SIck of thieves
All this crying about reveal, if you had any kinda or knew how to dps you’d know that 3 secs is enough time to kill a Champ Boss. Enough WAH WAH WAH and learn how to play. Let me guess OP you play a Guard that just stands there and don’t know how to move or warrior? NEWS BREAK THEY BALANCE THE kitten OUT OF THIS GAME. If you learned how to play this game to begin with you would know.
Welcome back Peow Peow.
Hi there mate
Constructive replies please
Here’s some CONSTRUCTION, take away ranger pets and spirits then we’ll be all the same.
I am a well known guild wars 2 pvper and spvper that mains an asuran warrior. In recent times I have tried my best to fight thieves, however your class has become more and more overpowered over time and currently it’s in a state where even an average thief can take me down.
This never used to happen btw… But with the recent buffs and changes it has become extremely noticeable.
I have come to propse some changes my clan has been mulling over and to get some feedback from the thief forum.
Proposed changes to the class:
1) Increase reveal uptime to 6 seconds.
This will largely reduce the ammount of invis spamming happening. Currently 3 seconds in game ticks is nothing and you can easily dodge and cloak and dagger you opponent as if no time has passed.
By making it 6 seconds, we wont make invisibility unreliable but rather a more tactical skill than a spammable one.
2) Nerf backstab damage by 25%
Currently in world vs world, a thief on food with might stacks can easily crit up to 14- 16k on a target with high toughness. By reducing this by 25% we drop it into the 10- 12k range.
Quite a reasonable nerf that still allows the class to quickly burst down most light armoured enemies.
3) Greatly decrease vigor and swiftness uptime.
Thieves have access to what is easily the highest swiftness up time. You’d also be lucky to find a thief that isn’t running acro + trickery for 100% vigor up time.
By reducing the vigor on heal to 4 seconds and bountiful thefts vigour to 6 seconds.
This would mean you still have 50% vigor up time.Swiftness would also be reduced to that you only gain swiftness on every dodge roll when you have 30 in acro.
4) Reduce condition cleansing ability
Thieves easily have the highest and fastest condition cleansing speed.
With Condition cleanse happening every time you heal as well as every time you become invisible – its hard for us to stack condis on you.Change this so that you only cleanse 1 condition on heal and 1 when entering invisibility.
To counter these changes i propose these buffs.
1) Increase the ammount of toughness the stealth arts trait line gives thieves.
2) Increase the damage per shot from pistol pistol third skill – also make this skill slow enemies movement speed.
Thoughts?
Cliffs:
- Increase reveal uptime to 6 seconds.
- Decrease backstab damage by 25%
- Greatly decrease vigor up time and swiftness uptime (50%)
- Reduce condition cleansing ability of class (1 condition for stealth and 1 heal instead of 3)Buffs
- Increase toughness aquired from stealth arts
- Increase damage from pistol 3 skill and slow movement speed of enemy
say what? the class is becoming more and more overpowerd? ahahahaha
go read ALL the patch notes from this year then come back and explain HOW are thieves getting more and more overpowerd! :*
[/quote]
You should be more open minded to things that make thief more skill class.
It takes alot of skill to time your shouts and health regen well as warriorand to dodge because we havent got vigor we only hae limited dodging capability …
Where as a thief who can dodge 9 times in a row? really u gotta be kidding
In my opinionin thief has become a class with very low skill cap to play – try something like engineer or warrior for a challenge
[/quote]
Believe it or not, warrior is my second favorite class. But this thread you just started is just another complaint.
All i see you telling ppl to learn to play, but it seems to me you just have a very hard time understanding thief mechanic.
You say it takes a lof skills to time your shouts? I think it takes a lot of skill not to get hit in the first place.
You say Steal+Cloack and Dagger doesn’t miss? Clearly shows, you are out of arguments.
You are talking about 9 dodges in a row, we both know this is a serious overreaction of a bad thief. Plus, if you see a thief dodging you 5-6 times, why can’t you simply back away, wait a few secs, then resume your attacks?
Thething is this: Not every thief is using S/D to perform your famous “9 dodges” , not everyone uses weapon set with Cloak Dagger, not every thief Shadow Arts for condition cleansing. but the mere fact you are just going all aggro on thieves becasue of those few aspects of the class shows you are just out of blood, you should be ignored and dismissed.
Btw this condition cleansing trait is such a huge sacrifice/ commitment.
seriously man…. you asking people to be open minded yet you want to tear the whole class apart just because you got owned a few times.
-How does health regen take skill ? you just resist the urge of activating your healing signet. that’s it.
- Your dodging capabilities are Limited because you have HEAVY HEAVY ARMOR, that’s pure logic, even IRL.
- Eviscerate takes as much skill as landing your Cloak & dagger. don’t give me this none sense about eviscerate takes a lot more skills. You miss your skill, you waste ressources/opportunity that’s all, and it’s not any different between classes.
I get rekd all the time by everyclass. Also, I destroy everyclass all the time. it’s good and bad ALL THE TIME. This is what is great about this game. But no, you just want to be RAMBO and be able to faceroll the rest of the game.
You can make it sounds constructive and all, but you just need to deal with it.
Seriously man deal with it. Don’t ruin it for others. Zero respect.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Conditions cure – another strongest option.
All classes have a 9-10 sec limits for autocure and skills with long cooldownsThieves cures it every 3 seconds in stealth (and 1st cure immidiately), also, sword’s 2 just didn’t have any limits, spammable and pretty low cost
Celestial gear just sucks.
What is this guy talking about ?
You barely do any damage if you spec into Shadow Arts. The thieves who don’t have conditions cleaning, you know what they do? They deal with it.
Infiltrator’s Strike/ Return low costs… You spend initiative for the Strike AND the return, just for ONE condition, and, you think it’s worth it to spam it? While being bombarded by at LEAST 3 conditions every 7-10 seconds?
Also i cannot believe you comparing condition AUTOcure with a thieves cleaning mechanics.
Thief – Raiden Hayabusa
Thief – Gouki Kurokawa
Let it goooo let it goooooo kill the trolls right in the sourrrrrceee let it go lett it goo turn the lights and lock this poost I DONT CAREE what the OP gonna sayyyy..let this thread closed noww..trolls never bothered me anyway..
Backstab is actually very easily landed – i never even seen 1 thief miss it.
You would be surprised.
Experienced players, even a bit with thieves, know how to evade and make thief struggle to land it.
You dont’ see them miss it, because missing Backstab doesn’t remove stealth.
It is a burst skill, but compared to other classes, it’s weak in matter of requirements.
For example.
Warrior just need 3 bars of adrenaline – just fight a bit(gaining upon damaging opponent and receiving damage). Killshot 1500 range, Eviscerate 300 range Leap.
Thief need to go into stealth, then position himself on the back of the opponent.
Backstab 130 range.
I don’t call it to be something very difficult to do, but it’s not easy mode and require a bit of skill, experience and knowledge.
So other classes cure 1 condition every 9 second
yet thief can do it every 3 second
I can say that Thief is the squishiest class of all.
No access to Protection boon.
Not even average Health Pool.
Low Armor Value.
Condition Removal every 3 sec interval while in stealth.
Seems OP, but:
- CnD 6 initiative (4sec stealth – traited) require you to forget about backstab and cleanse 1 Condition – seems cool, but what if you’re kited, has cripple/immobilize and can’t hit anything? If you don’t hit = no stealth = no condition cure. Isn’t so OP.
- Shadow Refuge(4sec duration) – 16 sec stealth while traited – Visible Home, vulnerable to AoE skills, user can be kicked out of it and instantly lose stealth. In those 4 seconds of sitting like a duck at home, enemy may just give up and go elsewhere. You won’t chase them because you’ll lose stealth if Home won’t disappear, chasing them after? Catching up = losing initiative + your enemy may recover quite well, regarding HP and utility skills.
As it is most OP as some think about condition removal ability, it still has lot of flaws.
As reminder – when people see thief in SR and can’t kick them out of it, they simply give up on chasing thief or searching for him.
Ability to reset and escape from battle makes people really not into chasing and fighting thieves. And that’s understandable.
From other classes PoV it may seem that thieves are OP, but they really aren’t.
I accept their mobility, ability to reset and escape from fight and increased evasion rate, due to the fact that they really are punished for every mistake they do. Badly timed dodge, bad position in SR etc etc.
Any honest and experienced thief can tell you that simple mistake cost them being downed, meanwhile other classes have a room for couple of mistakes.
I do find it ironic a few thieves who are always campaigning nerfs for other classes are so diligent on the defending side of the class they main.
It is true though that this is a l2p issue and the thief profession has been subject to many nerfs over the last year. (Coming from a med guardian main, who just adores thieves)
I am a well known guild wars 2 pvper and spvper that mains an asuran warrior.
Uh yeah. That means a lot. Well known by your guild may be but that means nothing to the rest of us, and has no influence over anything you have to say. Let it be judged and assessed by the reasoning and logic therein.
1) Increase reveal uptime to 6 seconds.
This will largely reduce the ammount of invis spamming happening. Currently 3 seconds in game ticks is nothing and you can easily dodge and cloak and dagger you opponent as if no time has passed.
By making it 6 seconds, we wont make invisibility unreliable but rather a more tactical skill than a spammable one.
and...
It takes alot more skill to land eviscerate then any thief spell. You an never miss CnD because you just use it along with steal and it 100% to hit.
Right.
It is here guys. Yup. Steal spamming is now a thing.
that is the only high damage skill in the game really that cant miss.
Yeah. Because it’s much harder to dodge when you see a thief beginning the animation from 301-900 range away than it is when they are walking toward you from 300 range. In fact, being that extra distance away when starting the animation makes it impossible to dodge! It’s a sure hit! And for 6/12 or 6/15 initiative to land?! Preposterous!
Evasion, blind, blocks, aegis, invulnerability, all avoid taking the hit dude. I get it, I feel your pain. Warrior just doesn’t have enough invulnerability skills does it. How dare their costly telegraphed ability hit you. How dare they deal damage to you. How dare they part-take in the player vs. player as well. This is all about you after all. They should surrender and allow you to slaughter them.
Thief has alot more mobility – you can dodge 1200 range with shadow step, all i have is great sword rush and then im out of mobile skills.
Ah. It’s starting to make sense. You’re a GS war.
Seriously though, unless you’re D/P it’s a hard chase given that, as you failed to mention, whirlwind has a low cooldown, is an evade, and rush has about the same cool down as steal, but unlike shadow steps they are affected by swiftness. Oh, and you’re still in heavy armour and rapidly regenerating while on the run.
This is very much a learn 2 play on your behalf – thief is severely in need of a nerf after all the buffs they ahve been recieving.
All the buffs we’ve been receiving. Ha! This is where I finally gave in to the urge to facepalm for several minutes, and stopped reading.
Oh and just to be clear, I was only reading in the first place because I was having trouble comprehending how you could possibly be serious. I never for an instant agreed with anything you said. Practice. Improve. Work on the areas you struggle with. You won’t learn to counter or deal with your weaknesses (not a snipe but valid advice) as a PvPer by crying "nerf!" on the forums. Play thief a bit yourself if you haven’t already - if you have, and this is from your experience doing so, then do kindly tell us how you achieved 6/6/6/6/6 before you depart.
http://www.twitch.tv/impact2780
Quite a few people got trolled in this thread…
Quite a few people got trolled in this thread…
:D and that’s the fun of these kind of threads
Some comments here made me cringe. Peow I remember you from a match earlier today, you are a ranger right? From what i saw, thief isnt the problem you are having. I am an evade thief unlike 9/10 chicken thieves that go into stealth every 2 seconds, I depend on vigor but that doesn’t mean evades are spammable.
