Right where it needs to be ?
Don’t think much will change for the thief. There are other profession people are complaining about more. As long as there is stealth, new inexperienced players will still cry OP against a thief because they haven’t yet understood how fight.
Its more of a question which other profession will get a buff that will put thieves in an unfavorable position.
The only exclusive skyhammer stream
Key game content can also be designed that is bad for thieves. Anything more demanding than the fractal jellyfish could show thieves to be very weak underwater. In fact, underwater thieving is not where it should be.
(edited by Stooperdale.3560)
Key game content can also be designed that is bad for thieves. Anything more demanding than the fractal jellyfish could show thieves to be very weak underwater. In fact, underwater thieving is not where it should be.
that is true. thieves utility’s are very limited underwater . you can not use traps /deceptions.
All we got is harpon burst , wich might not be good for all builds
spear is pretty good underwater for thieves tbh, 2 evasive moves that do ok damage, 1 gap closer move to solve the range issue and nine tailed strike is just beastly, used right you can block almost all damage and combined with a decent crit rate and signet of malice you do massive AoE damage and fully heal any damage you do take with the counter.
but yeah, loosing so many utility skills really sucks.