S/D build - help needed

S/D build - help needed

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Posted by: Viccenator.8503

Viccenator.8503

Hi guys,

A couple of weeks ago I started to play a thief again (haven’t played it since launch) and I’m starting to really like it. I especially like the S/D playstyle (coming from a main Ranger with BM bunker build).

I got a S/D build somewhere from a site which I can’t remember where I got it, but this is the build: http://gw2skills.net/editor/?fZAQNAV8Yl0Mp0plPx7J8PNBNBt9EGeE0NAJovoA-TJBFwACuIAx2foaZAAPBAA

However, yesterday I saw a post with a S/D “meta” build and I started to wonder about my own build, since it was a bit different compared to mine:
https://www.youtube.com/watch?v=q8iCz_kSLG0 with: http://en.gw2skills.net/editor/?fZAQNAsYVl0MpypFOx7J8PNBNB5dY+SZ0KAdfko0XA-TZBFwACOBAl2fYxhAoaZAAPBAA

So I was wondering if some of you more veteran thiefs could compare the “meta” build with mine and give me your opinion.
Thank you in advance

(Sorry for bad English if it is bad, it’s not my native language.)

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Posted by: witcher.3197

witcher.3197

The 1st one is just not even close. The 2nd is meta, you should run that. If you have any doubts, this should help you out

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Posted by: Hype.8032

Hype.8032

If you are going to keep your first build get rid of sundering strikes for improv. Put practiced tolerance in slot 1 of CS, and critical haste in the 2nd.

Your build has high damage but low utility compared to the meta. The meta build has lower base dmg stats but it builds up over time with additional might stacks. As you’ve noticed, s/d really works well with at least 3 into acro for feline grace, most thieves find that mandatory.

In this meta, you might find yourself dying before you can dps down other players (celestial everywhere!). You get a lot more defense and utility without losing a ton of damage by going deeper into acro and ditching CS for trickery. Going further into acro you get pain response and power of inertia. Power of inertia alone gives you back the power you lose by not going further into deadly arts. The 10% dmg boost you lose from DA is gained back with the 3rd acro minor trait; the 10% you lose in the CS minor is gained back from the 3rd trickery minor. Check out the traits you get in the meta build in trickery. Super short steal that can steal stability and interrupt stomps extra initiative, and good boon management.

Give both a try.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

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Posted by: Viccenator.8503

Viccenator.8503

And what about the utility skills? Do you think I miss out on a lot of things when I don’t use those signets? Because Are the signets are that much better than for example Blinding Power utiliy-wise?

(edited by Viccenator.8503)

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Posted by: witcher.3197

witcher.3197

And what about the utility skills? Do you think I miss out on a lot of things when I don’t use those signets? Because Are the signets are that much better than for example Blinding Power utiliy-wise?

S/D’s not about stealthing, that’s not the type of utility you should focus on. And having the stunbreaker signet helps a lot.

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Posted by: Viccenator.8503

Viccenator.8503

And what about the utility skills? Do you think I miss out on a lot of things when I don’t use those signets? Because Are the signets are that much better than for example Blinding Power utiliy-wise?

S/D’s not about stealthing, that’s not the type of utility you should focus on. And having the stunbreaker signet helps a lot.

Ah alright thanks I’ll try it out and see how it plays.

And how about the runes btw?

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Posted by: witcher.3197

witcher.3197

And what about the utility skills? Do you think I miss out on a lot of things when I don’t use those signets? Because Are the signets are that much better than for example Blinding Power utiliy-wise?

S/D’s not about stealthing, that’s not the type of utility you should focus on. And having the stunbreaker signet helps a lot.

Ah alright thanks I’ll try it out and see how it plays.

And how about the runes btw?

Nobody’s using lyssa since 2014 April. Strength or Pack is the way to go for sd thief

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Posted by: Viccenator.8503

Viccenator.8503

And what about the utility skills? Do you think I miss out on a lot of things when I don’t use those signets? Because Are the signets are that much better than for example Blinding Power utiliy-wise?

