S/D Destroyed
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
She’s mad
She also isn’t realizing the rest of the patch stinks too. D/P trick got put to rest as well.
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about. In a different post you said that you dont combo larc with anything and that means you dont know how to S/D so why comment? Just curious.. People who have mained s/d since the start understand this will make it bad.
(edited by Amonatory.2453)
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Nah man. You are overreacting.
Basilik to Infiltrators Strike to FS – How can you not land that?
Sleight of Hands daze should also help in landing it
No benefit to using FS at range 2/3 times for evades? Consider the buff as well
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Please, don’t say that just because you have no counterargument to what I’m saying. This really only affects people that spam 3 on Sword. I’ve played S/D, D/D, and D/p mainly. I really DO NOT think this will be much of a nerf.
Besides, if you’re a true thief, you’ll just deal with it and be awesome anyways, right?
Why don’t we all just wait until patch hits until we start calling out if things are broken?
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Please, don’t say that just because you have no counterargument to what I’m saying. This really only affects people that spam 3 on Sword. I’ve played S/D, D/D, and D/p mainly. I really DO NOT think this will be much of a nerf.
Besides, if you’re a true thief, you’ll just deal with it and be awesome anyways, right?
Why don’t we all just wait until patch hits until we start calling out if things are broken?
theres no coutneracting buffs like usual with a nerf. this is just a straight up nerf that will kill s/d.
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Please, don’t say that just because you have no counterargument to what I’m saying. This really only affects people that spam 3 on Sword. I’ve played S/D, D/D, and D/p mainly. I really DO NOT think this will be much of a nerf.
Besides, if you’re a true thief, you’ll just deal with it and be awesome anyways, right?
Why don’t we all just wait until patch hits until we start calling out if things are broken?
S/D will be booty if this patch goes as planned, just a nerf that wasnt needed and Anet doesnt realize it.
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Nah man. You are overreacting.
Basilik to Infiltrators Strike to FS – How can you not land that?
Sleight of Hands daze should also help in landing it
No benefit to using FS at range 2/3 times for evades? Consider the buff as well
Did you not read what I said? I said you can combo a flanking strike sure, but with the new pathing on teleports it fails all the time it will teleport to them and then teleport back or just say out of range.
I for one love the flanking strike changes. I almost always use flanking strike to dodge, when I run out of endurance. Now I can afford another dodge on top of my dodges, while i dodge.
Dodge-ception.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Please, don’t say that just because you have no counterargument to what I’m saying. This really only affects people that spam 3 on Sword. I’ve played S/D, D/D, and D/p mainly. I really DO NOT think this will be much of a nerf.
Besides, if you’re a true thief, you’ll just deal with it and be awesome anyways, right?
Why don’t we all just wait until patch hits until we start calling out if things are broken?S/D will be booty if this patch goes as planned, just a nerf that wasnt needed and Anet doesnt realize it.
Make a good argument and prove it then
All you say is that FS is hard to land… it is not harder to land then LS in fact it is easier since it homes in to your target.. LS has a long cast time which is why most thieves combo it with steal/signet.. you can also combo those shadow steps with FS ensuring you land it
COUNTER ARGUMENT – My ports fail all the time
LOL thats it?
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
coming from someone that uses s/d sometimes huh okay. Amonatory has mained S/D since the release of this game and im sure he knows what he is talking about. You do not realize how easy it is to dodge/blind/block one of the most telegraphed skills in the game. ( flanking strike) and you can make the argument that u can bassy them first or even sleight of hand them first but why should a weapon skill rely on a 20-45 second cooldown to be able to land. You cant even say that only 3 spammers use it because you are still gonna be able to 3 spam no matter what with this update or not so that argument is also invalid. larc strike is the only good dealing damage for a crit strike/acro theif. Also, another point, whats the point of having larc strike unblockable if you flank strike into a block and cant get larc strike. Please learn the weapon set and main it for more than a month before you call out one of the best theifs in the game. Also, I wasn’t aware that auto attack spam results in daze, correct me if im wrong.
