S/D Destroyed

S/D Destroyed

in Thief

Posted by: Pugsley.9627

Pugsley.9627

I was fully expecting a new trait to bring reveal via opponent back down to 4 sec or even 3.5. 6 seconds is a very long time.

Server: TC
80: Ranger x2 Guard x2 Thief Necro Engi Ele War Mesmer

S/D Destroyed

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Posted by: masskillerxploit.2165

masskillerxploit.2165

Hello frands, Steb here, I’m one of the top thieves in the game. S/D needs to be nerfed, it’s OP (Note that thieves are not OP, just the weaponset, and since thieves are UP as a whole, this helped balance them out), and bad for gameplay, balance, and thieves. That said, most other classes need some pretty significant nerfs to keep balance in check.

Yeah one of the top thieves…

Kay, for you WvW frandz, Hi, I’m Steb. I come from SPvP land, where it’s significantly more balanced than WvW Land. I’m the leader of Blacklisted, one of the top NA teams. We are in the grand finals for ToL2. Hi, Nice to meet you bro, Cute WvW vidz.

Dude. Sharks with Lazers would destroy your team that’s apparently “top tier”. Also your road to grand finals in tol2 was disgustingly easy, so don’t even brag about that.

Ferox, multiclass’r, ESL’r
Team Lead For Radioactive [dK] B Team

S/D Destroyed

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Posted by: Evilek.5690

Evilek.5690

Can somebody explain why s/d acro was considered so OP? I understand that if you watch sizer or someone like that play it it would seem so, but then how do you explain not every team running an s/d thief? In the TOL qualifiers, every team ran a hambow, not every team ran a thief, and not all the thieves were s/d acro. Just because something is GOOD doesn’t mean it’s overpowered, instead of just taking the top builds on a class and nerfing them, just make other builds/classes more viable by adding more options. Nerfing anything that becomes strong is a pretty bad balancing strategy.

+1

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
OupĂ­ lvl 80 Immortal Guardian