S/P for WvW Roaming
Go another weapon set, staionary in roaming is a catastrophe
10/0/0/30/30 is my current build. You get your mobility from shadowsteps. 30 in trickery gives you a fast steal recharge (27seconds without sleight of hand). Aims around heavy ini gain and stunlock. Combine it with a D/P, D/D (or even P/P, still in testing phase but is working rather nice in team right now) to finish them when they hit around 30% health.
Steal with bountiful theft always prioritizes stability rip.
GL – “The Afternoon’s Watch” [OATH]
Been using S/P and P/P or SB in roaming for a while now and it’s really fun. 10/30/0/0/30, Knights armor w/ Perplexity Runes and Zerker/Valkyrie trinkets. Instead of withdraw like most people you probably want Hide in Shadows so you can get untargeted with stealth. SoS, Infiltraitor’s Signet, and Shadow Refuge are your utilities. You just have to know when to retreat if you get severely outnumbered or are fighting more than 1 condition class.
The nice part is you can catch and immobilize/stun people better than any class (even teleporting guardians) as you have infiltraitor’s sig/strike/steal which all in all is faster than Zerker Guardian’s JI/sword teleport/gs leap.
The hardest classes to fight are Guardians, Thieves, then Warriors. The rest have posed really no problem. And once you get your timing right, killing a d/p by blocking all his stealth attempts just feels so good.
You might be interested to visit here:
https://forum-en.gw2archive.eu/forum/professions/thief/S-P-stun-daze-lock-build-video/first#post2918386
For WvW i swap shadowstep to Shadow Refuge and doing fine when outnumbered.