It will still be easy to land Flanking strike. Again, like I said, you can bait their dodges and then flanking strike —→ larcenous strike, use basilisk venom combo, or just straight up use it without doing any of those things and have it hit. If you can land CnD normally you can land Flanking strike easily. It has 1/2 second cast time, which is the same cast time as CnD and you land it all the time, I’ve seen it in your videos. If you can land CnD that much I’m sure you can land Flanking strike.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
I for one love the flanking strike changes. I almost always use flanking strike to dodge, when I run out of endurance. Now I can afford another dodge on top of my dodges, while i dodge.
Dodge-ception.
THIS
Can not wait to dodge 20 times in a row
Feline Grace + Endurance Signet + new flanking strike
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
coming from someone that uses s/d sometimes huh okay. Amonatory has mained S/D since the release of this game and im sure he knows what he is talking about. You do not realize how easy it is to dodge/blind/block one of the most telegraphed skills in the game. ( flanking strike) and you can make the argument that u can bassy them first or even sleight of hand them first but why should a weapon skill rely on a 20-45 second cooldown to be able to land. You cant even say that only 3 spammers use it because you are still gonna be able to 3 spam no matter what with this update or not so that argument is also invalid. larc strike is the only good dealing damage for a crit strike/acro theif. Also, another point, whats the point of having larc strike unblockable if you flank strike into a block and cant get larc strike. Please learn the weapon set and main it for more than a month before you call out one of the best theifs in the game. Also, I wasn’t aware that auto attack spam results in daze, correct me if im wrong.
Everyone knows amon is a great s/d thief which is why I want to hear a solid argument besides my ports fail all the time
I think it is simply a case of my fav set got nerfed the sky is falling
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
coming from someone that uses s/d sometimes huh okay. Amonatory has mained S/D since the release of this game and im sure he knows what he is talking about. You do not realize how easy it is to dodge/blind/block one of the most telegraphed skills in the game. ( flanking strike) and you can make the argument that u can bassy them first or even sleight of hand them first but why should a weapon skill rely on a 20-45 second cooldown to be able to land. You cant even say that only 3 spammers use it because you are still gonna be able to 3 spam no matter what with this update or not so that argument is also invalid. larc strike is the only good dealing damage for a crit strike/acro theif. Also, another point, whats the point of having larc strike unblockable if you flank strike into a block and cant get larc strike. Please learn the weapon set and main it for more than a month before you call out one of the best theifs in the game. Also, I wasn’t aware that auto attack spam results in daze, correct me if im wrong.
I do agree that having larc strike unblockable is pointless. However larc strike is not the only good crit damage source from an acro/crit strike thief. You have auoattack pressure which does a lot of damage, cleaves, and applies weakness and cripple. You have CnD, which can do a lot of damage and gives you stealth which leads me into what you just said. I didn’t say that auto attack spam results in daze, I said this encourages us to add more auto attack and daze pressure. You still have all of these things. Stop overreacting and wait for the patch.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
It will still be easy to land Flanking strike. Again, like I said, you can bait their dodges and then flanking strike —-> larcenous strike, use basilisk venom combo, or just straight up use it without doing any of those things and have it hit. If you can land CnD normally you can land Flanking strike easily. It has 1/2 second cast time, which is the same cast time as CnD and you land it all the time, I’ve seen it in your videos. If you can land CnD that much I’m sure you can land Flanking strike.
When playing crit strikes and acro u really don’t want to be around cleave/aoe attacks long as you well get melted so CnD isn’t the best option in 80 percent of cases when using these builds. CnD is almost a pure Shadow arts weapon skill. ( Emphasis on the almost) and bait dodges when you are one of most glassiest classes in the game? So you want to just auto attack and waste initiative til they dodge before you can land your burst? okay… makes sense since the theifs job is to do quick in and out burst damage.
