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Posted by: Travlane.5948

Travlane.5948

Ok i will test it later during my guild raid on tier 2, but this is only to test it in a roaming sense. i wanted to see if this would work or rather how well it would work in a 1 v 1 fight and the implications obviously applied to roamers due to the low cost of only 10 supply which is generally always carried by all players at almost all times. how well would it work against a thief? lets find out. i wont say anything for or against as i would like to see what you guys think…..this is a random thief i met in tarnished coast and challenged him to a duel ! hehe .

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Posted by: Mathias.9657

Mathias.9657

Yeah… definitely not entering WvW with thief. 30s revealed stays even after leaving the trap. On the up side, this will remove all thief QQ and we might not be nerfed into oblivion anymore… oh wait lol

Back to WoW, make GW2 fun please.

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Posted by: Momekic.8603

Momekic.8603

So, I have been fine with everything ANet has done up until now. The trap is, in my opinion, stupid broken.

They either need to up the build cost and build time of the trap or they should just get rid of Stealth and think of new ways to give us a new form of defense. And, redo all of the traits and utilities that deal with stealth.

OR, they can introduce traps that negate boons, and you cannot have any boon on you for 30 seconds.

OR, how about traps that negates each class:
– don’t let Elementalists switch attunements,
– negates Guardian F-abilities and multiplies their cooldowns by 10,
– won’t allow Warriors to use their burst abilities for 30 seconds
– won’t allow Necros to go into Deathshroud for 30 seconds
– instantly kills Ranger pets on contact
– Mesmers F-abilities go on cooldown and their cooldowns are multiplied by 10
– Engi’s F-abilities go on cooldown and cooldowns are multiplied by 10

With this trap introduced they essentially are saying they don’t want stealth playing a factor at all, so why not just remove it already.

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Posted by: Karolis.4261

Karolis.4261

Dat skill clicking.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Travlane.5948

Travlane.5948

i THINK it was meant against mesmers mass invis veil……buuuuut its targeting thieve’s defense heals condi removal blinds init regen init gains and dmg setups. its not only reveals you 30 secs when ur invis but also gives you reveal when ur NOT invis….u get it if ur in stealth or not so its super strong. any roamer can carry one as a just incase.

ways of fixing?

damage dealt while setting this up makes you restart
make it 20 supply
circular trap
only triggers if an invis player crosses it.

other ways if i thought about it but those come to mind

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Posted by: Travlane.5948

Travlane.5948

So, I have been fine with everything ANet has done up until now. The trap is, in my opinion, stupid broken.

They either need to up the build cost and build time of the trap or they should just get rid of Stealth and think of new ways to give us a new form of defense. And, redo all of the traits and utilities that deal with stealth.

OR, they can introduce traps that negate boons, and you cannot have any boon on you for 30 seconds.

OR, how about traps that negates each class:
– don’t let Elementalists switch attunements,
– negates Guardian F-abilities and multiplies their cooldowns by 10,
– won’t allow Warriors to use their burst abilities for 30 seconds
– won’t allow Necros to go into Deathshroud for 30 seconds
– instantly kills Ranger pets on contact
– Mesmers F-abilities go on cooldown and their cooldowns are multiplied by 10
– Engi’s F-abilities go on cooldown and cooldowns are multiplied by 10

With this trap introduced they essentially are saying they don’t want stealth playing a factor at all, so why not just remove it already.

wouldnt that just be…….fair! lol

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Posted by: Poxheart.2845

Poxheart.2845

The only reason why the player featured in the video was able to set the trap is because he did so while in stealth. If he had tried to set the trap while not in stealth, the other Thief would have burned him down in 3 or 4 hits (probably before the channel was half complete). In a typical 1v1 encounter against a Thief, anybody that stops fighting for 4 seconds to set one of those traps is going to find himself looking at the respawn screen. The only probable exception to this are Warriors or Necros that stack Vitality, and even they would find themselves in such a HP deficit that the Thief shouldn’t need stealth to finish them off.

Seriously, all the histrionics being displayed in this and other threads do nothing but identify the bad players. If a Thief can’t burn down an opponent that isn’t fighting back in 4 seconds, you were never good.

Poxheart
Knights of the WhiteWolf

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Posted by: ShadowLordX.5148

ShadowLordX.5148

The only reason why the player featured in the video was able to set the trap is because he did so while in stealth. If he had tried to set the trap while not in stealth, the other Thief would have burned him down in 3 or 4 hits (probably before the channel was half complete). In a typical 1v1 encounter against a Thief, anybody that stops fighting for 4 seconds to set one of those traps is going to find himself looking at the respawn screen. The only probable exception to this are Warriors or Necros that stack Vitality, and even they would find themselves in such a HP deficit that the Thief shouldn’t need stealth to finish them off.