I have (rarely) seen some pretty good rangers. Good meaning rangers who arent always looking for the nearest tree to climb, good meaning even if a thief gets close they still hold their own very well. These very few rangers are timing their attacks immaculately and evading as much as or more than I do as an evade thief.
What you are asking for is for thieves to stand still so you can get your rapid fire in at 1500 units. I would suggest timing your attacks better, thieves have to do this as well especially against mobile builds including some ranger builds.
Everyone has the same problems you do, how we deal with it is timing.
Warrior crying about thieves and somehow the ranger qq still pops up…
LGN
1) Increase reveal uptime to 6 seconds.
The problem here is stealth not revealed. Revealed is just a band-aid solution to the stealth problem.
All sneak attacks should be based on position, not stealth. So a backstab will trigger for skill #1 only if the Thief is behind the target. No stealth required and will solve your “invisibility” issue.
2) Nerf backstab damage by 25%
I agree. A single skill should not make or break the profession. I rather nerf backstab and buff all the skills that uses Initiatives. A massive damaging skill without cost doesn’t make sense to me either. Sure, there’s a stealth requirement but I already addressed that at top in #1.
3) Greatly decrease vigor and swiftness uptime.
The problem here is Thieve’s survivability. If Anet gives Thief more toughness and vitality, there would be no need to be dodging and evading too often.
I believe the solution to this is to get rid of access to vigor and swiftness. Just remove them. Instead our shadowstep skills has no cooldown but with 1/4s casting time to give opponents the ability to interrupt it. And when interrupted, it goes to kitten cooldown. Steal would be the only instant cast shadowstep.
4) Reduce condition cleansing ability
This ties into the problem with #3, lack of Thief’s survivability by having low vitality.
I think the best balance for this is to have Shadow Embrace to reduce condition damage and duration by 25% per second so by 4s the condition damage and duration is reduced by 100%. This way the condition has a chance to deal damage instead of completely removing them. This will not require stealth, instead it automatically triggers when conditions are applied.
It will also be a nice effect to make the Thief looks like shadowy image to visually show that the trait triggered and is active.
1) Increase the ammount of toughness the stealth arts trait line gives thieves.
Nah, base toughness needs to increase.
2) Increase the damage per shot from pistol pistol third skill – also make this skill slow enemies movement speed.
Why? A buff like this has no place in the Thief profession. Damage should be nerfed and survivability should be buffed. No damage buffs allowed.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Troll thread too stronk
nyce 1
g’day m9
Hahahah! OP can’t kill a thief, claims they are broken… While playing war. That’s the biggest lol I’ve EVER had. Sounds like this ‘pvper’ was in WvW with that 3 sec of reveal. OP… Sounds like you need to l2p. Broken bahaha. Get killed by the most nerfed class in gw2. Ha! Wants more nerfs, BUHAHAHAHAHA. Ah man best thread ever.
Member of Flock Of Smeagols [FoS]
Tarnished Coast
Peowpeow, I checked your leaderboard , your best rank is only 348 , that means at least 347 players are skillful than you. Please stop crying and get stronger , and you will do what you couldn’t do . Thieves shouldn’t be a warrior’s nightmare , you should training harder .
Ah Peow Peow; great post that put a smile to my face!
Your proposed changes will make thieves unplayable, how about we just get rid of thieves, problem solved.
You my friend is not a well known pvper based on what you’re suggesting. My advice to you is go take some time to learn the mechanics of the thief gameplay. Trust me, once you know you won’t lose to CND spamming. You’ll actually feel sorry for thieves.
(edited by Linky.9178)
Your proposed changes will make thieves unplayable, how about we just get rid of thieves, problem solved.
But… but… The whole point is not to remove the class, but to make a class which everyone can win against and can when they see said class can press F to auto-loot them.
Warrior complaining about Thief. Nothing to see here. Move along.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
if the OP is having trouble with a simple thief, than hes going to QQ about my 1 shot KO, yolo warrior build. using full zerk, scholar runes, axe/shield and rifle. To top it off signet of might to killshot through them pesky reflects
…
Plz add to nerf whish list . . . . PLEASE!15 hours too late.