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Please, don’t say that just because you have no counterargument to what I’m saying. This really only affects people that spam 3 on Sword. I’ve played S/D, D/D, and D/p mainly. I really DO NOT think this will be much of a nerf.
Besides, if you’re a true thief, you’ll just deal with it and be awesome anyways, right?
Why don’t we all just wait until patch hits until we start calling out if things are broken?S/D will be booty if this patch goes as planned, just a nerf that wasnt needed and Anet doesnt realize it.
Make a good argument and prove it then
All you say is that FS is hard to land… it is not harder to land then LS in fact it is easier since it homes in to your target.. LS has a long cast time which is why most thieves combo it with steal/signet.. you can also combo those shadow steps with FS ensuring you land it
COUNTER ARGUMENT – My ports fail all the time
LOL thats it?
With people realizing that flanking strike will now be a danger when it lands they will make sure to dodge it, if you miss flanking strike twice thats 8 initiative which is ridiculous. If you want proof of ports failing watch my newest video? Lol I mean I do the flanking combo all the time im saying that with the new pathing it glitches out all of the time. So whats the point using a skill that teleports to them and teleports back in the process of using 4 initiative? How is this not an argument? Do you have a clue what you are talking about?
Ways you can still use flanking strike after the patch:
1.Just kittening use it and watch it hit them
2.Use it out of stealth instead of just dazing
3.Use #2 skill on sword to immobilize them first
4.Basilisk venom
5.Daze them first, it prevents them from using blocks/blinds etc
6.Weakness, discouraging them dodging
7.Bait their dodges
Hey look, at least 7 ways you can still land a flanking strike!
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
It will still be easy to land Flanking strike. Again, like I said, you can bait their dodges and then flanking strike —-> larcenous strike, use basilisk venom combo, or just straight up use it without doing any of those things and have it hit. If you can land CnD normally you can land Flanking strike easily. It has 1/2 second cast time, which is the same cast time as CnD and you land it all the time, I’ve seen it in your videos. If you can land CnD that much I’m sure you can land Flanking strike.
When playing crit strikes and acro u really don’t want to be around cleave/aoe attacks long as you well get melted so CnD isn’t the best option in 80 percent of cases when using these builds. CnD is almost a pure Shadow arts weapon skill. ( Emphasis on the almost) and bait dodges when you are one of most glassiest classes in the game? So you want to just auto attack and waste initiative til they dodge before you can land your burst? okay… makes sense since the theifs job is to do quick in and out burst damage.
No you obviously have no idea how to bait dodges, do you want me to make a video of how many times I’ve baited a dodge?
Here’s a quick tutorial on how to bait a dodge:
Step 1: Use CnD
Step 2: Cancel it
Step 3: Watch them dodge.
Also what you just said makes no sense. You’re saying I’ll get melted if I use autoattack pressure. If that happens I can just CnD and relieve the pressure. But you said CnD isn’t a good option, which is a lie, because it opens up a lot of options for you. You can daze or even flanking strike out of CnD which both open up even more options.
SImple as that.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
I for one love the flanking strike changes. I almost always use flanking strike to dodge, when I run out of endurance. Now I can afford another dodge on top of my dodges, while i dodge.
Dodge-ception.
THIS
Can not wait to dodge 20 times in a row
Feline Grace + Endurance Signet + new flanking strike
Right? I don’t see any reason to get upset about this. Sure it’s a slight nerf but it’s not a dead end nerf. We can use it to our advantage and use flanking strike over and over to close gaps. Can you imagine the dodge potential this adds for S/D thieves fighting on point now? You literally have three additional dodges on top of you’re vigor based dodge build.
https://www.youtube.com/channel/UCQPIPT2aTjJOBRcAWmlhUkw
Guys, I made this post for the soul reason that S/D does not need nerfed. As I said many people say S/D is OP but it’s not that at all it’s feline grace and the whole acro line that makes S/D considered “OP”, alls im trying to do is figure out why Anet nerfs something that does not need nerfed. This post is to tell them that they are wrong with this nerf, they are literally going to ruin this weapon set for many thieves. If they go through with this it will be back to the d/p meta and hell even thats getting nerfed. You can say im just trying to defend my favorite weaponset idc, im trying to get people to realize it doesnt need nerfed if you guys think it does then you have no idea what youre talking about, im sorry but it’s true.
