Roaming around in Orr; new 80 seeks gear & traits help
You will hate every second of moving round orr
I would just get a toughness vit set so you can avoid killing mobs as much as possible while you tag nodes.
Orr is horrible to move around, the mobs all have iritating mechanics, large health pools, rediculously short spawn times, huge numbers of random veterans, etc etc…
its just very poorly designed over all.. I did It using knights gear and hated every second of it… PvE was enjoyable up untill Orr however
Thankfully i’ve got Cursed Shore to go. Though i am also curious about Dynamic Events, how i might trait for the short-bow, and also how i might go into dungeons.
if you want to use SB for events then build flat damage as it avoids the bleeding stack and if your close range using cluster bomb you will do good damage, if your long range you will do awful damage…
Orr is difficult to navigate solo because there are no safe spots. i usually equip Signet of Shadows (for +25% run speed) and Blinding Powder (instant stealth) for roaming around just to make sure I can run through areas without getting too bogged down with the constant enemies.
in general i’d recommend patrolling around looking for DE’s at the various temples. those are fun and exciting and usually attract alot of players. they’re also very lucrative in terms of karma and drops. each of those temple DE’s is different so i can’t really recommend an all purpose build. i will say always keep a Shortbow equipped on your weapon swap and melee weapons (daggers or sword+pistol) on your other one. there are alot of situations where you just HAVE to stand back and AoE support.
So maybe for Dynamic Events i shouldn’t go all into Trickery, and grab power, precision, magic find gear. For roaming around i could keep that setup, if it’s right, and in a party. And perhaps if i go off by myself, or into dungeons, i should consider toughness or vitality, and again not all into Trickery.
yeah, agree that Trickery is of limited use for farming DE’s. the condition damage it provides will be mostly wasted as its hard to guarantee that your own bleed stacks will actually stay on the mobs (the 25 cap is a big issue for DE’s where there will be many players stacking bleed).
for damage dealing in DE’s raw Power is the best stat. Precision and +crit damage supports that well of course, but definitely favor stacking Power above everything else if you want to max your contribution to get those gold medals.
i find Vitality to be a better defensive stat than Toughness for the Thief, and particularly in Orr which has so many mobs with Poison and Bleed AoEs. toughness doesn’t mitigate those conditions at all so you have to just have enough raw Health to tank it.
dungeon setup is an entirely different topic and i could recommend several different builds, some of which would also work well for DE farming, and others of which you wouldn’t ever want to DE farm with.
Would a generic 0/30/0/20/20 DP build work for Dungeons/DEs?