S/D Thief discussion
-words-
You use the phrase “On demand” the way most people I’ve ever interacted with would use “available”. IMO, “On Demand” conjures the image of “This ability is always immediately available to me”
Yes, exactly. S/D insures that those abilities are available to you.
You don’t have Daze or Blind “On Demand” – you have it available. You can CnD, then fulfill the positional requirements.
The situation has to demand the daze/blind, otherwise, why would you use it? Certain situation demands evade over blind, for example. Or Cripple over stealth. Etc.
Just because you want to blind in a given situation doesn’t mean that it is the right action to take. The decision you make separates your from noobish habit of using skill on impulse, rather than assessing what the situation demands.
This is why I used “on demand” to highlight who are those are lacking understanding on what S/D is capable of. You can judge those by reviewing the responses to my initial post.
You don’t have evade “On Demand” – you potentially have it available. If you’ve used FS to evade something, you’ve got 5 seconds/.5s LS casting time +2 init before you can use FS to evade again. Same goes for LS boon steal – It’s available, but not on demand
It seems to me that you are not understanding what “on demand” means. Just because your target has boon, doesn’t mean that you have to strip it. Just because you have FS available doesn’t mean you have to evade the next attack.
Note what I said in my initial post.
“The key here is the “on demand” portion because it allows me to be very strategic and tactical in my fights.”
Meaning you don’t waste CDs and Initiatives on impulsive tendencies, instead wait until the situation demands the use of certain skill. Only those who practice with S/D can understand this and how valuable each skill and each point of initiative is.
This goes for nearly every situation in which you described an ability as “On Demand” – You meant potentially available, which is correct.
Partially correct — explanation above.
I don’t see a problem with a weaponset that makes alot available to the player, as long as they set it up correctly. That sounds like a strong, high skill cap build to me – it isn’t particularly impressive when an X/P thief interrupts a skill, because Head Shot is always there – It is impressive if an S/D thief does so because he had to (potentially) close to melee, tag a target with CnD, then get behind them and connect with TS.
S/D thief don’t have to interrupt the heal if they can preemptive the heal with a daze.
In your observations, what do your target do when they are crippled? Do they try to heal? What about when they are immobilized? Do they try to heal?
With S/D you can belay the heal by forcing your target to do something else. By crippling them, they often choose condition removal over heal — same with immobilize. Many times I’ve seen, they are trying to dodge. All the while I’m laying heavy auto-attack damage on them.
Like I said, a healing skill is not necessary to interrupt if you have a lot of control over the fight. By simply forcing them to make a choice, their indecision always goes on your favor.
I just don’t see the problem with a powerful set that forces you to play well if you want to properly access it’s power – every class should have at least 1 weaponset that works like that.
But that is the problem. You view it to be a “powerful set” yet many of the people who replied to my posts says otherwise?
Are you then acknowledging that the set is indeed powerful on the right hand?
If so, then why do you fail to see the problem?
If they say it is fine as it is, then let Anet do what they want of the weapon set and every other sets. We can just complain about again later on.
But instead of denying the power of the S/D weapon set, why don’t we, who uses the set, give a clear perspective on how to fine tune the weapon set and acknowledge that certain aspect of the set, in combination of other skills, makes it really powerful?
If we continue to deny this, then we are simply giving it up to the “wisdom” of the Anet balance team — and we know how they like to “improve” stuff.
I like this weapon set and making the LS strip one boon and cost twice as much is NOT my idea of fine tuning the set. That’s lazy balancing IMO.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
The only thing too strong is the 2 skill cuz it makes positioning too easy
The only thing too strong is the 2 skill cuz it makes positioning too easy
Funny that you mention positioning. I’ve seen an S/D Thief who fights like Nightcrawler from the X-men 2 movie — shadowstepping everywhere.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
-words-
You use the phrase “On demand” the way most people I’ve ever interacted with would use “available”. IMO, “On Demand” conjures the image of “This ability is always immediately available to me”
You don’t have Daze or Blind “On Demand” – you have it available. You can CnD, then fulfill the positional requirements.
You don’t have evade “On Demand” – you potentially have it available. If you’ve used FS to evade something, you’ve got 5 seconds/.5s LS casting time +2 init before you can use FS to evade again. Same goes for LS boon steal – It’s available, but not on demand
This goes for nearly every situation in which you described an ability as “On Demand” – You meant potentially available, which is correct.
100% this. I can’t run into a fight and mash 3 and take no damage. The blind/daze are completely situational, require you to be in stealth, either meaning CnD has to be used or a stealth utility needs to be blown. It also requires you to be positioned correctly to use it on your target. After that, either one of those is essentially on a cooldown because of revealed/initiative.
teamriot.org
twitch.tv/teamriottv