I think the change was good for us. It adds more counter play and forces thieves to be more tactical about using the skill. Too many were just spamming it blindly…
Nah, I don’t think so. I play S/D at times and this will not destroy S/D. If the problem is that you wont be able to hit larcenous strike, just bait some dodges with fake CnD’s and use flanking strike then. It also encourages the player to be smart and rewards better, smarter play, which is good for a thief. Plus more autoattack pressure and encourages more daze pressure.
I do not think S/D is broken.
If you’re that upset then just switch weaponsets. If it’s THAT awful of an experience for you because you can’t land a flanking strike then switch to d/d or d/p or something. Who knows, maybe you could make the new p/p meta. It’s getting buffed.
Sigh, you obviously have no clue what you are talking about.
Please, don’t say that just because you have no counterargument to what I’m saying. This really only affects people that spam 3 on Sword. I’ve played S/D, D/D, and D/p mainly. I really DO NOT think this will be much of a nerf.
Besides, if you’re a true thief, you’ll just deal with it and be awesome anyways, right?
Why don’t we all just wait until patch hits until we start calling out if things are broken?S/D will be booty if this patch goes as planned, just a nerf that wasnt needed and Anet doesnt realize it.
Make a good argument and prove it then
All you say is that FS is hard to land… it is not harder to land then LS in fact it is easier since it homes in to your target.. LS has a long cast time which is why most thieves combo it with steal/signet.. you can also combo those shadow steps with FS ensuring you land it
COUNTER ARGUMENT – My ports fail all the time
LOL thats it?
With people realizing that flanking strike will now be a danger when it lands they will make sure to dodge it, if you miss flanking strike twice thats 8 initiative which is ridiculous. If you want proof of ports failing watch my newest video? Lol I mean I do the flanking combo all the time im saying that with the new pathing it glitches out all of the time. So whats the point using a skill that teleports to them and teleports back in the process of using 4 initiative? How is this not an argument? Do you have a clue what you are talking about?
Yes. Just like you I actually play this game sometimes (3k Hours)
Port/Pathing issues are something that has nothning to do with S/D and more with bugs maybe Anet will fix those issues
My main point here is you are OVERSTATING the difficulty of landing FS
I consider myself garbage with S/D (mostly dagger mainhand player) which is why I know who you are and watch your videos – and my 3 spamming self has no issue landing FS consistently
I think you will get over it
Anyone remember the Infiltrators Return nerf? That was way more damaging than this nerf – That was the day I began maining dagger instead of sword
Amonatory, don’t get me wrong I understand what you’re trying to say but I don’t think it was THAT much of a nerf. Sure it got nerfed but who cares, just deal with it like we always do. Anet isn’t going to change it just because you made this thread.
Just deal with it and play the game. Its fine to make a suggestion once in a while but anet does what anet wants. Just adapt and play is what I’m trying to say.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Guys, I made this post for the soul reason that S/D does not need nerfed. As I said many people say S/D is OP but it’s not that at all it’s feline grace and the whole acro line that makes S/D considered “OP”, alls im trying to do is figure out why Anet nerfs something that does not need nerfed. This post is to tell them that they are wrong with this nerf, they are literally going to ruin this weapon set for many thieves. If they go through with this it will be back to the d/p meta and hell even thats getting nerfed. You can say im just trying to defend my favorite weaponset idc, im trying to get people to realize it doesnt need nerfed if you guys think it does then you have no idea what youre talking about, im sorry but it’s true.
I will agree with you here
The S/D 2/0/0/6/6 meta build in sPvP is very strong because of Acro and Sigils mostly.. not because of the actual weapon set
But you can not argue the weapon set is not completely nerfed – They altered the playstyle – which can be argued as nerf/buff depending on the person
Guys, I made this post for the soul reason that S/D does not need nerfed. As I said many people say S/D is OP but it’s not that at all it’s feline grace and the whole acro line that makes S/D considered “OP”, alls im trying to do is figure out why Anet nerfs something that does not need nerfed. This post is to tell them that they are wrong with this nerf, they are literally going to ruin this weapon set for many thieves. If they go through with this it will be back to the d/p meta and hell even thats getting nerfed. You can say im just trying to defend my favorite weaponset idc, im trying to get people to realize it doesnt need nerfed if you guys think it does then you have no idea what youre talking about, im sorry but it’s true.
I will agree with you here
The S/D 2/0/0/6/6 meta build in sPvP is very strong because of Acro and Sigils mostly.. not because of the actual weapon set
But you can not argue the weapon set is not completely nerfed – They altered the playstyle – which can be argued as nerf/buff depending on the person
What im trying to get through is that this weaponset has been nerfed to the ground many times, ive still played it but this one is probably going to be it for me, im absolutely sick of the s/d nerfs. It just gets old man.
Anet isn’t going to change it just because you made this thread.
Just deal with it and play the game. Its fine to make a suggestion once in a while but anet does what anet wants.
Past history has shown this to not be the case. With enough “constructive feedback” (aka. outrage), anet has shown to exclude elements from the balance preview; examples include the intended introduction of runes of perplexity, and mesmers deceptive evasion not creating (and destroying) a clone after reaching the maximum of three. Both these changes, had strong opposition, and one would like to hope, strong reasoning from the community, and Anet had reversed their stance.
If the thief community can provide substantial reasons why this change will remove smart play etc. Anet may exclude the flanking/larcenous strike change.
http://twitch.tv/alemfi/
no surprises this alchemy guy and narkodx guy are both not even top 1000 on any leaderboard. if youre going to talk like you know what youre talking about, at least play enough that you actually might.
no surprises this alchemy guy and narkodx guy are both not even top 1000 on any leaderboard. if youre going to talk like you know what youre talking about, at least play enough that you actually might.
all I can say to this is well said my man
Actually I was top 1000 I just never pvp any more. I was around 500 for a while but I still don’t see what that has to do with anything.
You can be a great player and not be on the leaderboards. That’s just ignorant thinking.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
500 isn’t that great bro, this means you haven’t even played against the best teams in this game.
Here, fill it * throws bucket for tears * .
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
So even after all the previous nerfs to S/D, anet is still not done? S/D is a set that rewards ACTIVE play and decision-making, so it is extremely lethal in the right hands. What anet does seem to ignore though, that these extremely lethal players are quite far and few between amongst all the mediocreness around it. Being a reactive weapon set, S/D really separates the good and the bad players.
The sigils could’ve used some tweaking, and feline frace maybe dropped from 33%—>25%, but this change is just garbage. S/D thief has been rid of it’s opener burst in a single patch, and Flanking Strike will be very punishing f it misses. Which would be ok, if Larcenous Strike was a hard-to-see hard-to-dodge burst skill – which it isn’t. It’s an easily animated skill, that is easy to avoid. You even get a pop-up image next to your boons when it’s up. All in all; to land a burst, the thief must consecutively hit 2 easy-to-see easy-to-dodge skills to burst. If he misses either, it will be devastating to the thief in terms of initiative management. With this change, I think we’ll see thieves gettig pigeonholed more into certain rotations to force their opponents to get rooted/cc’d to eat those easily animated skills. Which makes the gameplay that much dumber.
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.