Seriously, all the histrionics being displayed in this and other threads do nothing but identify the bad players. If a Thief can’t burn down an opponent that isn’t fighting back in 4 seconds, you were never good.

This. Realistically the thief mirror(where the opponent can do it to you, and maybe the mesmer fight) are the only fights where in a 1v1 situation anyone can get this off if they haven’t already pre-set the fighting area. Any class who invulnis and drops this will be super obvious what they are doing and you can easily avoid the trap.

All Classes 80; Kylar, Verushk, Thorgar,
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate

(edited by ShadowLordX.5148)

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Posted by: Travlane.5948

Travlane.5948

The only reason why the player featured in the video was able to set the trap is because he did so while in stealth. If he had tried to set the trap while not in stealth, the other Thief would have burned him down in 3 or 4 hits (probably before the channel was half complete). In a typical 1v1 encounter against a Thief, anybody that stops fighting for 4 seconds to set one of those traps is going to find himself looking at the respawn screen. The only probable exception to this are Warriors or Necros that stack Vitality, and even they would find themselves in such a HP deficit that the Thief shouldn’t need stealth to finish them off.

Seriously, all the histrionics being displayed in this and other threads do nothing but identify the bad players. If a Thief can’t burn down an opponent that isn’t fighting back in 4 seconds, you were never good.

theres a few points this video / thread is showing:

1) any ONE player can make a trap.
2) thieve’s can particularly abuse it.
3) every other class has 3 secs of invulnerabilty….soon as its down. gg again
4) thieves cant drop classes in 3-4 hits or in 3-4 seconds unless they drop all defense and go down to 11k hp. which most wont bc they die…..

if u think im wrong. would u care to challenge me in a fight? ill use any class with this ready. :P

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Posted by: Travlane.5948

Travlane.5948

The only reason why the player featured in the video was able to set the trap is because he did so while in stealth. If he had tried to set the trap while not in stealth, the other Thief would have burned him down in 3 or 4 hits (probably before the channel was half complete). In a typical 1v1 encounter against a Thief, anybody that stops fighting for 4 seconds to set one of those traps is going to find himself looking at the respawn screen. The only probable exception to this are Warriors or Necros that stack Vitality, and even they would find themselves in such a HP deficit that the Thief shouldn’t need stealth to finish them off.

Seriously, all the histrionics being displayed in this and other threads do nothing but identify the bad players. If a Thief can’t burn down an opponent that isn’t fighting back in 4 seconds, you were never good.

This. Realistically the thief mirror(where the opponent can do it to you, and maybe the mesmer fight) are the only fights where in a 1v1 situation anyone can get this off if they haven’t already pre-set the fighting area. Any class who invulnis and drops this will be super obvious what they are doign and you can easily avoid the trap.

the invuln + tra kitten uper obvious… TRUE. but let me ask you this. if you are a ….ranger (notorious for thieves picking on them) would u put the trap down? or risk dying and running back? :P i , personally, would drop the trap and sick my pet on the thief. ….the trap is thick enough to stand on and move back n forth width/legnthe to get the thief to trigeger it. …. imagine push/pull skills + trap. what if a guy is stationed at a camp to guard it….thieves are the best at capping these…..not like the wont have enough supply to spam them every 30 secs. just another niche taken away.

its not about being obvious or quick to cast. its about not being able to fight as a thief….and barely run away.

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Posted by: RedSpectrum.1975

RedSpectrum.1975

I actually felt bad he seemed so helpless and lonely. He was like “W-where my stealth go? :’(”

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Travlane.5948

Travlane.5948

lol. its funny …….ill tell you what. i will ALWAYS have one of these in my arsenal ….when a fight a thief in wvw…… GG youza dead hoss!

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Posted by: Daecollo.9578

Daecollo.9578

Lol, he can’t even fight back.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

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Posted by: swinsk.6410

swinsk.6410

This is possibly the worst addition this game had ever seen.

It was never meant to target the veil Zerg.

Clearly meant to target solo thieves in wvw.

Any solo player can easily drop it in a 1v1 battle.

Soon all roamers will be carrying them and shadow arts will become pointless…

Anet has just forced all thieves to drop stealth in wvw because it too much risk to run into one if these traps.

Good job anet! I tried to warn you. Further removing any build flexibility thieves once had.

Just another noob thief…

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Posted by: RedSpectrum.1975

RedSpectrum.1975

This is possibly the worst addition this game had ever seen.

It was never meant to target the veil Zerg.

Clearly meant to target solo thieves in wvw.

Any solo player can easily drop it in a 1v1 battle.

Soon all roamers will be carrying them and shadow arts will become pointless…

Anet has just forced all thieves to drop stealth in wvw because it too much risk to run into one if these traps.

Good job anet! I tried to warn you. Further removing any build flexibility thieves once had.

