Resistance On Venoms

Resistance On Venoms

in Thief

Posted by: Belarorn.9062

Belarorn.9062

Currently, to run venoms you still need condi cleanse and a stunbreak to be even remotely viable in any gamemode. Which means you need traited Tricks, Deceptions or Signets.. So to run venoms we lose at leat 2 utility slots possibly 3 just to run 2-3 venoms. therefore putting a traitline, a master and a GM trait for 3 skills.. is it worth it? Esp if you want to buff idk.. anything else, including your stunbreak and condi cleanse?

-going tricks you would take withdraw and Roll for init. giving you an untraited 60 sec stunbreeak..you would lose bountiful theft to run your condi cleanse

-Deceptions gives you a 40s Stunbreak and a better condi cleanse heal and is in the same traitline. (lose shadows embrace for Deception recharge with that one

- Signets go horribly with a condi build, and wth are you running crit strikes with it

I understand that venoms are supposed to be added to a build in a few slots to add some damage but you are investing 2 major traits into them to buff them to viable lvls.. is it too much to ask for more utility? Giving them resistance fits perfectly lore wise and would let you lose some condi cleanse options for another venom or a better utility.

This is just an idea. What do you guys think?

TL:DR. Give venoms resistance for added utility and some condi cleanse options

Resistance On Venoms

in Thief

Posted by: Nachyochez.9758

Nachyochez.9758

My build is very early on, so take this with a grain of salt, but conditions aren’t really a weakness of venom builds from what I’ve seen thus far. I mean, 2/3 of the condition damage armor comes with Vit built-in, HIS cures it’s own fair share, and if you’re P/D, Shadow’s Embrace can give you on demand minor cleansing. Toss on a Signet of Agility for really heavy condition fight, and with some nearby party members (or thieves’ guild) you should be clearing away plenty!

Also, Venomshare is at its best when you run only 2 venoms on the bar; Skale/Spider or Devourer/Drake are my my current pairings. One for higher damage, the other for better control. Ofc some fights (enemies immune to one condition or another) require a slightly different style, so ymmv, but you get the drift.

That said, I wouldn’t necessarily ‘mind’ if we got some condi clear built into venom casting (Maybe make Leeching Venoms into Cleansing Venoms?) I just don’t think it makes or breaks the build!

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)