RIP D/P
D/D tanky condition will be a good choice. The problem is that our initiative replenishment rate is going to be HUGELY increased and this will affect EVERY build, not only one or two.
EDIT: I’m stupid, I thought that our initiative regen rate was nerfed, instead it has been buffed.
(edited by Frenk.5917)
D\D condi is the UGLIEST build i’ve seen . It’s so boring all you do is lure newbs to caltrops and spam Death blossom . With this patch , we still have.to go S\D or D\D
I don’t know if D/P is dead but it won’t be doing drive bys non-stop like it does today. Perma-stealth with full init regen was a design flaw IMO. Thieves just kept resetting and eventually clocked enemies when they were on cooldown and almost nobody could catch one outside of a mistake.
“Youre lips are movin and youre complaining about something thats wingeing.”
RIP perma stealth, you won’t be missed.
Rip perma stealth*. The trade-off is that you won’t have to deal with hammer warriors anymore.
I don’t know if D/P is dead but it won’t be doing drive bys non-stop like it does today. Perma-stealth with full init regen was a design flaw IMO. Thieves just kept resetting and eventually clocked enemies when they were on cooldown and almost nobody could catch one outside of a mistake.
So, bad thieves run from a 1v1 and reset so they nerf stealth. Well, news for you, warriors can easily break combat too. Nerf Rush and Savage Leap to HS range. Balance.
I do realise that thief is in poor state compared to other fotm classes, but … when looking from thief vs thief perspective, D/P HAD IT COMING BIG TIME. So many blinds + huge easy to access stealth uptime = ultimate counter to other stealth based power builds as d/d and s/d. Blinds + Easy to access pulsing stealth combined with SE -ultimate counter to p/d condi build.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
Rip perma stealth*. The trade-off is that you won’t have to deal with hammer warriors anymore.
-20% dmg on earthshaker won’t make people stop playing hammer.
UF was only on stuns and the warrior had only 3 of them, 2 being bursts,
so not useable after one another. The “nerf” is fine, hammer will still wreck.
This won’t effect god thieves at all. I applaud these changes. Permastealth ruined our reputation and made us the most hated class.
This won’t effect god thieves at all. I applaud these changes. Permastealth ruined our reputation and made us the most hated class.
Culling did that far before perma stealth became meta. Every way to access stealth since those times became illegal. Still, good kick d/p cheesecakes in the balls.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
(edited by Karolis.4261)
Sorry but dp permastealth was’nt right. I am more concerned about the changes to our vigor.
Highest ranked reached 28 soloq
Isle of Janthir
Thieves could easily permastealth after the removal of culling, and they will still be able to cheese/scrub it up after this.
Each successive heartseeker will cost 3 initiative, so it’ll really only be a full retreat mechanism now.
Thieves could easily permastealth after the removal of culling, and they will still be able to cheese/scrub it up after this.
All im saying that culling played big part in stealth hate when x/d used to stay invisible couse of rendering issues couple seconds after leaving stealth. This is where CnD perma stealth and thief that does damage while not leaving stealth myths came from.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough
I do realise that thief is in poor state compared to other fotm classes, but … when looking from thief vs thief perspective, D/P HAD IT COMING BIG TIME. So many blinds + huge easy to access stealth uptime = ultimate counter to other stealth based power builds as d/d and s/d. Blinds + Easy to access pulsing stealth combined with SE -ultimate counter to p/d condi build.
Stealth uptime was due to a camera bug though. I guess they couldn’t fix that bug and improvised.
I do realise that thief is in poor state compared to other fotm classes, but … when looking from thief vs thief perspective, D/P HAD IT COMING BIG TIME. So many blinds + huge easy to access stealth uptime = ultimate counter to other stealth based power builds as d/d and s/d. Blinds + Easy to access pulsing stealth combined with SE -ultimate counter to p/d condi build.
Stealth uptime was due to a camera bug though. I guess they couldn’t fix that bug and improvised.
You could have managed perma stealth with 3x hs w/o changing camera angle using quick recovery and and inf signet. While having to lose hidden killer.
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough