Rune of Strength vs Rune of Rage
Let me provide a third rune to consider.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Pack
I would suggest away from runes of rage primarily because that rune doesn’t have any power. Runes of the Pack will give you the same fury proc’s as rage, and give you power. The down side is slightly less fury duration. GL mate!
Unbuffed stats with Pack runes:
Power: 2113
Precision (w/o SoA): 1684 ( 41% crit chance)
Precision (w/SoA): 1864 ( 49% crit chance)
Ferocity: 447 (180% crit damage)
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
(edited by OIIIIIO.7825)
Let me provide a third rune to consider.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_PackI would suggest away from runes of rage primarily because that rune doesn’t have any power. Runes of the Pack will give you the same fury proc’s as rage, still give you power and the down side is slightly less fury duration. GL mate!
Unbuffed stats with Pack runes:
Power: 2113
Precision (w/o SoA): 1684 ( 41% crit chance)
Precision (w/SoA): 1864 ( 49% crit chance)
Ferocity: 447 (180% crit damage)Beep! Beep! I’m a Jeep!
I do think I am lacking fury when I play something without thrill of the crime (2/6/0/6/0). Do you think the 175 power is more damage than the +5% from rage?
+5% damage in a build with 2000 power would be +100 power
It’s generally better to get as many damage % modifiers as possible and then worry about power, but I am suggesting pack because it will give you the fury. (since that’ is what you were originally after)
*Correct me if I’m wrong I’m up much later than usual at the moment.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
(edited by OIIIIIO.7825)
How much of a damage difference do you think the two are?
Depend on how much Might you generate.
Roughly speaking you get about +1.5% per stack of might (with power main gear) and the duration increase should net you +50% might stack (15 when you’d get 10) – plus 1 or 2 from #4.
To match the gain from fury (about 10-15%), and about a 1/3 ~ 1/2 of your fury is due to the runes, so, say 7% for the rune, minus the 2% difference on #6 you’d need the Runes of Strength to add about 4 stacks, so I’d say that if you generate 6-8 stacks of might without the runes they’re about even.
With more fury uptime you do have increased on-crit trigger chances on sigils and traits. When you loose (both) boons, from a rip or when taking a break in SR, then Fury will be back up faster then Might, as it needs only one stack for full effect.
(edited by frans.8092)