SB/DD combo doesn't work

SB/DD combo doesn't work

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Posted by: Calae.1738

Calae.1738

So I decided to try this cool combo on my Thief…

I start with a Shortbow and hit Blinding Powder. While stealthed; the Shortbow 1 skill turns into a 2 seconds immobilize shot. Then I swap to double dagger and hit steal to bridge the gap, followed by a cloak and dagger and finish with a backstab.

Interestingly, my cloak and dagger ability breaks my stealth. Every single time. It seems that after cloak and dagger, my dagger 1 ability doesn’t turn into backstab and as a result I autoattack out of stealth.

Is this intended or is it one of the 346 other bugs this class has?

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Posted by: stinkypants.8419

stinkypants.8419

(Alvyn | Crystal Desert )

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Posted by: Calae.1738

Calae.1738

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

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Posted by: Karolis.4261

Karolis.4261

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

U trolling here or what ?

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Calae.1738

Calae.1738

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

U trolling here or what ?

I get it, they don’t want us to hit/stealth/hit/stealth/hit/stealth. Revealed acts as an artificial cooldown on dagger/pistol/shortbow/sword 1 skills while stealthed. I find it pretty lazy but hey, what do I know.

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Posted by: Karolis.4261

Karolis.4261

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

U trolling here or what ?

I get it, they don’t want us to hit/stealth/hit/stealth/hit/stealth. Revealed acts as an artificial cooldown on dagger/pistol/shortbow/sword 1 skills while stealthed. I find it pretty lazy but hey, what do I know.

You strange

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: BobbyT.7192

BobbyT.7192

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

U trolling here or what ?

I get it, they don’t want us to hit/stealth/hit/stealth/hit/stealth. Revealed acts as an artificial cooldown on dagger/pistol/shortbow/sword 1 skills while stealthed. I find it pretty lazy but hey, what do I know.

Lazy….balance, same thing right?
btw you get revealed if you attack with anything from stealth, not just the #1 skills. it more for a thief to not enter stealth over and over again.

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Posted by: Calae.1738

Calae.1738

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

U trolling here or what ?

I get it, they don’t want us to hit/stealth/hit/stealth/hit/stealth. Revealed acts as an artificial cooldown on dagger/pistol/shortbow/sword 1 skills while stealthed. I find it pretty lazy but hey, what do I know.

Lazy….balance, same thing right?
btw you get revealed if you attack with anything from stealth, not just the #1 skills. it more for a thief to not enter stealth over and over again.

I can stealth 4 times, consecutively for almost 30 seconds. Revealed is just there to avoid, CD/Backstab/CD/Backstab ect ect…

See, instead of putting a cooldown on Backstab or other #1 abilities while in stealth, they put Revealed. It’s like patching a broken pipe with a piece of cardboard and electric tape. It’s lazy.

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Posted by: Mice.8921

Mice.8921

The primary error is your assumption that they’re concerned about you backstabbing repeatedly, whilst that would be a problem, I believe you’ll find the stealth has a “cd” not because they’re concerned about the damage, but they don’t want you to be able to instantly escape into stealth… Since as a thief we already enjoy massive mobility, exiting stealth with a hit (in other words, fighting) has to come at some cost of commitment to the fight… If thieves didn’t have to commit at all, they would be nigh impossible to kill

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Posted by: BobbyT.7192

BobbyT.7192

See kids, this is what happens when abilities have no cooldowns.

Hi, I’m a game designer and I don’t know what I’m doing.

U trolling here or what ?

I get it, they don’t want us to hit/stealth/hit/stealth/hit/stealth. Revealed acts as an artificial cooldown on dagger/pistol/shortbow/sword 1 skills while stealthed. I find it pretty lazy but hey, what do I know.

Lazy….balance, same thing right?
btw you get revealed if you attack with anything from stealth, not just the #1 skills. it more for a thief to not enter stealth over and over again.

I can stealth 4 times, consecutively for almost 30 seconds. Revealed is just there to avoid, CD/Backstab/CD/Backstab ect ect…

See, instead of putting a cooldown on Backstab or other #1 abilities while in stealth, they put Revealed. It’s like patching a broken pipe with a piece of cardboard and electric tape. It’s lazy.

They put revealed in during the beta after people were just spamming C&D one after the other, #1 abilities had nothing to do with it. C&D used to do a lot more damage, it took a few nerfs to damage since then.

