Roamer build in the works

Roamer build in the works

in Thief

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Here is a little build I have been tweaking the last few days, wanted to test a hybrid roamer build using the Perplexity cheese, any input is helpful.

http://gw2skills.net/editor/?vZEQNAoaVn0MBlOhNmC+OB8PhFYCTLBEAyAephzQbYuDeCbhA-T1iFABAv/QuKxYXfwCHBAAOEACcCA0/BAwvaFLqqyeKBHW5BpAWUXF-w

(edited by BlaqueFyre.5678)

Roamer build in the works

in Thief

Posted by: babazhook.6805

babazhook.6805

Consider pressure strike. That soh on interrupt will put on torment and confusion which is ultimately better then BA.

Distracting daggers works best at close range. A PI with added torment and confusion on a single attack can be quite effective. It weak in the poison and bleed department so I am not sure the added confusion necessarily worth that loss in power without something else condition wise to help out.

While executioner works well and proably best for that build Improv is not half bad here either. There a decent chance of a skill reset and stealing something like fear off a Necro is more interrupts that can work on multiple players. I have gotten some sweet heals off this with draining and what is effectively an AOE torment is always nice.

A lot of course depends on any changes that might happen to stability today.

Roamer build in the works

in Thief

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Consider pressure strike. That soh on interrupt will put on torment and confusion which is ultimately better then BA.

Distracting daggers works best at close range. A PI with added torment and confusion on a single attack can be quite effective. It weak in the poison and bleed department so I am not sure the added confusion necessarily worth that loss in power without something else condition wise to help out.

While executioner works well and proably best for that build Improv is not half bad here either. There a decent chance of a skill reset and stealing something like fear off a Necro is more interrupts that can work on multiple players. I have gotten some sweet heals off this with draining and what is effectively an AOE torment is always nice.

A lot of course depends on any changes that might happen to stability today.

So more along the line of this? I added Pressure striking and Caltrops to provide more Condi coverage. Possibly change Havoc master to Brawler’s Tenacity to reduce distracting Daggers CD?

http://gw2skills.net/editor/?vZEQNAoaVn0MBlOhNmC+OB8PhFYCz7LsoaDzdwTYLULBEA2NA-T1iFABLqqC76D2TJIw7PswRAYYlH5qETgTAA/qVo/DAAgDBApAWUXF-w

(edited by BlaqueFyre.5678)

Roamer build in the works

in Thief

Posted by: babazhook.6805

babazhook.6805

That about it. I would not change to tenacity unless you had 2 of those type of skills. The extra cooldown is just not worth it versus the loss of your damage from Havoc. Even weakening strikes a good bet here as you will keep a high weakness uptime.

As to Improv over executioner, I would go back and forth between the two and see what is preferable to your playstyle.

Roamer build in the works

in Thief

Posted by: babazhook.6805

babazhook.6805

The changes with load attacks make your hybrid build even more a reality Bountiful theft might be a bit harder to give up.

Roamer build in the works

in Thief

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Yeah, I have been messing around with it as well as a S/D build