Ranged Options

Ranged Options

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Posted by: Dendail.4896

Dendail.4896

Hello all I just came back from a roughly 6 month hiatus and I was wondering since I noticed the Shortbow’s Cluster Bomb was nerfed to the point where I can barely shoot from top of the WvW gates without being on the edge (due to having to shoot far too close to the gate or end up hitting the wall itself) which is generally the one spot no one stands in due to it being a death trap…

So my question is what are the viable range options in WVW? Are most Thieves generally just sucking it up & still using the Shortbow (which is still effective on ground to ground combat) or has new options come to light? Pistols any good as a range option yet?

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Posted by: Kyrion.2749

Kyrion.2749

I’m afraid that during sieges, Arrowcarts/Ballistae are your only viable options.

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Posted by: Surbrus.6942

Surbrus.6942

When I’m taking part in a siege with my Thief, I almost exclusively play the role of the scout, warning the siegers when enemy reinforcements are incoming. Yes, this is something that every class can do with the same proficiency… but we have the comparative advantage in this role (being nearly useless in any other aspect of a siege).

If I actually want to be useful in the siege, I’ll just swap to my Guardian or Necromancer…

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Posted by: Dendail.4896

Dendail.4896

Well that is… Disappointing… but ty for your replies.