(edited by METAShift.2913)
Returning - help me tweak my build(d/d wvw)
HI OP!
I’ve been running this build before the patch too. I used to love it but the ferocity change crippled it a bit.
If you want more damage you can tweak the traits a bit, but you will have less survivability: http://gw2skills.net/editor/?fZEQNAoYVlsMpypdPx0J8PNRLBtd0HxL4bI6+gAA-TVTBwAFVS84MAoUJUCTYROEAXVm0VpAK9BTUCiwkwx9Hyp+DgHAAhAEtFA-w
Unfortunately, any build relying on Hidden Killer got nerfed. There was also a build involving stacking might through stealth, but I dont remember that one.
Edit: I found the thread for that build, take a look: https://forum-en.gw2archive.eu/forum/professions/thief/balanced-d-d-build/first
(edited by garythesnail.8475)
The ferocity food really hit Hidden Killer builds quite hard. However, if you run with runes of strength with your build, it helps mitigates the nerf (7% more damage with might, and with your traits, you proc might on stealth). Downside is you lose the 25% movement speed but that’s really an acceptable tradeoff.
As with your armor, that really depends on your comfort level and server placement. Run as glassy as you’re comfortable with. On more populated servers consider running Valk/w 1 or 2 pieces of knight. (I personally run all Valk armor w/Knight’s chest all zerker trinkets). On less populated servers where the chances of getting ganked by roaming squads, use more zerk pieces if possible.
As for food/consumables, I tend to drift towards maintenance oils+something with power mainstat/toughness or vitality secondary (food).