S/D WvW build

S/D WvW build

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Posted by: Caffeine.6724

Caffeine.6724

Currently am a fresh 80 thief, looking at running S/D in WvW. am running 2/6/0/2/4 as it was recommended by a thief that I played with in a lot of spvp as I was trying to learn the class a bit.

Running runes of strength, fire sigil with battle and energy and battle on offset (sb)

Am curious to suggestion’s at playing this build to its fullest potential. Any combo’s I should know about? im running full valk gear, with zerker trinkets, and I seem to be dieing a lot, is this user error? or more so, my gear?

Any advice is accepted and appreciated. Thank You

Frocusd 80 Engineer

S/D WvW build

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Posted by: Grumpy.6027

Grumpy.6027

Yea unfortunality S/D was nerfed to much well sword was so we r looking at new metas for thieves atm since the main spvp build was nerfed. But in the mean time you could go d/p and sb.

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Posted by: Delta Blues.8507

Delta Blues.8507

You are not running any defensive trait whatsoever. The most used thing about S/D is usually to get at least 3 pts in acro traitline so you get feline grace that gives you more endurance and so more evade. You are running a very offensive build which means you’ll be very squishy

The point in playing S/D thief is pretty much not to get hit. You have many evades and dodges and you have to time them right to escape all of you enemy’s dangerous skills which takes a lot of practice. Contrarily of people believes S/D thief takes a lot of skill to master because if you miss a dodge twice you’re dead

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Posted by: Ragion.2831

Ragion.2831

Yea unfortunality S/D was nerfed to much well sword was so we r looking at new metas for thieves atm since the main spvp build was nerfed. But in the mean time you could go d/p and sb.

Wasnt the nerf just increasing FS initiative cost by one?

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Posted by: Delta Blues.8507

Delta Blues.8507

Yea unfortunality S/D was nerfed to much well sword was so we r looking at new metas for thieves atm since the main spvp build was nerfed. But in the mean time you could go d/p and sb.

Wasnt the nerf just increasing FS initiative cost by one?

Nope, now you need to hit a FS to get access to LS. Problem here being that flanking strike is very telegraphed and can be really hard to land against good players. On top of that, it’s bugged in a way that many times it doesn’t follow the target (acts as if you don’t have anyone targeted and so simply dashes randomly forward) and it doesn’t change into LS even when the enemy blocks.
The problem with that being having a skill that’s unblockable that you can’t use because because enemies can block the attack that make the unblockable attack usable, which is kind of a paradox

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Posted by: Cam Ron.4170

Cam Ron.4170

Yea unfortunality S/D was nerfed to much well sword was so we r looking at new metas for thieves atm since the main spvp build was nerfed. But in the mean time you could go d/p and sb.

Wasnt the nerf just increasing FS initiative cost by one?

they also made it about 3 times harder to access LS, which is the single best part of S/D.

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Posted by: Cam Ron.4170

Cam Ron.4170

Currently am a fresh 80 thief, looking at running S/D in WvW. am running 2/6/0/2/4 as it was recommended by a thief that I played with in a lot of spvp as I was trying to learn the class a bit.

Running runes of strength, fire sigil with battle and energy and battle on offset (sb)

Am curious to suggestion’s at playing this build to its fullest potential. Any combo’s I should know about? im running full valk gear, with zerker trinkets, and I seem to be dieing a lot, is this user error? or more so, my gear?

Any advice is accepted and appreciated. Thank You

Feline grace, which is the 3 point trait in acro, is probably the most useful trait in the entire trait line. If going 2 in acro, might as well go at least 3 as somebody else mentione (combination with the endurance regeneration +40% food.

acro isn’t mandatory in WvW and Sa can work instead, just have to alter play-style a bit. However give the traits you’re using I think you should try:
2/6/0/3/3/, 0/6/0/5/3, or 0/6/0/3/5.

I really like going 3/5 or 5/3 instead of 4 in both acro and trickery to gt one of the 10% damage multipliers, plus I feel the minor is better than the major, at least in acro,