Removes "1" condition

Removes "1" condition

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Posted by: ixon.2496

ixon.2496

I find it laughable that this is what we are offered for condition removal, being given such a uselessly low condi removal amounts, other classes have utilities, such as guardian which will convert ALL their conditions into boons, or traits that remove 3 conditions usually, even rangers can clear 13 conditions entering their avatar mode.

Thieves have to choose traits to remove 1 condition on successful evade, not even on dodge or remove one condition when using a trick, or stay in stealth and be utterly useless waiting for condis to tick down.

How abysmal our condi removal options are forces us to take traits to survive that are sub optimal. the amount of times i get condi burst, attempt to clear them all and die slowly to bleed/burning/torment ticks as the other player can walk away laughing is just ridiculous.

I think having our condi removal traits buffed to at least 2 or 3 conditions would help massively with keeping us in fights without being QQ`d for being stealth bots.

/end rant

Desolation [KISS]

Removes "1" condition

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Posted by: Serious Thought.5394

Serious Thought.5394

You can remove 1 condi for a trick. Except that trait is garbage.

Worst Thief in the world, yes I am.

Removes "1" condition

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Posted by: ixon.2496

ixon.2496

You can remove 1 condi for a trick. Except that trait is garbage.

I mentioned that above

Desolation [KISS]

Removes "1" condition

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Posted by: messiah.1908

messiah.1908

dash – remove 3 condition which are most hated by thief
trick withraw and RFI – will remove those 3 and 2 more if traited
stealth SA – will remove dmg conditions
SS – remove 3 condition
sword#2 remove 1 condition can be spammble

thief got less massive condition cleanse but can clean with a lot of skills
so guard may cleanse every 40 sec with 2 skills F2 and utility but thats it usually

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Posted by: rennlc.7346

rennlc.7346

dash – remove 3 condition which are most hated by thief
trick withraw and RFI – will remove those 3 and 2 more if traited
stealth SA – will remove dmg conditions
SS – remove 3 condition
sword#2 remove 1 condition can be spammble

thief got less massive condition cleanse but can clean with a lot of skills
so guard may cleanse every 40 sec with 2 skills F2 and utility but thats it usually

We’re also one of the harder classes to apply conditions to in the first place (at least when we’re not trying to brawl).

Removes "1" condition

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Posted by: ixon.2496

ixon.2496

dash – remove 3 condition which are most hated by thief
trick withraw and RFI – will remove those 3 and 2 more if traited
stealth SA – will remove dmg conditions
SS – remove 3 condition
sword#2 remove 1 condition can be spammble

thief got less massive condition cleanse but can clean with a lot of skills
so guard may cleanse every 40 sec with 2 skills F2 and utility but thats it usually

Basically to be of any use you need to waste traits on condi cleanse, and most of those clears are for movement impairing condis, sword 2 is a waste or ini if you spam it to condi clear, SS is basically a must if you want condi clear,

Desolation [KISS]

Removes "1" condition

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Posted by: RedSpectrum.1975

RedSpectrum.1975

dash – remove 3 condition which are most hated by thief
trick withraw and RFI – will remove those 3 and 2 more if traited
stealth SA – will remove dmg conditions
SS – remove 3 condition
sword#2 remove 1 condition can be spammble

thief got less massive condition cleanse but can clean with a lot of skills
so guard may cleanse every 40 sec with 2 skills F2 and utility but thats it usually

We’re also one of the harder classes to apply conditions to in the first place (at least when we’re not trying to brawl).

I was going to correct you, then I read the parenthesis, and decided to quote you instead and wrote how I was going to correct you until I saw what you wrote in the parenthesis

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: ixon.2496

ixon.2496

My point is that we just arent very capable of dealing with condi burst, even when traited. We shouldnt have to use all our dodges, iniative on sword 2 and utilites to deal with just one thing

Desolation [KISS]

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Posted by: Doggie.3184

Doggie.3184

I find it laughable that this is what we are offered for condition removal, being given such a uselessly low condi removal amounts, other classes have utilities, such as guardian which will convert ALL their conditions into boons, or traits that remove 3 conditions usually, even rangers can clear 13 conditions entering their avatar mode.

