Remove Casting Time of Theives
Because counterplay and balance? 80% of teef skills are already instacast, no need for more
The only thing I can see being needing done is to clean up and streamline the pre/aftercast of certain skills, mainly on Sword and some other weapons so they are less clunky and become more fluid. But not them removing the cast times that would be horrendous.
Weak damage? Maybe you want to question your build…
Yes instant cast scripon wire anet plz ! one time
Because it wouldn’t be fair or fun to play against, as it has been mentioned.
Frankly, HoT brought way too many instant-cast abilities. If anything, there need to be less in the game as a whole.
Also OP’s claims are just largely incorrect. Weak damage only in sPvP running a defensive build. The issue of not dealing enough damage has more to do with other elites negating too much of it rather than the thief not dealing enough.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
Weak damage? Maybe you want to question your build…
^ This. Thief doesn’t have light armor, or weak damage, in fact damage is one of the few things we excel at. And OP, if you honestly can’t see why more instant cast skills would be terrible for balance, then it’s rather pointless to carry on the thread tbh.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
Actually, it’s medium armor, heavy damage when well calculated, almost no casting time.
As a matter of fact idk what attack we have that has casting time.. D/P #5 ?
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa