Runes and sigils post patch?

Runes and sigils post patch?

in Thief

Posted by: Azure Prower.8701

Azure Prower.8701

Deciding to revamp my thief quite a bit after the crit damage nerf.

I have a thief with ascended graded dagger/pistol + shortbow. Using zerker gear and now traiting for 6/0/6/2/0 (Pre-crit nerf patch it was 0/6/6/2/0).

For runes. Since I’m getting might from stealth. Would it be wise to invest in runes of strength and throw my tired ruby orbs away?

As for sigils. Would fire and air combined be better for shortbow? Or continue to use fire with sigil of force instead? I don’t recommend fire on dagger/pistol as the proc can trigger unwanted reveal.

Runes and sigils post patch?

in Thief

Posted by: Animal InstinctZ.4510

Animal InstinctZ.4510

For Sigils im using Bloodlust and fire on short bow, i find it fast in building up my stacks

As for the runes I’m trying them strength atm (but im using S/D) so far can almost keep might up permanently