He is too good!
Magic 8 ball, if I spend $500 this Christmas on the gem store will anet send me a buff?
break. I feel like they should be back by now..”
…
Plz add to nerf whish list . . . . PLEASE!15 hours too late.
He is too good!
Magic 8 ball, if I spend $500 this Christmas on the gem store will anet send me a buff?
The answer and whether to spend $500 on gems, all in one video:
Well known sPvPer that still have trouble with thieves?! Never heard of you though, except for some forum rant (and now this golden post)…
So thieves run 6/6/6/6/6?! Wow man. Just play a thief and you’ll see how “op” we are.
I run all classes except necro and engi. I rarely lose to thieves on any of them. If you know the game, you know the thief is a gimmicky class. There only strength is hitting you when you can’t react. Like right when a fight is done, you have no CD’s, or you are half afk just running somewhere. I would suggest playing a thief in pvp for a few hours and learning what they can do. Once you know the thief class, you can pretty much either beat them or watch them stealth out and run away. If you still lose all the time, you need to look at your build and your play style. Some times you have to fight decent cheese with great cheese. At least until the meta changes and new cheeses come around.
ikillwithsporks: ele main
tired of ele: war alt
Thieves have been nerfed a lot since Launce, if you are going to fight them i wouldn’t suggest a warrior as thieves counter you if they are S/D’s
On a side note, since you are asking for a backstab nerf, if you are losing against bursty D/P thieves that imo you are doing something wrong, I’ve been able to 2v1 D/P thieves before on my warrior, as long as they don’t use S/D they are too squishy and 1-trick wonder reliant imo, especially against a tanky warrior that can just outlast them.
I wonder at which point S/D became from okay set that only few used to the ultimate counter to all.
Just use hammer… Works for me especially when they are in shadow refuge…. Though I have trouble fighting a p/d thief…..
So, thieves ok, right?
Then, another classes too and Anet must stop changing anything in class/weapon mechanics.
Also, if WvW not mentioned to be 1vs1, they need to ban attackers in WvW if it’s smaller than 50vs50
Am I get your points right?
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Bullsh… If some thieves playing like warriors – straightfoward – so, sure
But if thief playing like thief – this is nearly unkillable beast
Lmao your posts on thieves gives me a good chuckle.
So basically, we’re meant to not play like thieves and eat damage. Got it. And because good thief players can handle themselves against other classes and not stand there to die in two hits, thieves are just OP entirely. Solid argument there. In another thread you didn’t even know thieves could stack might, I’m pretty sure you’re trolling or just ignorant…or just a serious case of l2p.
Thieves ARE squishy, they make up for it with big damage. And you’re pulling your “thieves don’t die” theory from a youtube video, where people cut out losing fights…and in case you didn’t notice, mango knew when to back off and when to re-enter the fight, he didn’t just run in guns blazing and one shot everyone.
There are cheese builds on every class and you’re never going to win every fight. Accept that maybe some thieves are actually capable of outplaying you, not because they’re OP or omg invis4eva noobs. Jeez, why can’t people lose with some dignity these days.
I just posted at warrior section, about the final thrust damage, 9300 with single hit in spvp, not even in wvw, really? as a glassy cannon thief, I never had a single skill hit that hard, mostly around 2k-3k, once in a while around 5k.
lol @ people taking op seriously.
Thieves got too much health.Lower it so they can die from random AoE and you can make youtube videos – Me vs 100 thieves #skill #best #GOD.Lower damage and no stealth too.Tell them to hide behind trees for stealth.Just replace the starting area creeps with thieves.
…
Tell them to hide behind trees for stealth.Just replace the starting area creeps with thieves.
That’s a brilliant idea! And make an exclamation mark pop over their heads when someone sees them behind the tree.
You know replacing creeps with thieves… I think they already did that in WvW…
This was pure comic gold:
Backstab is actually very easily landed – i never even seen 1 thief miss it.
