Return 2 year later
Any help with the armor stats? Marauder or berserker and the build, staff but what is the rotation?
Sorry but i saw in a lot of posts a different things.
You can run full zerk if you know the encounters, nothing has really changed there, and if you’re raiding you should talk with your group before considering any toughness, you don’t want to take aggro from the tank. Stack vitality if you want more survivability, I run marauder weapons and armor with scholar runes and zerk trinkets and that does me just fine.
As for build, staff with daredevil, deadly arts and critical strikes works nicely. Invigorating precision (critical strikes grandmaster), scholar runes and bound (daredevil grandmaster trait) work really nicely together to keep you healthy and damage boosts active. Daredevil is for damage and dodges and deadly arts for executioner mainly.
Playstyle wise, auto and staff 2 are best for DPS, make sure you dodge enough to keep the 10% damage up from bound (and make sure you hit the target when you land), and use staff 3 and 5 only for breaking root, clearing trash mobs and for dodging big attacks. The numbers are big on staff 5 but DPS wise staff 2 is the best damage per initiative point spent on a single target, vault with 5 targets is a very nice heal with the traits listed though.
And welcome back ^^
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Power Build Condi Build
(edited by Jugglemonkey.8741)
i do not run staff myself because i am lazy to make a staff honestly but i could write up a quick build that should give you good enough stats lol.
if you want max dps just spam 1 nothing else vault if you want to aoe stuff win game