Revert pistolwhip dmg reduction.
if you use sigil of paralyzation
I have bad news for you.
They gave us a slight (and very noticeable) buff to pistol whip by reducing the time between the stun and the slices. If you played PW build before they buffed it then you most definitely will notice it.
The nice 10/30/0/0/30 build works wonders with pistol whip. Infiltrator strike in -> pistol whip -> steal/infiltrator signet when target moves out of pistol whip. I usually land all hits with this tactic. Haste is stil effective, and they even buffed that too to compensate for the nerf to quickness.
They gave us a slight (and very noticeable) buff to pistol whip by reducing the time between the stun and the slices. If you played PW build before they buffed it then you most definitely will notice it.
Yep, and in the process they messed up the evade timing secuence in PvE, so you no longer evade the mob’s 1st strike after the stun… Since as you execute PW faster, the mob now attacks right after your evade time has expired (but you are still rooted whipping).
if you use sigil of paralyzation
I have bad news for you.
I guess that means it does not prolong the stun at all?
Anyway, I think the stun should be long enough to atleast get all hits of a single pw in. At the moment the stun wears of in the middle or so and people dodge the last few hits. Since there is a casting time to hit the stun which is fairly long I think having the stun atleast hit all hits should be fair? But that will pw chains with quickness again.
if you use sigil of paralyzation
I have bad news for you.
I guess that means it does not prolong the stun at all?
Anyway, I think the stun should be long enough to atleast get all hits of a single pw in. At the moment the stun wears of in the middle or so and people dodge the last few hits. Since there is a casting time to hit the stun which is fairly long I think having the stun atleast hit all hits should be fair? But that will pw chains with quickness again.
a good player only gets hit 2 times out of 8 swings on pistol whip. sometimes 3. i could go back and check but this im pretty sure on
a good player only gets hit 2 times out of 8 swings on pistol whip. sometimes 3. i could go back and check but this im pretty sure on
Seriously people, pistol whip only swings 4 … FOUR… times. Since release.
I dont get why people keep insisting in that pistol whip hits 8 (even 9 I’ve seen once on this forum!!!) times.
Is it a mind trick? an optical illusion? a wishing hope? Warrior envy? … or what?
Edit: Well, if anything, that tells how much the skill is used by the thief community…
(edited by Kyrion.2749)
Pistol whip is in a good spot. It’s still very underestimated since so many people still miss the way it used to be, but they don’t need to change it.
a good player only gets hit 2 times out of 8 swings on pistol whip. sometimes 3. i could go back and check but this im pretty sure on
Seriously people, pistol whip only swings 4 … FOUR… times. Since release.
I dont get why people keep insisting in that pistol whip hits 8 (even 9 I’ve seen once on this forum!!!) times.
Is it a mind trick? an optical illusion? a wishing hope? Warrior envy? … or what?
Edit: Well, if anything, that tells how much the skill is used by the thief community…
Really? I thought the animation showed 4(ish) swings, but I thought the combat log showed 8 hits, I am at work right now so I can’t double check.
I do agree though that a small damage buff would be nice, or just get rid of retaliation :P
a good player only gets hit 2 times out of 8 swings on pistol whip. sometimes 3. i could go back and check but this im pretty sure on
Seriously people, pistol whip only swings 4 … FOUR… times. Since release.
I dont get why people keep insisting in that pistol whip hits 8 (even 9 I’ve seen once on this forum!!!) times.
Is it a mind trick? an optical illusion? a wishing hope? Warrior envy? … or what?
Edit: Well, if anything, that tells how much the skill is used by the thief community…
Really? I thought the animation showed 4(ish) swings, but I thought the combat log showed 8 hits, I am at work right now so I can’t double check.
I do agree though that a small damage buff would be nice, or just get rid of retaliation :P
It show 9 hits (with the daze) in the combat log, but the animation show four hits.
Pistol whip is in a nice spot. I agree that the evade timing is a bit messed, but it works really well with signet of malice if you use that (and you should in PvE).
I usually land 7-8 hits with my techniques of steal and infiltrator signet. So I really live to use this set in WvW and PvP. It’s amazing for controlling the crowd. Trying to stomp my friend? I’ll just interrupt and slice you with my sword and pistol
They need to separate Pistol Whip into the Stun and the Flurry.
https://twitter.com/TalathionEQ2
They need to separate Pistol Whip into the Stun and the Flurry.
I’m not sure if I agree or disagree… Splitting it would open up for some interesting tactics. But then again, 90% of the time I just let it finish it’s animation. If my target move away I’ll just steal or infiltrator signet to stay on them.
Since I play mostly PvE, I would love it to be more like blured frenzy – the additional 0.5 stun is no fun if you want to use PW to dodge.
Since I play mostly PvE, I would love it to be more like blured frenzy – the additional 0.5 stun is no fun if you want to use PW to dodge.
The stun is needed if you want to land those hits in a 1v1… I think he meant splitting it like they did with flanking strike. Which means that you would have to use two skills instead of one to activate the evade.
It show 9 hits (with the daze) in the combat log, but the animation show four hits.
Ahh, so that’s why… Thanks, it was driving me mad. So double punishment from retaliation, amongst other things… No wonder why people is upset wit it.
It show 9 hits (with the daze) in the combat log, but the animation show four hits.
Ahh, so that’s why… Thanks, it was driving me mad. So double punishment from retaliation, amongst other things… No wonder why people is upset wit it.
Yeah I played with s/p for a few games last night, in one fight I took 10k retaliation damage. Yes I know I should have avoided using pistol whip when retaliation is up, but it is up 99% of the time on guardian
I think pistol whips damage should be reverted, it is a high risk skill with so much retal and confusion around, so it should be high reward. Currently it’s damage is ok at best, great for trying to prevent revives with the stun and cleave, but that’s about it
Confusion isn’t much of a problem really. PW is a high damage move and Confusion only procs once per skill usage, not per hit. Short of condition removal skills, PW is one of the best skills to use when you are affected by this condition.
Confusion isn’t much of a problem really. PW is a high damage move and Confusion only procs once per skill usage, not per hit. Short of condition removal skills, PW is one of the best skills to use when you are affected by this condition.
Ah sorry I dont use PW enough to notice, I just assumed confusion was for each slice. Still remains that retaliation completely destroys PW and it no way hits hard enough, it is not much more (maybe less) than the AA chain.
Edit: When retaliation is up you pretty much do more damage to yourself than the enemy.
It’s true that retaliation can be a really hard counter to pistol whip…. What we can do as thieves is just to have S/D as the off-hand set. This way we can also destroy those bunker guardians with retaliation.