Ranger rapid shot tracking through stealth

Ranger rapid shot tracking through stealth

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Posted by: Nivik.2961

Nivik.2961

ANET! There is no way a skill should be able to track through stealth. ESPECIALLY someone shooting BOATloads of arrows at something they can no longer see. Shadow arts is my line of choice for self sustain. But with no cure for immobilize in refuge I litterally can’t get away from any decent ranger.
PLEASE HELP US. If it’s not possible to stop the tracking of pre initiated abilities through stealth maybe a bit more protection while stealth would help mitigate some of the 0 skill kills rangers are getting by mashing # 2 from long range?

Ranger rapid shot tracking through stealth

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Posted by: Stratos.9375

Stratos.9375

If the channel has started and you then stealth, it will keep hitting you, yes it sucks but it has always been this way.

Also, the nerf on Shadow’s Embrace is just sad, I agree.

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Posted by: Anonymouse.4760

Anonymouse.4760

Well we did get 25% damage reduction in stealth with shadow arts, but honestly stealth tracking has been around so long that i’m surprised it hasn’t been fixed yet.

Katsumi

Ranger rapid shot tracking through stealth

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Posted by: Nivik.2961

Nivik.2961

I’m getting MURDERD! And I need better survival skills. The damage is amazing and we still have kept that essence of the art of surprise( panic strike and exe!!) but we desperately need more help from shadow arts. I can only speak for myself but i think the main complaint with thief right now is we are having a hard time staying alive. We just need a bit more from our survival lines to enable us to stay in the fight a little longer OR run successfully. I know the thief can’t be tanky and I wouldn’t want it to be, but I think the whole point to our sustain is tactical use of stealth and evades. I don’t see the danger in upping our damage resistance in stealth because as soon as we want to get offensive we lose stealth and therefore damage resistance. It really just allows for a safe retreat. Maybe I’m missing something, but that’s how I’m seeing things

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Posted by: SoulSin.5682

SoulSin.5682

All channeled skills will persist on stealth. That’s intended.

Same Happens with thief skills, like Unload.

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Posted by: Thehouseguest.6794

Thehouseguest.6794

Honestly, I rarely have a problem surviving the rapid fire barrage. Remember you have several options to reduce the damage you take: (1) Shortbow: sigil of energy = an extra dodge while in the SR circle or stealth, and number 3 skill is an evade you should get used to using (remember to stop targeting your opponent) and (2): Don’t use all you endurance in the beginning of the fight especially with rangers (3) attack from stealth via not wasting your steal daze, instead use BV + infiltration sig + backstab then after that stuff is over use steal to keep them from doing anything (closing the gap and watching your health is key). I think a lot of people play thief and try and dive bomb people when there are a lot of times you need to burst and reset immediately or just burst and completely disengage. With that said, don’t be too blood thirsty.

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Posted by: Azure Prower.8701

Azure Prower.8701

So, what’s your elite skill doing? Sitting there looking pretty?

Personally I’d just dagger storm and reflect the channel back at them.

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Posted by: Tbone.4691

Tbone.4691

only if u have seen the engi trait lock on accompanied with the goggles tool belt skill is gg for stealthers.

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Posted by: evilapprentice.6379

evilapprentice.6379

It’s supposed to – the ability was balanced and design with this in mind.

End of thread.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.