Read: Playing to Win.
Guide: How to play a Mesmer in dungeons.
Thoughts? Since the 50% quickness reduction, along with the fact that PW does less damage than the sword auto attack, I think this change can be undone.
I’d rather see it be made a bit less bland than just get a raw damage increase back to where it was. Give it 2-3 seconds of Burning on the initial hit to increase the damage potential but harm its spammability. The less like Hundred Blades it becomes, the less we’ll have to endure endless comparisons and complaints about why it isn’t HB.
(edited by Tulisin.6945)
I’m ok with the damage reduction if they do one of the following:
1. Decrease the overall animation time
2. Increase the stun duration
As it stands right now, PW is pointless. I can’t remember the last time I saw someone using that.
i dont understand how stealth gets reverted pve wise, but pw doesnt get reverted. You have 90+% of thieves cry for it and they do it. But when you have a legit reason to revert PW dmg, no one wants to take the effort into reverting it. The P/W nerf loses it’s purpose the day when haste was nerfed. Can we get an ANET staff to answer this question please? Cuz the “thief and it’s gameplay” topic sucks so much and it’s not worth posting there.
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