SR alternatives?

SR alternatives?

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Posted by: Daendur.2357

Daendur.2357

To me Shadow Refuge is becoming more risky day after day and I’m wondering if anyone else noticed it and which skill could be used instead of it.

Black Thunders [BT] – Gandara

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Posted by: Iago.5874

Iago.5874

Blinding Powder + Melt in Shadows should do the trick plus its instant.
Otherwise use D/P Black Powder + Heartseeker-Combo with Infusion of Shadow.
Depends on the situation.
And yes, SR is getting trickier nowadays, mainly cause people look out for our little tent. Suddenly, its not op anymore

edit: I almost forgot, if your up to it: Black Powder (or any other smoke-field) → Combo with Cluster Bomb (Shortbow). works good as well.

Iiago, Thief of Sepsis [SPS] – Riverside

(edited by Iago.5874)

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

Step 1: Use shadow refuge NOT on yourself
Step 2: Use another stealthing skill
Step 3: Run away from SR

Laugh at a bunch of ppl wasting their skills on an empty spot.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Daendur.2357

Daendur.2357

so you wasted 2 stealthing skill and do not have 10secs of stealth … i don’t think it is a good tactic.

Black Thunders [BT] – Gandara

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

1 utility causes (random number) 5 people to waste at least 1 aoe or knock back skill. I find it to be rather useful. Not that I run it myself though, I never used shadow refuge in pvp or wvw..

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Sarrow.2785

Sarrow.2785

D/P as has already been mentioned.
Blinding powder.
Smoke screen + 3 or 4 clusterbombs or heartseekers give around 10 seconds of stealth. Additionally it’s on a 30 second cd and has the bonus of being useful in zerg warfare.

Admiral Mournn, Tarnished Coast

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Posted by: Daendur.2357

Daendur.2357

Smoke screen is first in the list, second shadow trap (but shadow return is quite a mess)

Blinding powder is already equipped and i don’t use shortbow, nor D/P.

edit: on a second thought smoke screen has the problem it needs initiative to achieve the goal… i think shadow trap is better

Black Thunders [BT] – Gandara

(edited by Daendur.2357)

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Posted by: Iago.5874

Iago.5874

edit: on a second thought smoke screen has the problem it needs initiative to achieve the goal… i think shadow trap is better

Thats why I mentioned “Infusion of Shadow” which gives you 2 Initiative back everytime you use heartseeker or cluster bomb with a smoke field. So yes it needs initiative but you get some back. Pretty fair I’d say. You could use “Patience” to regain initiative even faster but I won’t recommend that.

Iiago, Thief of Sepsis [SPS] – Riverside

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Posted by: Daendur.2357

Daendur.2357

edit: on a second thought smoke screen has the problem it needs initiative to achieve the goal… i think shadow trap is better

Thats why I mentioned “Infusion of Shadow” which gives you 2 Initiative back everytime you use heartseeker or cluster bomb with a smoke field. So yes it needs initiative but you get some back. Pretty fair I’d say. You could use “Patience” to regain initiative even faster but I won’t recommend that.

Are you sure?
I tested it some times ago and “infusion of shadow” does not work that way, indeed the tooltip says “Gain 2 initiative when using a skill that stealths you.” not “when you enter stealth” and you are not using a skill that stealths you (like C&D) but you are entering stealth using a combo.

Black Thunders [BT] – Gandara

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Posted by: Iago.5874

Iago.5874

Positive. Everytime that little “stealth” sign shows up you get Initiative back. Doesn’t matter if its via using a skill that stealths or you enter stealth. For the game its the same.

Iiago, Thief of Sepsis [SPS] – Riverside

(edited by Iago.5874)

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

@Daendur, yes it works. Combo skills into stealth also gives back initiatives. Heartseeker is actually a free stealth (2 cost, 2 gain), clusterbomb costs netto 1ini

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Iohanna.4863

Iohanna.4863

Pro-tip: Use Dagger Storm, cancel it early, then enter Shadow Refuge.

The stability will stop you from being knocked out of the Refuge.