Returning thief with question

Returning thief with question

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Posted by: DontPaniC.8740

DontPaniC.8740

Why do stealth attacks have a one sec recharge time now? It’s so stupid it makes playing a thief feel so slow and useless.

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Helseth Pubstomped Anet Devs on stream using a Staff Thief, next day Anet adds 1 sec CD to Stealth Attacks.

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Posted by: DontPaniC.8740

DontPaniC.8740

So should I blame Helseth or Anet Devs for sucking at the game? I need to know where to aim my pitchfork before that gets nerf too.

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Posted by: saerni.2584

saerni.2584

In one of the recent AMAs with the Balance Team I asked and the response was that they felt there was no “cost” to using the stealth attacks (i.e. no initiative cost) and felt that instead of making it cost initiative (impliedly thereby requiring a rebalance of the initiative costs across all skills) they imposed the cooldown as a compromise “cost” for using the skill.

I’m not sure that the Helseth pubstomp was a huge factor here since I don’t think the lack of a use cost on the ability really made a difference in that match. (I’d have to go back and watch the video of that match to be sure though).

Northern Shiverpeaks (NSP)
Thief (Daredevil)
Commandant of Pistol-Dagger and Apex Predator

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Posted by: Mark Ryan.1078

Mark Ryan.1078

the ICD on stealth attacks was awkward at first but now it feels normal. It made me better at making sure I land them correctly the first time. If I miss I feel like I deserved the ICD now. If I’m really impatient after a failed backstab and have the upper hand in a fight I will usually just break stealth with a heart seeker/Headshot PI/ or shadow shot to keep the pressure up.

Golden- chill thief/engi