Of course not… they’d still be in stealth…
Not sure if I should compliment the audacity of his trolling or weep for humanity.
Obvious troll guys, stop feed him.
Obvious troll guys, stop feed him.
Appropriate picture is appropriate.
I fed a troll once. It grew shrub out of it’s head… oh wait. Chia pet at it again!
I fed a troll once. It grew shrub out of it’s head… oh wait. Chia pet at it again!
Fed trolls are almost like dancing bears… Except dancing bears are entertaining and awesome. Trolls are just entertaining.
What is important is thief is problem in wvw. No class perfect but thief is perfect and is not fair for challenge in wvw. Challenge is have strength and weakness; not only strength. Challenge is have little weakness because of not perfect so stealth, stealth, run, stealth make thief strong for no challenge. Challenge help make try harder and learn weakness and try hard again. No challenge make give up and quit. Thief no try harder than other class; just stealth, stealth, run, have strength and hide and easy kill; no try; easy win.
Pvp is good place to train and to take training in wvw and challenge players in wvw, no to hide, hide, run, hide. If just want hide, why play wvw? If want to hide, you can do log out.
Why make other class try hard for no reason? Why make other class train hard for no reason? Other class no want to give up, only want result from training hard. No to win, win only but to lose and try harder with challenge.
I want encourage arena net to try make wvw challenge not to easy win with perfect class with easy strength and stealth, run and condition only; exception necromancer condition class only. Wvw purpose is challenge, Wvw purpose is fight. please fix.
suggestion; No training, No strength! No challenge, No win!
sorry English my second language
Ankur
(edited by DarkSyze.8627)
What is important is thief is problem in wvw. No class perfect but thief is perfect and is not fair for challenge in wvw. Challenge is have strength and weakness; not only strength. Challenge is have little weakness because of not perfect so stealth, stealth, run, stealth make thief strong for no challenge. Challenge help make try harder and learn weakness and try hard again. No challenge make give up and quit. Thief no try harder than other class; just stealth, stealth, run, have strength and hide and kill; no try; easy win.
Why make other class try hard for no reason? Why make other class train hard for no reason? Other class no want to give up, only want result from hard training. Pvp is good place to train and to take training to wvw and challenge players; No to hide, hide, run, hide. If just want hide, why play wvw? If want to hide, you can do log out. No training, No strength! No challenge, No win!
I want encourage arena net to try make wvw challenge not to easy win with perfect class with easy strength and stealth, run and condition only; exception necromancer condition class only. Wvw purpose is challenge, Wvw purpose is fight. please fix.
sorry English my second language
Every time you post you make some outrageous demand like they need to remove all conditions, cc, stealth, etc.
I’ve tried to remain helpful because you are obviously new but you are making it very hard not to make fun of you.
Please, before calling for nerfs to anything, take the time to play the build/profession that is giving you trouble so that you understand it’s weeknesses. Odds are after playing it for a few weeks you will have learned how to fight it and no longer think it is OP.
LGN
What is important is thief is problem in wvw. No class perfect but thief is perfect and is not fair for challenge in wvw. Challenge is have strength and weakness; not only strength. Challenge is have little weakness because of not perfect so stealth, stealth, run, stealth make thief strong for no challenge. Challenge help make try harder and learn weakness and try hard again. No challenge make give up and quit. Thief no try harder than other class; just stealth, stealth, run, have strength and hide and kill; no try; easy win.
Why make other class try hard for no reason? Why make other class train hard for no reason? Other class no want to give up, only want result from hard training. Pvp is good place to train and to take training to wvw and challenge players; No to hide, hide, run, hide. If just want hide, why play wvw? If want to hide, you can do log out. No training, No strength! No challenge, No win!
I want encourage arena net to try make wvw challenge not to easy win with perfect class with easy strength and stealth, run and condition only; exception necromancer condition class only. Wvw purpose is challenge, Wvw purpose is fight. please fix.
sorry English my second language
Every time you post you make some outrageous demand like they need to remove all conditions, cc, stealth, etc.
