I’m sure someone already has a build somewhere that is similiar to or the same as this one, but I thought I’d share it here and see what you think.
Basically, I got fed up of the venomshare, fairly lacklustre boon share/steal, and glass cannon setups. Venomshare has very poor distances and would only work well in co-ordinated groups that know to stack on you, boon shares have the same problem to a lesser degree and just being a glass cannon puts me off. This is a more pug-friendly build, I suppose.
Since most build calculators are PvP-specific, I’ll describe it instead.
Traits:
0 – None
30 – Practised Tolerance, Critical Haste, Executioner
20 – Master of Deception, Cloaked in Shadow/Shadow’s Embrace (situational eg. Dredge)
20 – Vigorous Healing, Quick Recovery
0 – None
Heal/Utilities:
Withdraw, Blinding Powder, Shadow Refuge, Smoke Screen/Shadowstep (situational)
Elite:
Situational (either Dagger Storm or Thieves Guild usually)
Gear:
-Soldier Armor (Power/Tough/Vit) with any combination of Ruby, Emerald or Beryl Orbs you desire
-Damage-orientated accessories with as much survival elements as you want (some toughness/vitality somewhere if you value it more. Power/Tough/Crit ascended rings are amazing for this).
Weapons:
Berserker Sword with Sigil of Rage (more Quickness along with your trait)
Berserker Dagger with Sigil of Fire (more AoE damage to complement your attacks)
Berserker Shortbow with Sigil of Air/Fire (take your pick)
Playstyle:
Essentially, the quick cooldown and evade/unrooting properties of Withdraw with added vigor and swiftness/endurance regen on dodge AND Flanking Strike, you are almost completely untouchable. You are by FAR the most mobile damage dealer on the battlefield at any time. Like my other builds, this one provides support by being a centre of attention and whittling down while still being untouched. One thing that’s great fun to do is plant your Smoke Screen, stand in it and use Dagger Storm, weaving in to the Smoke combo field. Blindness galore and HUGE damage. Your blind on stealth with C+D and constant agility are a sight to behold for other players. I’ve had a few "WTF"s and "HAX"s from using this setup, as it looks absolutely ridiculous from a distance. Dodges, dodges everywhere.
However, your real support comes in when you get some distance, ergo, when the situation gets too hairy. Stealth ressing is the norm for any dungeon Thief build, but the lower cooldown on Smoke Screen is a GODSEND. Plant it in front of your ranged teammates, in front of particularly deadly ranged enemies, or plant it in front of someone who is down when your stealths are on CD, allowing you to res in peace. Smoke Screen is HUGELY overlooked. One thing you must know, if you don’t already, is that using Cluster Bomb INSIDE Smoke Screen is the combo “Area Stealth”. Does exactly what it says on the tin. I’ve sat behind the screen with teammates, kept the entire group blinded with the help of the others, and then slammed the stealth combo as they get too close, allowing the entire team to reposition and get even more distance. Provided you don’t do damage when you hit the Cluster Bomb, this can be incredibly useful, especially when doing a makeshift res with it. Your bow will do a godly amount of damage as well, so if you don’t feel safe rushing in to melee, whip it out and keep those stealths and screens coming. Alternatively, switch the screen for Shadowstep, as some encounters may lack range or usefulness for the skill eg. no projectiles or blind immunities.
Word of warning: This build is a LOT more skill-orientated than other builds. You MUST know enemy tells, pay attention at all times and use dodges properly. Stealth is NOT your crutch in combat like a 30 Shadow Arts setup. This is about highly mobile and uncatchable damage with your high Toughness and Vitality being your saving grace during hiccups and revives. Your only REAL reason for speccing in Shadow Arts is for the Toughness, lower cooldown on the incredibly useful Deception skills and the fairly useful condition removals/blinds in melee. Also note the downplay of Tactical Strike here. It IS extremely useful on key mobs, but this build does not really take it in to account. Use it when necessary, but don’t use and abuse like other builds can allow (ie. ones that use Sigil of Paralysation or Runes of the Mesmer). I like to call this build a “pseudo-tank”. It tanks by not being hit, but does awesome DPS in the process.
So that’s what I’ve been using for a couple of months now, and it hasn’t let me down yet, in to the 20+ Fractals. Usually the one that’s standing for the longest even while getting stuck in at close range, and dealing formidable damage. I’d like to hear your thoughts!
Resident Thief
(edited by Auesis.7301)