Thieves have to choose traits to remove 1 condition on successful evade, not even on dodge or remove one condition when using a trick, or stay in stealth and be utterly useless waiting for condis to tick down.

How abysmal our condi removal options are forces us to take traits to survive that are sub optimal. the amount of times i get condi burst, attempt to clear them all and die slowly to bleed/burning/torment ticks as the other player can walk away laughing is just ridiculous.

I think having our condi removal traits buffed to at least 2 or 3 conditions would help massively with keeping us in fights without being QQ`d for being stealth bots.

/end rant

Full Glyph Druid also has a Heal that removes 2 conditions 19s CD, 3 Utilities that each remove 2 conditions 16-24s CD~ and an Elite that cures 2 conditions on 24s CD , all with DMG, Stunbreaks, CC, Heal, self and team support and all other diverse needs. Now that is a good universal trait. Unlike Thief Utilities which can’t have a whole category ran cuz no stunbreaks, condi removal, etc in any of them.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

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Posted by: SlayerSixx.5763

SlayerSixx.5763

Dodge a rapid fire or other multi hit effects and enjoy all of the cleanse ever. DD was meant to be played as an evasive team fight brawler, or at least that was what anet was trying to aim for. Don’t run DD if you still wanna be the +1 back capper.

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Posted by: Azure The Heartless.3261

Azure The Heartless.3261

Dodge a rapid fire or other multi hit effects and enjoy all of the cleanse ever. DD was meant to be played as an evasive team fight brawler, or at least that was what anet was trying to aim for. Don’t run DD if you still wanna be the +1 back capper.

??
You’re talking like the trait is good.

You still only clear one condition per dodge.
A dodge lasts .75 seconds
Cooldown for that trait is 1 second.

you have to waste two dodges to clear two conditions on a rapid fire.

And people still think that’s op.

Resident Disgruntled, Coffee-drinking Charr.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.

Removes "1" condition

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Posted by: Doggie.3184

Doggie.3184

Dodge a rapid fire or other multi hit effects and enjoy all of the cleanse ever. DD was meant to be played as an evasive team fight brawler, or at least that was what anet was trying to aim for. Don’t run DD if you still wanna be the +1 back capper.

??
You’re talking like the trait is good.

You still only clear one condition per dodge.
A dodge lasts .75 seconds
Cooldown for that trait is 1 second.

you have to waste two dodges to clear two conditions on a rapid fire.

And people still think that’s op.

Successful evades* if it was on dodge then it might be great. Anet insists on punishing dodge Thieves for dodging w/o procing evade though.
It sounds like it’s amazing but it’s actually not as great as I hoped when I dueled a bunker condi Thief a few times and still couldn’t cleanse all the bleeds reliably enough. And to struggle vs 2 dmg conditions it’s pretty bleh.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

(edited by Doggie.3184)

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Posted by: Azure Prower.8701

Azure Prower.8701

dash – remove 3 condition which are most hated by thief
trick withraw and RFI – will remove those 3 and 2 more if traited
stealth SA – will remove dmg conditions
SS – remove 3 condition
sword#2 remove 1 condition can be spammble

thief got less massive condition cleanse but can clean with a lot of skills
so guard may cleanse every 40 sec with 2 skills F2 and utility but thats it usually

Basically to be of any use you need to waste traits on condi cleanse, and most of those clears are for movement impairing condis, sword 2 is a waste or ini if you spam it to condi clear, SS is basically a must if you want condi clear,

Even the shadow step utility is not a good condi clear. It only clears upon using its return function, not on demand.

Basically either wasting the shadow step for a mere 3 condi clears or being clairvoyant to know when you’re going to be condi-spammed and use the shadow step preemptively.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

What is the advantage of removing 13 conditions if you only have one on you with multiple stacks? Is it really worth using when you only have one condition? It’s a waste. I would rather choose Primal Echo for Staff CDR.

Besides, there’s really no point trying to compare Thief to other classes because Thief’s cleanse are not the same as the other professions.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.