I’ve played S/D for about a year now across multiple builds (2/0/6/0/6) (2/6/0/0/6) and lastly (2/0/0/6/6) over the past year. I and a few others were some of the few thieves to break from the D/P meta (PVP) and P/D meta (WVW) to use S/D, but over the past few months (following the buff of strength runes and the use of air fire sigils in combination) S/D worked its way into the PVP meta and became a very strong and in the right hands overpowered, but why do you think this is? sword dagger has only been nerfed since release this includes: the infiltrators return range reduction, removal of its stunbreak, dancing daggers damage nerfed into oblivion, and larcenous strikes boon strip cut down by 2, ( the one exception being the introduction of larcenous strike ) but only now in its weakest state has it has become this taboo weapon set that everybody complains about?
The reason isn’t because sword dagger is over powered, but rather because of air fire sigils, strength runes, and its synergy with the acrobatics traitline — for those of you who dont know when traited you can get a stack of might per dodge, and with strength runes, boon strips, and the amount of dodging you can do with acrobatics you can get an insane amount of might and do ridiculous damage and have great sustainability without having to trait anything into a power, precision / ferocity trait line. The weapon set sword dagger should not be the thing that is getting addressed, it should be the acrobatics traitline (feline grace, power of inertia, fluid strikes) as well as the damage done by air and fire sigils.
The issue with this unjustified nerf, and the reason I believe it to be weapon set breaking is that against players who know how flanking strike functions all that they need to do is dodge or blind or block flanking strike. this highly decreases sword daggers burst potential as it can be very difficult to land a flanking strike and costs far too much initiative to risk having be avoided. But the biggest problem with the way it is presently, is that sword dagger can no longer truley utilize the unblockable function of larcenous strike as flanking will no longer proc on block. For example, an engineer activates his tool kit block, previously we could use flanking to gain larcenous strike and hit him through his block but now if flanking strike is used on the block it will be rendered useless and no larcenous strike shall be awarded. Another huge issue is our ability to steal aegis.
Meditations guardians, arguably one of thieves biggest counters with the great amount of blinds and blocks they receive from profession abilities. And with renewed focus being changed into a meditation the amount of aegis and blinds they can dish out has been greatly increased, they will no longer be feasible to defeat as a thief even with sword dagger (as we can no longer precast larcenous — flanking strike would proc the aegis and require us to do another flanking strike to finally gain a larcenous strike thats 9 initiative to do btw).
To clarify what would need to happen for us to utilize the unblockable ability of larcenous strike is a flanking strike would have to land and then have an aegis or block come up within the next 4 seconds ( presuming we havent already tried to use larcenous strike ) for this to happen realistically two things would need to happen
1. The opponent to not understand how sword dagger functions
2. The thief would need to anticipate within four seconds of when a block or aegis would be used and land a flanking strike within that time period.
Am I crazy or does that not seem realistic?
If your still with me lets think about what we can do to fix sword dagger.
1. Revert it back to the way it was before, back to the state where it is actually fills it role of killing boon or block heavy classes ( elementalists, guardians, engies)
2. Leave the way flanking functions the way it is but increase the time you can use larcenous for after getting a successful hit, since it takes nothing short of a miracle to land now. increase boon strip back to 2 and allow it to proc on blocks so that you can still actually use it to hit through things like toolkit shield, shelter, arcane shield ect.
either of these changes i believe ( with the nerf of the acrobatics traitline ) would put sword dagger back into its place of being viable but not overpowered.
Thanks for reading — Katsumi Arisu
P.S. You may not agree with my opinions but trolls if you could stay under your bridge I would highly appreciate it.
(edited by Anonymouse.4760)