(edited by Black Frog.9274)
Ranges: 900 Does Not Equal 900
Its true the ranges of pistol are all different, its like they have 750 range only… but i noticed that about 3 years ago… but since i never used them until today i remembered again and was kitten angry at the same kitten stuff….
SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.
Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.
Resident Thief
SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.
Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.
lolwut. if that were true, then the AoE center point would match the SB 1 distance. It doesn’t. Go into the Mists and try it on the dummy targets.
The short bow has a slightly higher range because of the unique way that trick shot works.
The short bow has a slightly higher range because of the unique way that trick shot works.
It’s listed at 900 range. Period. Define 900. If 900 isn’t a specific number, please specify how we might philosophically evaluate a tool tip of 900. Either 900 is 900, or it isn’t.
And may I add, since when is a thrown dagger an “arcing projectile”?
The short bow has a slightly higher range because of the unique way that trick shot works.
It’s listed at 900 range. Period. Define 900. If 900 isn’t a specific number, please specify how we might philosophically evaluate a tool tip of 900. Either 900 is 900, or it isn’t.
Even though the tooltip will show as red (and autocasting will fail to trigger), you can hit things with Trick Shot from around 1000 or so away. This is useful with world bosses like Megadestroyer, as well as a few gimmicky ways of doing specific Fractals.
The best thing to do would be to update the tooltip (and autocast) to its “real” range. I have a bad feeling they’d just reduce it to being a real 900 though, because reasons.
(edited by Amante.8109)
Thank you for practical observations. If only it helped us define 900.
There is something fundamentally suspect about range definitions in game.
The short bow has a slightly higher range because of the unique way that trick shot works.
It’s listed at 900 range. Period. Define 900. If 900 isn’t a specific number, please specify how we might philosophically evaluate a tool tip of 900. Either 900 is 900, or it isn’t.
As I said, it’s because of the unique way trick shot works. The distance it bounces between targets is the extra distance it is allowed to reach for the first target.
“Reducing” short-bow to “true” 900 distance will break it from auto attacking at 900. Thus why it is left the way it is. It’s not like the game quirk is game breaking.
It’s just the way it works. Even before when its range used to be 1200, it went further than that. Don’t get hung up about it.
And may I add, since when is a thrown dagger an “arcing projectile”?
The arc on a thrown dagger should be more noticeable than for an arrow…am I missing some context or something? This is how the physics has worked since the game came out. Haven’t you ever played ranger at all (for example)?
SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.
Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.
Basically this. In the right circumstances I can fire SB1 to 1200+ range.
You know what would be really helpful and REALLY simple for ANet to do? Have a Golem that stands in the middle of a series of concentric rings (they could put this under any current golems). The rings would be at 240, 400, 600, 900, 1200, and 1500 range from the center. That way you could figure out exactly what the range is on your attacks, and how much you can fudge it on each attack.
you spend complaining about it on the forums, you’d be
done by now.”
Would be cool if they actually added bullet drop, instead of bullets just existing the plane of existence at end of range.
You know what would be really helpful and REALLY simple for ANet to do? Have a Golem that stands in the middle of a series of concentric rings (they could put this under any current golems). The rings would be at 240, 400, 600, 900, 1200, and 1500 range from the center. That way you could figure out exactly what the range is on your attacks, and how much you can fudge it on each attack.
I wished for this exact thing when I was testing.
SB 1 and Dagger 4 are arcing projectiles. Based on height, they can land further than the designated distance. It’s just how the physics of the game works. At ground level you can get 100-ish, with some slight elevation you can get another extra 100 or so.
Firearms for all classes don’t use arcing projectiles, instead firing in a straight line. This means they don’t get any bonus distance.
Basically this. In the right circumstances I can fire SB1 to 1200+ range.
Yup can confirm this too. In essence, Thief’s Shortbow is a some what 1200 range weapon but you will have to keep pressing 1 since the game doesn’t auto attack for you at that range. Same can be said about Ranger’s Longbow. 1500 range but it’s kitten reachable to 1800 if you keep pressing 1. Bit op but the way the arrows travel allows them to keep traveling even if they reach past their dedicated ranges.
Pistol’s bullets doesn’t share this curved velocity so it is hard capped at 900 unfortunately until they change it as baseline.