Dude, leaderboards are broken as kitten anyways, it doesn’t mean kitten.
But whatever, I’m gonna go so I don’t have to deal with these pvpers pretending to be elitist kittens.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
The Black Powder change was also excessive; it would’ve een enough to remove the blind on shot part, making it easier to counter play the thief by cc. But now with 2 second pulses of blind, it is extremely weak and vulnerable in terms of facing even the slow-hard-hitters, which D/P used to excel at. It did not shank melee builds before the nerf; you could still fight outside the ring, or time your strikes betwen the pulses and/or cc the thief inside the pddle. Nothing big. The only problem was the projectile.
All in all, thief builds keep getting more and more nerfed due to certain vocal minority cring about everything. With everything else nerfed, I guess more people will move to the useless attrition cheese that is P/D conditions. Which frankly is the worst cancer out there. That’s the next thing that will be cried on, and the irony will be all over them.
Cheers.
Thousand Lakes Alliance [TLA], Desolation
4 Champion titles, solo/duoq Legend, best old LB rank 64.
Ways you can still use flanking strike after the patch:
1.Just kittening use it and watch it hit them
2.Use it out of stealth instead of just dazing
3.Use #2 skill on sword to immobilize them first
4.Basilisk venom
5.Daze them first, it prevents them from using blocks/blinds etc
6.Weakness, discouraging them dodging
7.Bait their dodgesHey look, at least 7 ways you can still land a flanking strike!
- is why we are talking about this, doesn´t count
#2,3,4,5: i dont want to waste 4 ini for a dogde, in wont need. Or in other words: 5 ini for a boon steal O.o What?
so there are only two ways……
looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
(perma evade never took skills anyways)
looooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
(perma evade never took skills anyways)
Cant disagree. But that’s acrobatics not S/D like im explaining I think If anything should get nerfed it should be feline grace not S/D.
I completely agree with Amonatory. The S/D weaponset isnt OP, Acro is OP and S/D synergized the best with Acro which makes it “OP”. They dont need to nerf S/D any more. Furthermore they are literally changing the playstyle of S/D thief. THIS IS NOT OK. They cant change the playstyle that many thieves have spent hard work and time mastering. I know for sure that there are no Anet people that play S/D at a high level, their making blind changes. This doesn’t even fix the issue because it makes MORE EVADE SPAM.
-Teef Teef Teef Teef, soon to be Ele Ele Ele Ele Ele because the most skillful Thief build is dead.
I’m not coming back, not that you care.
I completely agree with Amonatory. The S/D weaponset isnt OP, Acro is OP and S/D synergized the best with Acro which makes it “OP”. They dont need to nerf S/D any more. Furthermore they are literally changing the playstyle of S/D thief. THIS IS NOT OK. They cant change the playstyle that many thieves have spent hard work and time mastering. I know for sure that there are no Anet people that play S/D at a high level, their making blind changes. This doesn’t even fix the issue because it makes MORE EVADE SPAM.
-Teef Teef Teef Teef, soon to be Ele Ele Ele Ele Ele because the most skillful Thief build is dead.
I plan to main ele after this unless anet nerfs them too…
It has become quite clear that Anet is clueless when it comes to balancing. Instead of nerfing shadow arts they nerf D/P and instead of nerfing acro they nerf s/d. We have been asking for P/P to be buffed. They respond by buffing unload but weaken BP and make the set more vulnerable than before. We would expect P/D to get nerfed indirectly as it generates most QQ but it is left untouched and possibly buffed with ricochet.
I completely agree with Amonatory. The S/D weaponset isnt OP, Acro is OP and S/D synergized the best with Acro which makes it “OP”. They dont need to nerf S/D any more. Furthermore they are literally changing the playstyle of S/D thief. THIS IS NOT OK. They cant change the playstyle that many thieves have spent hard work and time mastering. I know for sure that there are no Anet people that play S/D at a high level, their making blind changes. This doesn’t even fix the issue because it makes MORE EVADE SPAM.
