S/D + D/D oh my...
I’ll give 50% speed another shot and well as the crit on swap sigil. I think that’s a good balance that allows me to keep 20 acro which I just can’t get away from.
Does 50% movement speed in stealth work? I was under the impression that it was bugged out?
I’ve been using it and I think it does. I think there is probably still a hard cap on how fast you can go and that’s +33% of out of combat speed. So if you try to compared out of combat it doesn’t show. You can get +50% movement in combat and not hit the 33% out of combat cap.
I’ll give 50% speed another shot and well as the crit on swap sigil. I think that’s a good balance that allows me to keep 20 acro which I just can’t get away from.
Does 50% movement speed in stealth work? I was under the impression that it was bugged out?
I’ve been using it and I think it does. I think there is probably still a hard cap on how fast you can go and that’s +33% of out of combat speed. So if you try to compared out of combat it doesn’t show. You can get +50% movement in combat and not hit the 33% out of combat cap.
Ahhhh… this makes sense.
Decisions. I’m not sure I can live without 50% less fall damage & stealth.
I guess I’ll have to swap it out depending on where I am on the map.
I had a similar build, but most ignore it because it ether doesnt have the almighty Short bow or P/P.
I tended to use the Infiltrator’s Strike, Shadow Return to jump out of a fight and put allot of distance between my target and I when I was in trouble, only swapping to my Daggers when I was assured a kill with it. The whole removing a condition is also very nice, and it helped out my squishy thief quite a bit.
I had a similar build, but most ignore it because it ether doesnt have the almighty Short bow or P/P.
I tended to use the Infiltrator’s Strike, Shadow Return to jump out of a fight and put allot of distance between my target and I when I was in trouble, only swapping to my Daggers when I was assured a kill with it. The whole removing a condition is also very nice, and it helped out my squishy thief quite a bit.
Yep, S/D to 50% or so health then get stealth swap to daggers and 100% crit backstab + HS = death. Loving the play-style. It’s probably more effective 1vN than P/D was.
I traded my SB in spvp for sword too
Loving the playstyle.
People don’t expect you to be running two different melee weapons. They expect ranged+melee.
Just wondering, is D/D S/D viable in dungeons and bossing? Been considering it but I’m not really a fan of PvP.
If you are a PVE only thief I would probably buy at least one of each exotic weapons for thief.
I have pistol, daggers, sword, shortbow on my thief and I mostly do spvp/wvw.
In dungeons, sometimes you need aoe shortbow, sometimes you need dazes from sword, sometimes you need big dps from daggers.
I would carry them all with you and trait for survivability.
Just wondering, is D/D S/D viable in dungeons and bossing? Been considering it but I’m not really a fan of PvP.
This loadout is excellent for the only dungeon that really matters: Path 1, Citadel of Flame – highest profit you’ll ever get from farming, even when DR hits.