I’ve tried to remain helpful because you are obviously new but you are making it very hard not to make fun of you.Please, before calling for nerfs to anything, take the time to play the build/profession that is giving you trouble so that you understand it’s weeknesses. Odds are after playing it for a few weeks you will have learned how to fight it and no longer think it is OP.
Weakness is challenge, that is why train harder; lose and try harder. Stealth make hide while other class want fight; no ok to other class. Stealth make thief no lose and have strength with no training harder; easy win is no challenge with other class. I no want thief to no have stealth but stealth only with have strength with no training; no losing. only easy win.. is problem to challenge; opinion. Training hard and lose and try harder, is Win and Challenge. No with stealth, condition and run; easy win. That all
Ankur
(edited by DarkSyze.8627)
What is important is thief is problem in wvw. No class perfect but thief is perfect and is not fair for challenge in wvw. Challenge is have strength and weakness; not only strength. Challenge is have little weakness because of not perfect so stealth, stealth, run, stealth make thief strong for no challenge. Challenge help make try harder and learn weakness and try hard again. No challenge make give up and quit. Thief no try harder than other class; just stealth, stealth, run, have strength and hide and kill; no try; easy win.
Why make other class try hard for no reason? Why make other class train hard for no reason? Other class no want to give up, only want result from hard training. Pvp is good place to train and to take training to wvw and challenge players; No to hide, hide, run, hide. If just want hide, why play wvw? If want to hide, you can do log out. No training, No strength! No challenge, No win!
I want encourage arena net to try make wvw challenge not to easy win with perfect class with easy strength and stealth, run and condition only; exception necromancer condition class only. Wvw purpose is challenge, Wvw purpose is fight. please fix.
sorry English my second language
Every time you post you make some outrageous demand like they need to remove all conditions, cc, stealth, etc.
I’ve tried to remain helpful because you are obviously new but you are making it very hard not to make fun of you.Please, before calling for nerfs to anything, take the time to play the build/profession that is giving you trouble so that you understand it’s weeknesses. Odds are after playing it for a few weeks you will have learned how to fight it and no longer think it is OP.
Weakness is challenge, that is why train harder; lose and try harder. Stealth make hide while other class want fight; no ok to other class. Stealth make thief no lose and have strength with no training harder; easy win is no challenge with other class. I no want thief to no have stealth but stealth only with have strength with no training; no losing. only easy win.. is problem to challenge; opinion. Training hard and lose and try harder, is Win and Challenge. No with stealth, condition and run; easy win. That all.
If you are unwilling to learn the class then prepare to keep dying to it. I don’t main a thief, it’s probably competing with ele for my least played profession, I built one and leveled him in WvW because I was having trouble fighting them and now if I run across a solo thief I see him as a free bag.
Your decision to remain ignorant is making you a worse player and you have no room to complain. This is the definition of learn to play.
LGN
What is important is thief is problem in wvw. No class perfect but thief is perfect and is not fair for challenge in wvw. Challenge is have strength and weakness; not only strength. Challenge is have little weakness because of not perfect so stealth, stealth, run, stealth make thief strong for no challenge. Challenge help make try harder and learn weakness and try hard again. No challenge make give up and quit. Thief no try harder than other class; just stealth, stealth, run, have strength and hide and kill; no try; easy win.
Why make other class try hard for no reason? Why make other class train hard for no reason? Other class no want to give up, only want result from hard training. Pvp is good place to train and to take training to wvw and challenge players; No to hide, hide, run, hide. If just want hide, why play wvw? If want to hide, you can do log out. No training, No strength! No challenge, No win!
I want encourage arena net to try make wvw challenge not to easy win with perfect class with easy strength and stealth, run and condition only; exception necromancer condition class only. Wvw purpose is challenge, Wvw purpose is fight. please fix.
sorry English my second language
Every time you post you make some outrageous demand like they need to remove all conditions, cc, stealth, etc.
