Runes for Staff play?
I just swapped from scholar to daredevil, but mostly because I’m playing S/D more again which doesn’t benefit as much from scholar runes. The crit on dodge lets me build a bit tankier while guaranteeing crits on larcenous strike etc, and they work with more builds than scholar do due to not needing to be at full health to get the advantage of the rune. I’ll probably get a secondary set of zerker armor with scholar for PvE later.
It depends how you play tbh: Scholar are better for quick bursts but daredevil is best for longer fights. If you plan on just +1’ing and playing assassin like then I’d stick to scholar, if you plan on fighting on point go daredevil imo. I’d probably take daredevil personally as unless you go critical strikes with invigorating precision you’re not going to stay at full health for long if you do anything except +1 and decap.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
(edited by Jugglemonkey.8741)
I think for staff play daredevil runes are more beneficial. If you can manage landing a guaranteed crit vault or another big hit after every dodge will net you more damage in the long run than +10% scholar bonus would have provided.
I don’t think replacing SB in pvp is a good option, especially if you are +1’ing. It just adds too much mobility. I personally don’t like using dash for mobility between points, because it means I don’t have any dodges left when I reach the fight I’m trying to get to.
I think for staff play daredevil runes are more beneficial. If you can manage landing a guaranteed crit vault or another big hit after every dodge will net you more damage in the long run than +10% scholar bonus would have provided.
I don’t think replacing SB in pvp is a good option, especially if you are +1’ing. It just adds too much mobility. I personally don’t like using dash for mobility between points, because it means I don’t have any dodges left when I reach the fight I’m trying to get to.
But is it not a lot the same using Infiltrators arrow to get between points and arriving with no ini? It 6 ini per infiltrators. I like having ready INI about as much as my dodges. In my own staff build the first thing I do on arrival is steal(interrupt SOH) knockown/interrupt (hook strike) than vault and I want to ensure I have my INI for that.
I guess you can argue INI builds faster but I find with unhindered/dash I can build up a lot of swiftness
@babazhook – True, true. Though, OP mentions that he prefers to +1 and roam. OP also doesn’t mention which traited dodge he uses. Assuming dash, you can get away without SB, assuming bound, you are gonna be way too slow without SB to move between points.
I am one of those noobs that likes going in an just dealing as much damage upfront as possible (why I only play thief and rev really)
My dodge trait is dash because I don’t take signet of Shadows. I take the power signet, shadow step and the other signet That allows a shadow step. Withdrawal for my heal and venom for my elite most of the time.
Normally I just try to lay down as much hurt as possible in my opening. I know it’s not ideal if your trying to climb rank like a mad man but I am perfectly happy accepting my mediocrity and simply enjoy blowing up whoever I am +1ing in against. I guess I don’t fully understand runes of daredevil. Is it every time you perform a dodge roll or achieve an evade? That would help a lot I think in the choice.
Rune of daredevil has a 100 percent crit chance for one attack after a dodge while in combat. Evade not required.. It on some timer so you can not wait too long.
I love it coupled with sigil of intelligence on each weapon. This allows me to sacrifice precision and get more toughness in a build. If you carefully time your weapon swaps and dodges , and couple with your big attacks it very effective.
The DD crit will be overwritten by the weapon swap crit and vice versa so they are not stacked. Do not waste them. Ie if you got one from a dodge queued use it and than weapon swap. If you got some left from the weapon swap use them up before you dodge.
You can chain a lot of 100 percent crit chances in a row in this manner. Given we are not always attacking I feel the sacrifice of that higher precision can be worth it as the vitality/tougness you gain can serve you better between those flurries of attacks then precision when you trying to evade or manuever around for another flurry.
I have yet to try with hidden killer but use that as well with stealth builds and who needs precision or fury?
(edited by babazhook.6805)
Using scrapper runes my self. At 50% crit chance (70) using totc I don’t see the point any rune that gives bonus crit chance.
gw1 – healing signet/frenzy/charge
Yeah I have dropped daredevil runes as well in favor of Pack runes again. With 75% crit chance under Fury buff the extra crit on dodge seems a bit of a waste.
Does anybody use Eagle’s? I find them useful, can’t figure out why nobody likes them…
I’ve been reading about using p/p as your off set with Staff and I was intrigued. That said I’m picking up bound again and will have to use sigil of Shadows again. Really low mobility is gonna be a dangerous change. Hopefully picking fights will play more of a role in survival.
Does anybody use Eagle’s? I find them useful, can’t figure out why nobody likes them…
I can’t speak on others’ behalf, but I for one don’t use them because they don’t add any power. And since abilities like Pulmonory Impact cannot crit runes of the Eagle doesn’t benefit it.