Returning - help me tweak my build(d/d wvw)

Returning - help me tweak my build(d/d wvw)

in Thief

Posted by: METAShift.2913

METAShift.2913

Hey everyone, after taking a long detour to necro, mesmer and warrior I decided to dust off my thief and play it for a while. After scrapping my lyssa runes(ugh :\) and putting the condi dire perplexity gear in the bank(so boring, pretty much the reason I stopped playing thief), I’ve made this:

http://gw2skills.net/editor/?fZEQNAoYVlsMpypdPx0J8PNBNBt9wrQI4uGrYGaFAA-TVTBwAFVS84MAoUJUCTYROEAXVm0VpAK9BTUCiwkwx9Hyp+DgHAAhAEtFA-w

That’s exactly what I have equipped on my thief atm, not some theory crafted max ascended build I’m hoping to use. I really like 25% movement speed and I like having all my utility slots, so the runes are quite important to me. I was considering traveler runes, but after checking with the build editor it seems I would gain around 30 power and 2% crit chance in exchange for 1.5k HP, so it seems to be not worth it.

I’m looking for some tweaks you guys can suggest to improve this build, stuff like changing traits and a few equips without revamping the whole thing from the ground up.

Also, is it true that sigil of air is bugged and sometimes reveals you if it procs on CnD? If so, would fire or strength be a better alternative? Blood?

Better food options would also be welcome, hopefully it’s not one of those 1g/serving things that people like to post on their build.

Oh, on a general note, is it true that d/d is considered to be much worse than d/p atm? I tried both and d/p just feels so awkward and slow, with such a clunky way to enter stealth and high initiative use. I felt like I was kiting more and applying a lot less pressure. Would a d/p build require more offensive zerker gear than what I currently run?

Thanks in advance

(edited by METAShift.2913)

Returning - help me tweak my build(d/d wvw)

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Posted by: garythesnail.8475

garythesnail.8475

HI OP!
I’ve been running this build before the patch too. I used to love it but the ferocity change crippled it a bit.
If you want more damage you can tweak the traits a bit, but you will have less survivability: http://gw2skills.net/editor/?fZEQNAoYVlsMpypdPx0J8PNRLBtd0HxL4bI6+gAA-TVTBwAFVS84MAoUJUCTYROEAXVm0VpAK9BTUCiwkwx9Hyp+DgHAAhAEtFA-w
Unfortunately, any build relying on Hidden Killer got nerfed. There was also a build involving stacking might through stealth, but I dont remember that one.

Edit: I found the thread for that build, take a look: https://forum-en.gw2archive.eu/forum/professions/thief/balanced-d-d-build/first

(edited by garythesnail.8475)

Returning - help me tweak my build(d/d wvw)

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Posted by: Phosphyr.1704

Phosphyr.1704

The ferocity food really hit Hidden Killer builds quite hard. However, if you run with runes of strength with your build, it helps mitigates the nerf (7% more damage with might, and with your traits, you proc might on stealth). Downside is you lose the 25% movement speed but that’s really an acceptable tradeoff.

As with your armor, that really depends on your comfort level and server placement. Run as glassy as you’re comfortable with. On more populated servers consider running Valk/w 1 or 2 pieces of knight. (I personally run all Valk armor w/Knight’s chest all zerker trinkets). On less populated servers where the chances of getting ganked by roaming squads, use more zerk pieces if possible.

As for food/consumables, I tend to drift towards maintenance oils+something with power mainstat/toughness or vitality secondary (food).