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Posted by: Calae.1738

Calae.1738

The primary error is your assumption that they’re concerned about you backstabbing repeatedly, whilst that would be a problem, I believe you’ll find the stealth has a “cd” not because they’re concerned about the damage, but they don’t want you to be able to instantly escape into stealth… Since as a thief we already enjoy massive mobility, exiting stealth with a hit (in other words, fighting) has to come at some cost of commitment to the fight… If thieves didn’t have to commit at all, they would be nigh impossible to kill

I don’t think so. Hit and run is part of the Thief design philosophy. Engage, disengage, rinse, repeat. I’m almost positive they’re trying to stick with the idea of Thieves not having cooldowns on weapon skill. Unfortunatley due to this, reveal is used to dampen burst damage. The same effect could have been achieved with cooldowns. That’s the whole purpose of cooldowns, so that you can’t spam X, Y or Z.

You want to bet how many times Thief ability damage is going to be adjusted because of this? How many patches adjusted Thief ability damage so far? There will be more.

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Posted by: Iove.3902

Iove.3902

With CDs, there will be no ability damage.

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Posted by: Karolis.4261

Karolis.4261

Im sorry OP, but after your first post I have lost my believe that you actually know what are you talking about.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Cloak and dagger is an attack, attacks make you leave stealth.

If you could go into stealth, hit someone with CnD from stealth and still be in stealth, it would be completely broken.

Anet make Rev great again.

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Posted by: Ensign.2189

Ensign.2189

No, in fact, the same effect could not be achieved with cooldowns.

That’s the entire point of the debuff.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Having cooldowns would completely ruin thieves and it would remove what makes them interesting.

Anet make Rev great again.

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Posted by: Leadfoot.9071

Leadfoot.9071

The primary error is your assumption that they’re concerned about you backstabbing repeatedly, whilst that would be a problem, I believe you’ll find the stealth has a “cd” not because they’re concerned about the damage, but they don’t want you to be able to instantly escape into stealth… Since as a thief we already enjoy massive mobility, exiting stealth with a hit (in other words, fighting) has to come at some cost of commitment to the fight… If thieves didn’t have to commit at all, they would be nigh impossible to kill

I don’t think so. Hit and run is part of the Thief design philosophy. Engage, disengage, rinse, repeat. I’m almost positive they’re trying to stick with the idea of Thieves not having cooldowns on weapon skill. Unfortunatley due to this, reveal is used to dampen burst damage. The same effect could have been achieved with cooldowns. That’s the whole purpose of cooldowns, so that you can’t spam X, Y or Z.

You want to bet how many times Thief ability damage is going to be adjusted because of this? How many patches adjusted Thief ability damage so far? There will be more.

I feel like that is just a small part of the larger design philosophy which is that thieves use initiative and therefore do not have cooldowns on their weapons abilities. Some of these abilities (e.g. CnD) grant stealth and being in stealth permanently is overpowered. Therefore, introduce “revealed” buff as a way to keep the initiative system while still introducing a sort of cooldown measure to prevent “exploitation” of stealth, which can be powerful for many reasons including but not limited to backstab burst. My 2cents

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Posted by: Quentin Fields.1295

Quentin Fields.1295

Calae , you sir/ma’m is a useless person/troll inside our Thiefs section.

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Posted by: Calae.1738

Calae.1738

The primary error is your assumption that they’re concerned about you backstabbing repeatedly, whilst that would be a problem, I believe you’ll find the stealth has a “cd” not because they’re concerned about the damage, but they don’t want you to be able to instantly escape into stealth… Since as a thief we already enjoy massive mobility, exiting stealth with a hit (in other words, fighting) has to come at some cost of commitment to the fight… If thieves didn’t have to commit at all, they would be nigh impossible to kill

I don’t think so. Hit and run is part of the Thief design philosophy. Engage, disengage, rinse, repeat. I’m almost positive they’re trying to stick with the idea of Thieves not having cooldowns on weapon skill. Unfortunatley due to this, reveal is used to dampen burst damage. The same effect could have been achieved with cooldowns. That’s the whole purpose of cooldowns, so that you can’t spam X, Y or Z.

You want to bet how many times Thief ability damage is going to be adjusted because of this? How many patches adjusted Thief ability damage so far? There will be more.

I feel like that is just a small part of the larger design philosophy which is that thieves use initiative and therefore do not have cooldowns on their weapons abilities. Some of these abilities (e.g. CnD) grant stealth and being in stealth permanently is overpowered. Therefore, introduce “revealed” buff as a way to keep the initiative system while still introducing a sort of cooldown measure to prevent “exploitation” of stealth, which can be powerful for many reasons including but not limited to backstab burst. My 2cents

Yes, initiative is the culprit.

