dps problems RATHER than splitting the mechanics of the class itself. The intrinsic reason as to why this is flawed is due to the fact that splitting the stealth mechanics of the class is essentially forcing the player to learn two methods of gameplay. For example, personally as a P/D player, i would have to do 2 autoattacks between c/d chains in WvW/PvE, however, in sPVP i would have to do ~3.25 autoattacks (Yes, ~0.25 secs because 4 seconds reveal ruins the natural fluidity of the autoattack chain). I am only guessing from a D/P, D/D perspective that this would apply to them as well in a similar fashion. Anet must realize the repercussions of their implemented balances. They are asking us to learn two different types of rotations. How do you expect players to improve when they are constantly forced to change the way they play?

Furthermore, it puzzles me that sPVP is the area that they would want to keep the stealth nerf. Stealth is terrible in terms of holding nodes. Not to mention devs have demonstrated a recognition of the thief’s failure to contribute equally to other classes in tPVP. There is no reason why sPVP should suffer such unnecessary punishment.

I hope Anet can demonstrate ownership of their mistakes and show some professionalism. IF NEED BE, and they still believe after this month’s atrocity, that the thief’s stealth mechanics need to be nerfed, i believe it would be appropriate for a 3 sec reveal regardless of stealth-attacking or not (That’s a personal opinion though, i agree with the majority that chaining C/D is nothing but a annoyance because it opens the opportunity for “perma-stealth”, i couldn’t care less about this though).

S H U N P O [TS]
Sea Of Sorrows Commander

(edited by TakaEagle.9486)

REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

in Thief

Posted by: Kaon.7192

Kaon.7192

I wanted to start this exact thread but you beat me to it.
Completely agreed on all points.

PvE/PvP split should be by damage/healing coefficients or skill durations only. Mechanics splits are completely counter-productive when it comes to easing new players into the format. Not to mention how ridiculous it is that sPvP is where the nerf is staying.

The all caps title doesn’t exactly help make your case though.
Your points are good. Don’t cheapen them with a title like that.

(edited by Kaon.7192)

REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

in Thief

Posted by: Travlane.5948

Travlane.5948

agreed. i dont play spvp or tpvp anymore. just cant do it on my thief. its sad. caltrops down to 10 secs….which is stupid too bc we dont have ANY DEFENSE so how do we bunker….caltrops….up…thiefs have somethign they can do…lets take it away. if u guys check another forum about A NEW DEFENSE i wrote about giving us options to go heads up with more than 1 people w/o being OP. check it out. just reverts blind back to gw1 style

REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

in Thief

Posted by: Atherakhia.4086

Atherakhia.4086

Never played the thief until after the nerf, so I’m not feeling the same pain as the rest of you (since I’m accustomed to the 4s). But for no other reason than avoiding a mechanic split between PvE and PvP, I’d say the change should either be reverted or not done at all(which I know no one here approves of).

REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

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Posted by: TakaEagle.9486

TakaEagle.9486

The reveal nerf is essentially a nerf to our dps, i don’t see why Anet doesnt just reduce damage if they are so worried about the burst, leaving this ‘clunky’ mechanism in sPvP/tPVP is beyond me. If they are worried about continuous stealthing, a “regardless of attacking” nerf should be implemented. These are two far more reasonable decisions than splitting pvp with pve/wvw. Or better yet, replace last refuge with 3 sec reveal: “two birds with one stone” type scenario.

S H U N P O [TS]
Sea Of Sorrows Commander

REVOKE THE 4 SEC REVEAL NERF FROM ALL AREAS

in Thief

Posted by: Kaon.7192

Kaon.7192

I’m hoping a Dev could clarify why they felt the 4s revealed is needed in sPvP, and why they feel it’s not feasible to adjust numbers other than the Revealed duration to reach the results they wanted.

Splitting the entire revealed mechanic results in a completely jarring transition from PvE/WvW to sPvP, both for new players and experienced players who play all formats of the game.

I sincerely hope this can be reverted soon or my days in sPvP will be numbered.