S/d vs fresh air elemental
If we’re talking 20066 S/D vs. 06044 S/F, my experience has been 50/50. But in my mind, S/D teef should have a slight advantage because of the evades and because shadow refuge pretty much guarantees an opening strike at some point. I think the advantage is greater in a non-duel 1v1 scenario simply because S/D teef has better mobility and can kite behind obstacles or fully reset the fight if need be.
It’s a tough fight because if you stay in melee too long, you risk getting instagibbed by phoenix/arcane blast/lightning strike, but if you stay at range too long, you’re getting outdps’d by their lightning strikes and arc lightnings.
The biggest strength of s/f fresh air ele is that it can do half your health in 0 seconds. A good ele will wait out your evades and stuff or wait until they know you’ll be hit-able. I would say start out defensive and wait for the swap to air. Once they are in air, go in for some damage. Just watch out for the knockdown → phoenix combo.
It all depends if you can avoid the Fresh air burst. I can usually beat S/F if I can avoid phoenix. Although, I rarely 1v1 eles if I can help it. I usually wait for burst eles to use their rotations on someone else before I open up on them. xD
Isle of Janthir
sd can win 100% of the time if u play on evade frames and are able to line of sight the random attacks / burst.