-Teef Teef Teef Teef, soon to be Ele Ele Ele Ele Ele because the most skillful Thief build is dead.
Yeah, I’m really not liking the loss of the precast larcenous strike → mug combo as an opener, and having an unblockable attack that you can’t gain access to if your opponent is blocking is beyond stupid. Not to mention they responded to people saying the set is too dodge spammy by adding the potential for more dodges. The rest of the changes are ok, but this one really confuses me.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
Teef and Amon a couple of te best thieves I know. I already know sizer and lord, another 2 great thieves I know will agree. Hell even caed would probably agree this is going to kill s/d (though he will probably enjoy it). I sincerely hope Anet reconsiders this change.
The thing is, S/D thief right now has almost zero counterplay. I don’t mind that the skill cap is getting higher, as it really needed to not be so easy to play. Now that it has counterplay and you can actually play against it, s/d can maybe finally be balanced and fun to fight against.
Retired.
I actually agree with the point Amon is trying to make. Anet nerfed something that didn’t need to be nerfed while ignoring the real issue with the spec.
-Duck
The thing is, S/D thief right now has almost zero counterplay. I don’t mind that the skill cap is getting higher, as it really needed to not be so easy to play. Now that it has counterplay and you can actually play against it, s/d can maybe finally be balanced and fun to fight against.
First off S/D actually takes skill in general, second legit like everything the blocks/invulns will counter it how is that fair counterplay? Once again S/D is balanced Acro is not this is what I made the post for….. S/D does not need a nerf its kittening acrobatics.
Except that there were no buffs to counteract this counter play. So now every class just dodges flanking and wins. GG s/d destroyed.
The thing is, S/D thief right now has almost zero counterplay. I don’t mind that the skill cap is getting higher, as it really needed to not be so easy to play. Now that it has counterplay and you can actually play against it, s/d can maybe finally be balanced and fun to fight against.
First off S/D actually takes skill in general, second legit like everything the blocks/invulns will counter it how is that fair counterplay? Once again S/D is balanced Acro is not this is what I made the post for….. S/D does not need a nerf its kittening acrobatics.
S/D takes skill?
It took me a week to beat “veteran” S/D thieves using ONLY a Sword. Guess what could have happened if I equipped a Dagger, too!
Sword/anything is incredibly easy to play. You just cannot die.
I like all the changes. And I think I will see a lot of QQ from people saying “That guy is spamming LS forever permaevade noob lol”
The thing is, S/D thief right now has almost zero counterplay. I don’t mind that the skill cap is getting higher, as it really needed to not be so easy to play. Now that it has counterplay and you can actually play against it, s/d can maybe finally be balanced and fun to fight against.
First off S/D actually takes skill in general, second legit like everything the blocks/invulns will counter it how is that fair counterplay? Once again S/D is balanced Acro is not this is what I made the post for….. S/D does not need a nerf its kittening acrobatics.
^ This.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
Power Build Condi Build
The thing is, S/D thief right now has almost zero counterplay. I don’t mind that the skill cap is getting higher, as it really needed to not be so easy to play. Now that it has counterplay and you can actually play against it, s/d can maybe finally be balanced and fun to fight against.
First off S/D actually takes skill in general, second legit like everything the blocks/invulns will counter it how is that fair counterplay? Once again S/D is balanced Acro is not this is what I made the post for….. S/D does not need a nerf its kittening acrobatics.
S/D takes skill?
It took me a week to beat “veteran” S/D thieves using ONLY a Sword. Guess what could have happened if I equipped a Dagger, too!
Sword/anything is incredibly easy to play. You just cannot die.
I like all the changes. And I think I will see a lot of QQ from people saying “That guy is spamming LS forever permaevade noob lol”
You killing scrubs with sword is your argument? Congratulations, honestly S/D takes more skill than d/p lolol.