S/D Build for WvW
That’s OK.
Just swap Descent of Shadows (or Side Strikes) for Vigorous Recovery, which enables you to maintain Perma Swiftness while ooc through dodging and Withdraw.
Traveler Runes are better replaced by Pack or Strength Runes. Hoelbrak are also nice.
Gear choice is fine. Food, I’d take – 40% condition duration.
Trixxi Is Cute – Purple Fhaz: your daily roamer
Thanks Zord for your response.
I see why some would take Vigorous Recovery but Descent of Shadows is really usefull in WvW I think.
I replaced the runes with Pack.
Also did I replace the food.
Since you are spec-ing into CS line, you are better off swapping side strike with furious retal, and practiced tolerance for signet use or critical haste (you have enough toughness to survive with ~13.5K HP) unless you don’t feel comfortable with 13.5K HP.
By changing Side strike to FR -> get rid of Thrill of Crime (since you are running Pack runes, it’s really not necessary for this trait) for Long Reach or Flanking Strike.
Personally for food I run Omnomberry for the life steal, however, what you have is pretty good as well.
Sea of Sorrows
Descent of shadows is great in certain situations, but vigorous recovery is a reallyyyy good minor trait. Most of the time when you need it heal its after you expended some or all of your endurance bar. With heal on a 15 second cooldown, this trait alone gives you 1/3 vigor up time. I’d also recommend going 6 in crit OR 6 in acro. I know, acro grandmaster traits suck, but you’re missing out on the 5 point acro trait: 10% damage while endurance is not full. This is more useful than anything in the crit line besides the crit GM trait. At the same time, if you’re putting 4 in crit strikes, might as well put and extra 2 to get that executioner GM. Also- mug is great for 6 in trickery builds (especially with slight of hand), can use the damage and heal more often with the low cooldown. I suggest 2/6/0/0/6 or 2/0/0/6/6. I just feel critical strikes is an all or nothing trait line, and that mug is too good when steal is on a 21 second cd
(edited by Cam Ron.4170)
This is what i’m runing. A very synergetic build, meta, but works..
1) DPS evasion. http://gw2skills.net/editor/?fZAQNAsYVl0Mp7pVOx0J8PNBNB5dY+SZ0KAdHlj0XA-T1CEABps/wlqIQwDAIR1b2SJITKHM4EA0kSu20HAwRA4hDBAZAY2CA-w
With guard stacks and the minor borderlands bloodlust HP goes up to 18k, which is nice. Armor yeah low, but after runing a tankier spec i don’t see armor all that usefull unless it’s about 2,7k if you get jumped by 2+ your best defense will be evasion and shadow steps with occasional dagger 5# stealth off something.
Not to mention 5 in acrobatics gives you 10% damage when endurance is not full, which synergises well with added might from dodging which in turn adds even more power 5% from the Runes. 5 in Trickery gives you 1% damage per initiative available, at full 15 ini you have extra 15% damage. If you’re using sword 1# with not full endurance extra 10% and added might + rune effect. Just overall dps dps dps.
2) Tankier approach http://gw2skills.net/editor/?fZAQNAsYVl0Mp7pVOx0J8PRBNBt9EGeE8LMaFg+iCA-T1CEwAtU/hwDAYrSQDnAAmKDkq0ppSoc7P0WfAgjAwjDBAZAY2CA-w
still good health, extra 500 armor will allow you to survive mistakes made. lol ^^.
CS 6 for just pure damage. I think if you’re going CS you go all the way, minor traits are nice, but the 5 and the 6 for Executioner are too good to pass up when you’ve already invested in CS line.
The Pack runes (4) acts like Thrill of Crime trait you get the same boons for the same duration. When it procs and if you steal you get 20s of Might, Fury, Swiftness.
The downside of this being the lack of any “on the spot” interrupts.