Rune Choice in WVW
I use Lyssa in spvp but haven’t used them in wvw yet. I typically play s/d with d/d or sometimes s/p, d/p. I am still using ruby orbs but have a set of trav runes I want to slot. I would really like having the condi removal with lyssa though so I could use d/p and s/p without worrying too much about cleanse.
I’m probably going to eventually get a set with Lyssa runes as well. I wish swapping runes was less costly than it is. I run a mix of zerk and soldiers like wish outlined in his ‘building a better d/d’ thread and I love that mixture.
Tough decision!
soloQing my way through leagues…
I use Lyssa on stealthless double S/D. Theyre not really useful to me for other setups though. I think travelers is the new awesome rune set for thieves.
For gearing, the correct way to go about it is to use all berserkers gear then add soldiers to the slots you gain the most stats for crit damage until your EHP is where you want it to be. Like crit damage in legs costs 16 stats per 1%, and on gloves its 12 stats per 1% crit damage, so youd switch the legs to soldiers before the gloves to make the most efficient use of your gear.
Soldiers and berserkers maths out to more damage and defense than valkyrie with berserkers too. If you want specifics, click thief in my sig and at the bottom of the post is lots of threads you can read through.
as wish said, i’d suggest looking into travelers. You get boosts to all stats, boost to boon duration, boost to condition duration, and the big one +25% movement speed. I know for a lot of thieves Signet of Shadows is a must have. With these runes you get the benefits of SoS but without having to use it, so you essentially get a free utility slot. Me personally for my d/d + d/p build i run runes of the travler, with assassin’s signet, shadowstep, and shadow refuge.
Wu Táng Financial [Táng] – YB
As p/d I like traveler runes as they essentially give me 3 extra dodges every 15 seconds.
i use superior rune of centaur (withdraw healing skill) on my D/P and shortbow in wvw…. sometimes double S/D Lyssa rune
WvW Runes:
Scholar – Ganking
Ogre- Ganking (less situational than Scholar)
Traveler – Roaming
Divinity – Balanced Stats
Lyssa is better for sPvP where you are forced into fighting in smaller areas. They are adding cap points to WvW soon so these could also be quite beneficial there, but we will have to see how the meta forms around these new Cap Points.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
(edited by OIIIIIO.7825)
Lyssa on one set, Scholar on the other. I’ll probably make a set for traveler eventually also. I bought 6 runes, but ended up giving them to my Mesmer. As awesome as traveler are I prefer Lyssa for the condition cleanse. I play d/p and s/d as my alt, though lately ive been sucking with s/d
Lyssa are fine in WvW if you go like S/D+S/P or SB, since sword builds like points in acrobatics, your swiftness uptime is already fairly high, and you can cover between 2400-3000 range to catch up to someone with the right traits and utilities. If you don’t care about conditions, I’d still go with Centaur over Traveler’s since Withdraw is the heal of choice, and since I run small group play with my thief rather than solo roaming, it helps others keep up.
I don’t use D/P but I’d say it doesn’t need Lyssa as you usually go 30 Shadow Arts for stealth removes conditions with Hide in Shadows, the runes don’t synergize as well.
I’ll elaborate a little more on what Ray.3780 mentioned.
IF you use runes of the centaur you will need to use your heal skill for utility. This can cause problems of being unable to heal when you need it. It also locks you down to using a particular heal (less build flexibility)
on the contrary using Runes of the Traveler will enable you to use whatever heal you like and free up a utility slot for you to use as well. You will be marginally slower than someone with swiftness but for me the trade-off is well worth it. (more build flexibility)
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.