pre-ordered HOT at this point,
save yourself the money and don’t bother.
It appears as though revealed is back down to 3s in PvP. Unintended side effect? Stealth change? Did I miss an announcement?
Tested on dummies in the mist.
It is only 3s at the mist. But in pvp game, it is still 4s.
I thought it was strange, but didn’t expect them to split the mists and actual games – that’s just dumb. The Mists is where players go to practice new specs… why wouldn’t revealed work like it does in actual games?
Who thought that was a good idea? I can’t imagine how confusing it is for thieves who don’t exclusively PvP to figure this kitten out. Its 3s in PvE and WvW…you go to the mists, and its still 3s. Then you join a game and your entire rotation is off because you’re getting these mysterious immunes when you try to stealth sometimes. This must be incredibly discouraging to new players, who are probably too busy keeping track of the field to pay super close attention to their boons and conditions bar.
(edited by evilapprentice.6379)
I stll don’t understand why they left it at 4s in pvp. It’s not like we were dominating s/tpvp.
It shouldn’t be 4s at all anywhere imo. But oh well, I don’t play in the Mist much, it’s not as fun as GW1’s PvP Arenas. (note the plural-ness.) :<
It shouldn’t be 4s at all anywhere imo. But oh well, I don’t play in the Mist much, it’s not as fun as GW1’s PvP Arenas. (note the plural-ness.) :<
You mean people trash talking in RA for hours on end?
They should revert it to three seconds and add the revealed debuff even if we don’t attack from stealth. That would help and elevate the thief skill level since we had to think more tactical before entering stealth, knowing that it’s either run or attack ^^
But it’s dumb and hopefully a bug that it doesn’t apply while in the mists..
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