Ok so I play a Hidden Killer Valkyrie Thief in WvW (and PvE for that matter) and am quite happy with it.
However I’ve never been quite content with my rune-choices and have changed my mind multiple times, only to end up right where I began.
Currently I sit at roughly 18500 HP without stacks, surpassing 22000 HP when fully stacked with Guard Leeching. I think this is a solid amount and I don’t really miss the Precision I’m lacking at “only” 38% Crit-chance.
However Runes are an ongoing conflict.
I started with Scholar Runes but eventually realized that due to my high health, I don’t spend that much time above 90%. All it takes is 2000 damage and the buff is gone. This can happen quite quickly in WvW, often from splash damage alone or even just 1-2 single conditions.
So while the Power is nice, as is the Crit-Damage, I don’t think the 10% damage increase pays off in WvW.
I then tried Runes of the Ogre but found the Rock Dog had similar issues. Pathing was unreliable and it would often die to AoE. I don’t think it ever did much damage to other players, except when they were downed. Most annoyingly enemy Thieves would exploit if for easy Cloak and Dagger, which is a death sentence in duels.
So I went back to Beryl Orbs. They add 840 HP and 120 Power as well as 12-crit-damage, putting my overall Crit-damage at 112%, which is nice. So stat-wise they are a great choice, better than Divinity’s in every way, but they still feel lackluster.
Now I know Traveler Runes are a choice, but since I run a standard 0/30/30/10/0 build without Mug (I like to Steal in order to setup Backstab rather than have it trigger Mug) I often opt for Fleet Shadows, which is kind-of redundant with Traveler Runes. And the other options for Tier 1 Acrobatics are less desirable. The fall-damage reduction is nice, but too situational to make a difference in most fights.
Lyssa Runes would be an idea, but then again I don’t really use Basilisk Venom much, and as much as I’d love Stability, the short duration and limited scope make it much less useful in WvW than sPvP.
I even tried Runes of Vampirism a while back but they were terribly buggy and unreliable. The procc that was supposed to save you rarely triggered in a useful manner as you had to drop below 10%…..but not die, for it to have an effect.
So, as you can see I can’t get satisfaction. Ideally any Rune-set I use would be Power-based to off-set any loss in Crit-Damage. But even when expanding the scope to other potential rune-sets I can’t seem to find anything remotely satisfying.
Do you have any thoughts aside from the usual Travelers/Scholar/Orbs?
Edit: I’ve just been browsing the Rune list and it would seem like the Superior Runes of Strength are a viable option as the +5% damage when under the effect of Might would practically apply all the time.
The question is if the 35 extra Power, 5% damage increase and slightly higher Might uptime off-set the loss of 12% crit-damage and 840 HP.
(edited by Dee Jay.2460)