I don’t understand why; as a designer, you would want players to spam ability X, Y, Z. There’s no skillful play here. It’s obvious that the skills which provide most use and utitlity will be overused and the less efficient ones will be underused or even ignored. Even in WoW the Rogue had cooldowns precisely for this reason.

Why on earth is spamming X, Y, Z considered fun, interesting or even skillful in any way?

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Posted by: Karolis.4261

Karolis.4261

The primary error is your assumption that they’re concerned about you backstabbing repeatedly, whilst that would be a problem, I believe you’ll find the stealth has a “cd” not because they’re concerned about the damage, but they don’t want you to be able to instantly escape into stealth… Since as a thief we already enjoy massive mobility, exiting stealth with a hit (in other words, fighting) has to come at some cost of commitment to the fight… If thieves didn’t have to commit at all, they would be nigh impossible to kill

I don’t think so. Hit and run is part of the Thief design philosophy. Engage, disengage, rinse, repeat. I’m almost positive they’re trying to stick with the idea of Thieves not having cooldowns on weapon skill. Unfortunatley due to this, reveal is used to dampen burst damage. The same effect could have been achieved with cooldowns. That’s the whole purpose of cooldowns, so that you can’t spam X, Y or Z.

You want to bet how many times Thief ability damage is going to be adjusted because of this? How many patches adjusted Thief ability damage so far? There will be more.

I feel like that is just a small part of the larger design philosophy which is that thieves use initiative and therefore do not have cooldowns on their weapons abilities. Some of these abilities (e.g. CnD) grant stealth and being in stealth permanently is overpowered. Therefore, introduce “revealed” buff as a way to keep the initiative system while still introducing a sort of cooldown measure to prevent “exploitation” of stealth, which can be powerful for many reasons including but not limited to backstab burst. My 2cents

Yes, initiative is the culprit.

I don’t understand why; as a designer, you would want players to spam ability X, Y, Z. There’s no skillful play here. It’s obvious that the skills which provide most use and utitlity will be overused and the less efficient ones will be underused or even ignored. Even in WoW the Rogue had cooldowns precisely for this reason.

Why on earth is spamming X, Y, Z considered fun, interesting or even skillful in any way?

So you are saying here that you spam abilities on your thief ? Well, bad for you
Oh and if my memory serves right, wow rogues have no cooldowns on their main attacks ( ambush, backstab, sinister strike, hemhorage etc etc).

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

(edited by Karolis.4261)

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Posted by: Leadfoot.9071

Leadfoot.9071

The primary error is your assumption that they’re concerned about you backstabbing repeatedly, whilst that would be a problem, I believe you’ll find the stealth has a “cd” not because they’re concerned about the damage, but they don’t want you to be able to instantly escape into stealth… Since as a thief we already enjoy massive mobility, exiting stealth with a hit (in other words, fighting) has to come at some cost of commitment to the fight… If thieves didn’t have to commit at all, they would be nigh impossible to kill

I don’t think so. Hit and run is part of the Thief design philosophy. Engage, disengage, rinse, repeat. I’m almost positive they’re trying to stick with the idea of Thieves not having cooldowns on weapon skill. Unfortunatley due to this, reveal is used to dampen burst damage. The same effect could have been achieved with cooldowns. That’s the whole purpose of cooldowns, so that you can’t spam X, Y or Z.

You want to bet how many times Thief ability damage is going to be adjusted because of this? How many patches adjusted Thief ability damage so far? There will be more.

I feel like that is just a small part of the larger design philosophy which is that thieves use initiative and therefore do not have cooldowns on their weapons abilities. Some of these abilities (e.g. CnD) grant stealth and being in stealth permanently is overpowered. Therefore, introduce “revealed” buff as a way to keep the initiative system while still introducing a sort of cooldown measure to prevent “exploitation” of stealth, which can be powerful for many reasons including but not limited to backstab burst. My 2cents

Yes, initiative is the culprit.

I don’t understand why; as a designer, you would want players to spam ability X, Y, Z. There’s no skillful play here. It’s obvious that the skills which provide most use and utitlity will be overused and the less efficient ones will be underused or even ignored. Even in WoW the Rogue had cooldowns precisely for this reason.

Why on earth is spamming X, Y, Z considered fun, interesting or even skillful in any way?

I personally like the initiative system – it’s different. It doesn’t inherently mean you need to spam abilities – I feel like there are very few times where you want to do that (aside from auto-attack).