S/D + D/D oh my...

S/D + D/D oh my...

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Posted by: MrSilver.5269

MrSilver.5269

I’ll give 50% speed another shot and well as the crit on swap sigil. I think that’s a good balance that allows me to keep 20 acro which I just can’t get away from.

Does 50% movement speed in stealth work? I was under the impression that it was bugged out?

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Stiv.1820

Stiv.1820

I’ll give 50% speed another shot and well as the crit on swap sigil. I think that’s a good balance that allows me to keep 20 acro which I just can’t get away from.

Does 50% movement speed in stealth work? I was under the impression that it was bugged out?

I’ve been using it and I think it does. I think there is probably still a hard cap on how fast you can go and that’s +33% of out of combat speed. So if you try to compared out of combat it doesn’t show. You can get +50% movement in combat and not hit the 33% out of combat cap.

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Posted by: MrSilver.5269

MrSilver.5269

I’ll give 50% speed another shot and well as the crit on swap sigil. I think that’s a good balance that allows me to keep 20 acro which I just can’t get away from.

Does 50% movement speed in stealth work? I was under the impression that it was bugged out?

I’ve been using it and I think it does. I think there is probably still a hard cap on how fast you can go and that’s +33% of out of combat speed. So if you try to compared out of combat it doesn’t show. You can get +50% movement in combat and not hit the 33% out of combat cap.

Ahhhh… this makes sense.

Decisions. I’m not sure I can live without 50% less fall damage & stealth.

I guess I’ll have to swap it out depending on where I am on the map.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

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Posted by: Kallist.5917

Kallist.5917

I had a similar build, but most ignore it because it ether doesnt have the almighty Short bow or P/P.
I tended to use the Infiltrator’s Strike, Shadow Return to jump out of a fight and put allot of distance between my target and I when I was in trouble, only swapping to my Daggers when I was assured a kill with it. The whole removing a condition is also very nice, and it helped out my squishy thief quite a bit.

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Posted by: Stiv.1820

Stiv.1820

I had a similar build, but most ignore it because it ether doesnt have the almighty Short bow or P/P.
I tended to use the Infiltrator’s Strike, Shadow Return to jump out of a fight and put allot of distance between my target and I when I was in trouble, only swapping to my Daggers when I was assured a kill with it. The whole removing a condition is also very nice, and it helped out my squishy thief quite a bit.

Yep, S/D to 50% or so health then get stealth swap to daggers and 100% crit backstab + HS = death. Loving the play-style. It’s probably more effective 1vN than P/D was.

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Posted by: swinsk.6410

swinsk.6410

I traded my SB in spvp for sword too

Loving the playstyle.

People don’t expect you to be running two different melee weapons. They expect ranged+melee.

Just another noob thief…

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Posted by: Heropon.5308

Heropon.5308

Just wondering, is D/D S/D viable in dungeons and bossing? Been considering it but I’m not really a fan of PvP.

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Posted by: swinsk.6410

swinsk.6410

If you are a PVE only thief I would probably buy at least one of each exotic weapons for thief.

I have pistol, daggers, sword, shortbow on my thief and I mostly do spvp/wvw.

In dungeons, sometimes you need aoe shortbow, sometimes you need dazes from sword, sometimes you need big dps from daggers.

I would carry them all with you and trait for survivability.

Just another noob thief…

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Posted by: Iohanna.4863

Iohanna.4863

Just wondering, is D/D S/D viable in dungeons and bossing? Been considering it but I’m not really a fan of PvP.

This loadout is excellent for the only dungeon that really matters: Path 1, Citadel of Flame – highest profit you’ll ever get from farming, even when DR hits.