Regarding Stealth and its "Concerns"

Regarding Stealth and its "Concerns"

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Posted by: evilapprentice.6379

evilapprentice.6379

Condition spec’s wouldn’t like it if any class got a “-100% outgoing condition duration” skill, burst specs wouldn’t like it if any class got a “0% outgoing crit chance” skill, but it’s completely fine to potentially invalidate 30 points worth of traits for thief, in addition to any thief’s access to Stealth attacks regardless of spec?

Warriors already have a -100% condition duration kind of skill. Along with crazy uptime on stability. It becomes a hard counter to too many skills.

Conditions had their time, but now warriors have some I-win skills against conditions and cc.

I’m just afraid that stealth will be balanced in the same unthoughtful manner, making it super effective against all players except those who take the anti-stealth skills, and instant-lose against those who take the anti-stealth skills. Just like what conditions and cc have slowly, but surely, turned out to be.

-100% condition duration for conditions applied to the warrior. Not, “I tagged you with skill X, conditions you apply now have -100% duration for Y seconds” -a very, very big difference.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Regarding Stealth and its "Concerns"

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Posted by: Ivonbeton.6814

Ivonbeton.6814

WoW had a nice stealth feature. When a stealthed character approached, you had a chance to hear and vaguely see them.

But I don’t feel like thief or stealth are anywhere near OP at the moment. Perma stealthing might be a bit too easy and it’s a bit too easy to reset fights or to get away as a thief, but it doesn’t seem like thieves are dominating in sPvP, tPvP or even PvE. Even in WvW, despite being fairly good and wanted, they are not THE class to play. In the current state it feels like any nerf to stealth would seriously jeopardize any class balance that is left.

So I’m not too sure where all these topics are coming from? I would love to see a modest thief overhaul, but an overhaul which makes the class more viable in every aspect of the game. Those complaints/suggestions seem to stem from a different perspective. Not really concerned with the state of the thief, but more with how annoying it is to play against.

(edited by Ivonbeton.6814)

Regarding Stealth and its "Concerns"

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Posted by: incandescence.6784

incandescence.6784

I think most people need to play a thief before they complain a lot. It is one of the harder classes to play in the game, if not the hardest. Even a really tanky thief dies easily, and thieves that are heavily traited in stealth don’t do a whole lot of damage.

As for the guy who claims thieves are overpowered and he is a thief who only ever loses when it is 20 men to 1…… Well the fact he said he only loses 20-1 pretty much sums up how much value to put into his statements about the class and his supposed experiences.

People need to stop and think about the whole concept, “But he can just run away whenever he wants….” and that thief does, doesn’t he? These thieves that can run away whenever they want… HAVE TO RUN AWAY, BECAUSE THEY ARE WEAK and die easily. That is the nature of the class, why is he running away, could it be because he doesn’t want to die? So if he is running away to not die, then what is so imbalanced about it again?

Do you know how kitten boring it is to run around in stealth all the time and try to get some sneak kills in and run away without dying in WvW? Holy moly, if you really want to visit that on yourself roll a thief and do it, but it is harder than you think and you have to spend so much time avoiding the real action in order to not die.

Thief stealth is overrated and players who never used thief have a lot of misconceptions about it. Somebody back earlier said thief can stealth to avoid Legendary Defenders… I’m pretty sure that’s not true; seems like last time I encountered a Legendary Defender while stealthed it gibbed me the instant I entered its radius.

I don’t have a problem with adding counter-stealth type of things into the game per se, but I do have a problem with nerfing a class that is already pretty hard to play compared to others.

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Posted by: UnknownRH.4592

UnknownRH.4592

So I’m not too sure where all these topics are coming from?
Those complaints/suggestions seem to stem from a different perspective. Not really concerned with the state of the thief, but more with how annoying it is to play against.

Yea you gave the answer yourself.

Those nabs who think they can kill a thief alone without even equiping themselves properly for 1 vs 1 come here to qq about how hard it is to play against them. A thief in wvw specifically equips himself in terms of traits for a 1 vs 1 encounter. People who cry here at the forums after getting beat by a thief should realise they din prepare for a 1 vs 1. They equipped themselves for zerg fights to play there part in the blob.

Why even bother trying to take out a thief in his camping location. stick with your blob and run them over when you can. A thief is smart enough to disengage when he sees 5 people running at him. You must be smart enough to run as well when you see a thief running at you when you are all alone.

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

(edited by UnknownRH.4592)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

If you failed to kill a Thief, you failed to win a fight, therefore you don’t deserve a reward.

And why is that a problem? Warriors can disengage and run away faster than a Thief and they don’t even need stealth.

Again, what’s the problem with stealth?

Umm, no. Thieves can stealth + run (shadowstep if you want) in any direction they want. Many attacks are unusable against a stealthed thief, and many more are very difficult to use against the thief.

So the problem here is not stealth, rather it’s your inability to find them. I got it. Thanks.

Those problems do not apply to warriors running away. In fact, they can still be CC’d. Many CC options against thieves, even if they land, aren’t as effective because you dont know if they land (dodge in stealth), and usually don’t even know the thief’s exact location.

lol, have you tried to CC a running away Warrior before? Of course you have not. Otherwise you wouldn’t even post some thing like that. Let’s stay honest here and leave your speculations out of the discussion.

I have over 1000+ hrs in my Thief. I have seen first hand how each profession tuck their tails between their legs and run. I know what skills they use to run away.