I’ve tried to remain helpful because you are obviously new but you are making it very hard not to make fun of you.Please, before calling for nerfs to anything, take the time to play the build/profession that is giving you trouble so that you understand it’s weeknesses. Odds are after playing it for a few weeks you will have learned how to fight it and no longer think it is OP.
Weakness is challenge, that is why train harder; lose and try harder. Stealth make hide while other class want fight; no ok to other class. Stealth make thief no lose and have strength with no training harder; easy win is no challenge with other class. I no want thief to no have stealth but stealth only with have strength with no training; no losing. only easy win.. is problem to challenge; opinion. Training hard and lose and try harder, is Win and Challenge. No with stealth, condition and run; easy win. That all.
If you are unwilling to learn the class then prepare to keep dying to it. I don’t main a thief, it’s probably competing with ele for my least played profession, I built one and leveled him in WvW because I was having trouble fighting them and now if I run across a solo thief I see him as a free bag.
Your decision to remain ignorant is making you a worse player and you have no room to complain. This is the definition of learn to play.
No complain, I want learn…no challenge and only hiding is no learn.
—If no see sky, no learn from stars, sun, cloud, rainbow—.
Ankur
(edited by DarkSyze.8627)
You speak like a khaajit, do you know that?
You speak like a khaajit, do you know that?
sorry, English my second language
Ankur
What is important is thief is problem in wvw. No class perfect but thief is perfect and is not fair for challenge in wvw. Challenge is have strength and weakness; not only strength. Challenge is have little weakness because of not perfect so stealth, stealth, run, stealth make thief strong for no challenge. Challenge help make try harder and learn weakness and try hard again. No challenge make give up and quit. Thief no try harder than other class; just stealth, stealth, run, have strength and hide and kill; no try; easy win.
Why make other class try hard for no reason? Why make other class train hard for no reason? Other class no want to give up, only want result from hard training. Pvp is good place to train and to take training to wvw and challenge players; No to hide, hide, run, hide. If just want hide, why play wvw? If want to hide, you can do log out. No training, No strength! No challenge, No win!
I want encourage arena net to try make wvw challenge not to easy win with perfect class with easy strength and stealth, run and condition only; exception necromancer condition class only. Wvw purpose is challenge, Wvw purpose is fight. please fix.
sorry English my second language
Every time you post you make some outrageous demand like they need to remove all conditions, cc, stealth, etc.
I’ve tried to remain helpful because you are obviously new but you are making it very hard not to make fun of you.Please, before calling for nerfs to anything, take the time to play the build/profession that is giving you trouble so that you understand it’s weeknesses. Odds are after playing it for a few weeks you will have learned how to fight it and no longer think it is OP.
Weakness is challenge, that is why train harder; lose and try harder. Stealth make hide while other class want fight; no ok to other class. Stealth make thief no lose and have strength with no training harder; easy win is no challenge with other class. I no want thief to no have stealth but stealth only with have strength with no training; no losing. only easy win.. is problem to challenge; opinion. Training hard and lose and try harder, is Win and Challenge. No with stealth, condition and run; easy win. That all.
If you are unwilling to learn the class then prepare to keep dying to it. I don’t main a thief, it’s probably competing with ele for my least played profession, I built one and leveled him in WvW because I was having trouble fighting them and now if I run across a solo thief I see him as a free bag.
Your decision to remain ignorant is making you a worse player and you have no room to complain. This is the definition of learn to play.
I want learn…no challenge and only hiding is no learn
You clearly don’t though. I have tested out every build that has given me a hard time. There are things I will never play again like PU mes and condi thief because they are for garbage players but I did play them for about a week so I could learn the best way to fight them. This is what I’m telling you to do, learn them and then put them away until the meta shifts and a new build emerges that you need to learn how to counter.
You on the other hand are unwilling to learn not just 1 profession (thief) but an entire play style (conditions). At best you will become a mediocre player if you stick to a group that can carry you because you are choosing to remain ignorant. Educate yourself or quit complaining.
LGN
Yes yes Jim feed the troll. I think he already contradicted himself once. Something to do with trying harder and challenge, though I skimmed through his post.