S/D’s not about stealthing, that’s not the type of utility you should focus on. And having the stunbreaker signet helps a lot.

Ah alright thanks I’ll try it out and see how it plays.

And how about the runes btw?

Nobody’s using lyssa since 2014 April. Strength or Pack is the way to go for sd thief

Ah okay thanks, I didn’t know that

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Posted by: Selver.1307

Selver.1307

I use lyssa on one of my thieves… prices did plummet all to crap though.

It’s still a nice Condi clear If you don’t have a bunch of covers up.

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Posted by: Hype.8032

Hype.8032

They nerfed lyssa and buffed other runes. The community isn’t being fickle by tossing lyssa out fyi.

For utilities you can take shadow step, infiltrator’s signet, signet of agility, or shadow refuge. Pick any 3 that you like best and you won’t be leaving any performance on the table

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

(edited by Hype.8032)

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Posted by: Selver.1307

Selver.1307

I get that. I was stating I still got use out of them. And they dropped a LOT cost wise. Is everyone running strength now or something? Hell still using travellers on my other thief due to QoL.

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Posted by: Hype.8032

Hype.8032

Strength and pack are both top tier. If you’re cash strapped and those two are too expensive (I’m not sure about their price) then even runes of the pirate (privateer) aren’t too terrible and they were dirt cheap last I checked. To me it’s a toss up between strength and pack. Pack gives you more crit chance both through a passive 6% boost as well as through additional fury up-time. It also gives you more swiftness which is always nice. Strength will give you a few additional might stacks with all the extra duration and a 5% damage boost. I’d pick whichever is cheaper imo.

Tualek & F I Monk / Thief —-- Tk E / Engineer
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198

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Posted by: Selver.1307

Selver.1307

I have an altruism set for perma fury and swiftness. I almost always run dd but have used it with sd 20066 26006 and 50036 to great effect. The healing is a waste but with steal and withdraw swiftness and fury are covered.

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Posted by: Viccenator.8503

Viccenator.8503

It’s too bad that Strength runes are too kitten expensive
Is there any way I can see how the Lyssa runes were before they got nerfed? I’m kinda curious.

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Posted by: Michael.9517

Michael.9517

take the points you have in crit strikes and put into trickery, and you are running my build. Its better than standard meta imo.

Use pack or wurm runes. Why wurm? brings you back up to 17.5 k health like standard meta. Makes up for the loss of damage by adding 14% ferocity. Critical damage is now the same, standard strikes a little less.

U need trickery for tpvp, it helps the team alot. Do not underestimate a well timed daze and boon strips. It can cripple other players.

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Posted by: Selver.1307

Selver.1307

Lyssa before was remove all conditions gain all boons. Now it’s just 5 and uses the corrupt boon table.

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Posted by: witcher.3197

witcher.3197

After using your elite skill, Lyssa removed every condition from you and you gained every boon in the game for 6 seconds (with a 45 sec CD elite skill it was just kittenedly OP.)

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Posted by: Viccenator.8503

Viccenator.8503

But even if it doesn’t remove all conditions and grants you all boons there is for 6 seconds, converting 5 conditions is still pretty good? And what decides for how long those converted boons will last?

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Posted by: Bubi.5237

Bubi.5237

sPvP
I just put a SD variant together for fun without checking the meta (don’t like to use given builds, even if my though-process makes the same as meta, at least I did it on my own), and after comparing with “THE” meta, it didn’t feel so bad. (But as I’m new to thief, it’s just a feeling, I can’t get the timing right.. yet )

http://de.gw2skills.net/editor/?fZAQNAsYVl0MpyplOx7J8PNBNhs9jOR8O83yaFA-TZBFwACeAA02fYxhAoaZAAnBAA

As I see it it’s a more “burst-oriented” variation, as it doesn’t rely on/have Might stacks (I believe with roughly the same dps over a longer time) but has less dodges/hp.

If I don’t wanna change it, all I can do is to play a burst-oriented style or it just plain bad so I “have to” play the same way as the meta build (which can dodge a lot more, so maintaining pressure/dps is easier ) but be less effective?

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