So for you to say of Warriors, “they can still be CC’d”, is based on your naivete.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Regarding Stealth and its "Concerns"

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Posted by: Archon.6481

Archon.6481

If you failed to kill a Thief, you failed to win a fight, therefore you don’t deserve a reward.

And why is that a problem? Warriors can disengage and run away faster than a Thief and they don’t even need stealth.

Again, what’s the problem with stealth?

Umm, no. Thieves can stealth + run (shadowstep if you want) in any direction they want. Many attacks are unusable against a stealthed thief, and many more are very difficult to use against the thief.

So the problem here is not stealth, rather it’s your inability to find them. I got it. Thanks.

Those problems do not apply to warriors running away. In fact, they can still be CC’d. Many CC options against thieves, even if they land, aren’t as effective because you dont know if they land (dodge in stealth), and usually don’t even know the thief’s exact location.

lol, have you tried to CC a running away Warrior before? Of course you have not. Otherwise you wouldn’t even post some thing like that. Let’s stay honest here and leave your speculations out of the discussion.

I have over 1000+ hrs in my Thief. I have seen first hand how each profession tuck their tails between their legs and run. I know what skills they use to run away.

So for you to say of Warriors, “they can still be CC’d”, is based on your naivete.

I have over 1k hours on my thief too? Even if I didn’t, it doesn’t make my argument invalid. Lets stop with the fallacies.

Warriors can be CC’d. The only time they can’t is when they have the -97% condition reduction and stability. Back when I roamed, I would always roam with another thief, sometimes 3. You won’t get away before you die to 3 glass cannon thieves. If you don’t have neither of those things then his shouldn’t even be a discussion.

I had many hours of personal experience that shows that you can infact CC warriors. I you cannot then they will die before they get away. If they’re tanky enough to survive me solo and run away, then I can ignore them because they’ll never kill me by themselves with the pitiful damage they do.

EDIT: Forgot this part
What’s your point with it being difficult to find stealthed characters? It accomplishes the same goals (running away) as the warrior, albeit easier and more reliable.

Archonicable – Thief
0/6/6/0/6 – D/D + D/P
Crystal Desert

(edited by Archon.6481)

Regarding Stealth and its "Concerns"

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

If you failed to kill a Thief, you failed to win a fight, therefore you don’t deserve a reward.

And why is that a problem? Warriors can disengage and run away faster than a Thief and they don’t even need stealth.

Again, what’s the problem with stealth?

Umm, no. Thieves can stealth + run (shadowstep if you want) in any direction they want. Many attacks are unusable against a stealthed thief, and many more are very difficult to use against the thief.

So the problem here is not stealth, rather it’s your inability to find them. I got it. Thanks.

Those problems do not apply to warriors running away. In fact, they can still be CC’d. Many CC options against thieves, even if they land, aren’t as effective because you dont know if they land (dodge in stealth), and usually don’t even know the thief’s exact location.

lol, have you tried to CC a running away Warrior before? Of course you have not. Otherwise you wouldn’t even post some thing like that. Let’s stay honest here and leave your speculations out of the discussion.

I have over 1000+ hrs in my Thief. I have seen first hand how each profession tuck their tails between their legs and run. I know what skills they use to run away.

So for you to say of Warriors, “they can still be CC’d”, is based on your naivete.

I have over 1k hours on my thief too? Even if I didn’t, it doesn’t make my argument invalid. Lets stop with the fallacies.

lol. That’s an inside joke among the Thief community.

Relax. :P

Warriors can be CC’d. The only time they can’t is when they have the -97% condition reduction and stability. Back when I roamed, I would always roam with another thief, sometimes 3. You won’t get away before you die to 3 glass cannon thieves. If you don’t have neither of those things then his shouldn’t even be a discussion.

I’m not arguing whether Warriors can be CC’d or not. If a Warrior wants to get away, they will make sure that no matter what kind of CC you throw at them, they will just ignore it.

The point here is, if one profession, no matter which one, want to run away, they can — they all have the ability to do so. So I’m wondering what’s the problem with stealth?

I had many hours of personal experience that shows that you can infact CC warriors. I you cannot then they will die before they get away. If they’re tanky enough to survive me solo and run away, then I can ignore them because they’ll never kill me by themselves with the pitiful damage they do.

You’re missing the point. You keep on blabbering about unrelated stuff only to prove my point. Again, my point is, if a profession, including specially a Warrior, wants to turn tail and disengage to run away, they can.

You still have not refuted that point.

EDIT: Forgot this part
What’s your point with it being difficult to find stealthed characters? It accomplishes the same goals (running away) as the warrior, albeit easier and more reliable.

I had a simple question. What’s the problem with stealth?

You complain about Thief running away easily, well other profession can do that also. In fact, Mesmer’s Decoy is more impressive. Engineer has perma-swiftness and shrinking anti-CC.

Again, what’s the problem with stealth?

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Regarding Stealth and its "Concerns"

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Posted by: ilr.9675

ilr.9675

sans compensation.

Counterplay is only a “nerf” when your opponent is better than you.
IE: Your “compensation” demand is built on a false premise

Regarding Stealth and its "Concerns"

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Posted by: Demonts.4593

Demonts.4593

stealth is easily countered by condis or AOE damage. The thief is still around but invisible. u can still hit him. It is a defensive mechanic and is only overpowered to players who dont know how to deal with it (bad players)