Rune of Strength vs Rune of Rage

Rune of Strength vs Rune of Rage

in Thief

Posted by: FeelsAlright.5860

FeelsAlright.5860

Hi all I was wondering what your thoughts on the two runes are. Currently I’m playing Sizers S/D build with Strength (2/0/0/6/6), I played Jumper’s for a long time before that.

With Rage runes you can keep perma fury on your character as long as you run Thrill of the Crime + Sleight of hand, permanently keeping your crit chance at either 63% or 55% (Depending on sigil of agility). With perma fury you will have permanent +5% damage (from the rune) and 11% more crit damage.

How much of a damage difference do you think the two are?

Unbuffed stats with Strength Runes:

Power: 2,113
Precision (without SoA): 1,559 (35% crit chance)
Precision (with SoA): 1,739 (43% crit chance)
Ferocity: 447 (180% crit damage)

Unbuffed stats with Rage runes:

Power: 1,938
Precision(without SoA): 1,559 (35% crit chance)
Precision (with SoA): 1,739 (43% crit chance)
Ferocity: 622 (191% crit damage)

Vipassana

Rune of Strength vs Rune of Rage

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Posted by: OIIIIIO.7825

OIIIIIO.7825

Let me provide a third rune to consider.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Pack

I would suggest away from runes of rage primarily because that rune doesn’t have any power. Runes of the Pack will give you the same fury proc’s as rage, and give you power. The down side is slightly less fury duration. GL mate!

Unbuffed stats with Pack runes:

Power: 2113
Precision (w/o SoA): 1684 ( 41% crit chance)
Precision (w/SoA): 1864 ( 49% crit chance)
Ferocity: 447 (180% crit damage)

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

Rune of Strength vs Rune of Rage

in Thief

Posted by: FeelsAlright.5860

FeelsAlright.5860

Let me provide a third rune to consider.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Pack

I would suggest away from runes of rage primarily because that rune doesn’t have any power. Runes of the Pack will give you the same fury proc’s as rage, still give you power and the down side is slightly less fury duration. GL mate!

Unbuffed stats with Pack runes:

Power: 2113
Precision (w/o SoA): 1684 ( 41% crit chance)
Precision (w/SoA): 1864 ( 49% crit chance)
Ferocity: 447 (180% crit damage)

Beep! Beep! I’m a Jeep!

I do think I am lacking fury when I play something without thrill of the crime (2/6/0/6/0). Do you think the 175 power is more damage than the +5% from rage?

Vipassana

Rune of Strength vs Rune of Rage

in Thief

Posted by: OIIIIIO.7825

OIIIIIO.7825

+5% damage in a build with 2000 power would be +100 power

It’s generally better to get as many damage % modifiers as possible and then worry about power, but I am suggesting pack because it will give you the fury. (since that’ is what you were originally after)

*Correct me if I’m wrong I’m up much later than usual at the moment.

A victor gives no quarter when the victor shows no clemency or mercy
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.

(edited by OIIIIIO.7825)

Rune of Strength vs Rune of Rage

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Posted by: frans.8092

frans.8092

How much of a damage difference do you think the two are?

Depend on how much Might you generate.

Roughly speaking you get about +1.5% per stack of might (with power main gear) and the duration increase should net you +50% might stack (15 when you’d get 10) – plus 1 or 2 from #4.

To match the gain from fury (about 10-15%), and about a 1/3 ~ 1/2 of your fury is due to the runes, so, say 7% for the rune, minus the 2% difference on #6 you’d need the Runes of Strength to add about 4 stacks, so I’d say that if you generate 6-8 stacks of might without the runes they’re about even.

With more fury uptime you do have increased on-crit trigger chances on sigils and traits. When you loose (both) boons, from a rip or when taking a break in SR, then Fury will be back up faster then Might, as it needs only one stack for full effect.

(edited by frans.8092)