We need someone to make a build that utilizes evasion AND stealth. Anet has this last shot to fix their mistake by playing with our traits for better
EDIT: And to whoever thinks this was made for a veiled zerg you are obviously blind, do you think a vieled tank of a warrior needs that stealth to win his battles? Or the necro? Nope. They couldnt care less, portal bombing was effective as well.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: Travlane.5948

Travlane.5948

thief def drops it the easiest….and in that respect has the easiest win. other classes have sanctuary…clones….invulnerability…blocks…..plenty of ways to drop it……pulls/push. def a broken.

you may see anet up the costs to 20 supply or atleast 15. if it WAS meant to target zergs…then 1 player couldnt drop em.

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Posted by: Atoss.1056

Atoss.1056

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

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Posted by: Travlane.5948

Travlane.5948

sure are ! ….wth else would u spend badges on? once u have everything….i have over 2 million karma…… 1k badges left after i bought 3 gifts of battle and lots of other exotics and siege spent like7k already.

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

Exactly , they (inadequate thieves) are over exaggerating.

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: Travlane.5948

Travlane.5948

really the onnonlygeneral bama. care to duel? me and my stealth trap vs you and your thief?)

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Posted by: RedSpectrum.1975

RedSpectrum.1975

really the onnonlygeneral bama. care to duel? me and my stealth trap vs you and your thief?)

I do believe he mains an engineer, some thief you are for not analyzing your enemies first

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

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Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

really the onnonlygeneral bama. care to duel? me and my stealth trap vs you and your thief?)

I do believe he mains an engineer, some thief you are for not analyzing your enemies first

Dat awareness

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

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Posted by: swinsk.6410

swinsk.6410

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

You only have 150 badges and 5250 karma? Did you just start wvw yesterday?

I have over 1000 badges and 927000 karma.

Seriously, this trap cost 15 badges and 500 karma. It’s cheap as anything.

I could accept that argument if the trap itself cost 150 badges and 5000 karma for just one trap.

I’m pretty sure classes like ele and engi can easily set these by casting the trap first then hitting elixir S or mist form or whatever invuln they have to avoid damage. Warriors can pop endure pain. Avoid all damage while setting this trap.

This is going to get stupid fast IMO.

Just another noob thief…

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Posted by: Travlane.5948

Travlane.5948

really the onnonlygeneral bama. care to duel? me and my stealth trap vs you and your thief?)

I do believe he mains an engineer, some thief you are for not analyzing your enemies first

well that wouldnt make any point. why would i do a battle with anti stealth against a engineer? it owuld have to be against a thief to prove my point :P

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Posted by: Travlane.5948

Travlane.5948

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

You only have 150 badges and 5250 karma? Did you just start wvw yesterday?

I have over 1000 badges and 927000 karma.

Seriously, this trap cost 15 badges and 500 karma. It’s cheap as anything.

I could accept that argument if the trap itself cost 150 badges and 5000 karma for just one trap.

honestly you prolly waste 2 per day at most.

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Posted by: Mathias.9657

Mathias.9657

I have like 2 million karma… really you think the cost matters to anyone that hasn’t wasted their stock pile of karma boxes?

Back to WoW, make GW2 fun please.

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Posted by: ShadowLordX.5148

ShadowLordX.5148

Honestly, you really shouldn’t be stepping on the trap in the first place. it’s very obvious where its at except vs thief mirrors. Further, even if you do happen to step on it. Disengaging for 30s then reengaging wouldn’t be particularly difficult. Even if you don’t reengage, you just cost them 10 supplies, 15 badges and 500 karma. Which is arguably a higher cost than actually dying and repairing is.

All Classes 80; Kylar, Verushk, Thorgar,
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate

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Posted by: swinsk.6410

swinsk.6410

Honestly, you really shouldn’t be stepping on the trap in the first place. it’s very obvious where its at except vs thief mirrors. Further, even if you do happen to step on it. Disengaging for 30s then reengaging wouldn’t be particularly difficult. Even if you don’t reengage, you just cost them 10 supplies, 15 badges and 500 karma. Which is arguably a higher cost than actually dying and repairing is.

What happens if someone sets a trap while your not around and roams that area and kites the thief into that trap?

It’s not like we can see it on the ground.

People will get smart with the trap. I think it’s pretty obvious if an ele pops mist form to drop one of these a thief isn’t going to run into it on purpose, but if someone sets a trap before hand how a tra kitten upposed to be set and not during the middle of combat, then yea it will be very useful.

Thief vs. Thief, this trap will be a fight winner unless you are evasion built and don’t have any stealth.

Shadow arts is freaking useless in wvw.

I am very frustrated with this and recent changes to thieves in general. I may be taking extended break from gw2.

Screw ANet and all the QQers who ruined my class.

Just another noob thief…

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Posted by: Kajin.5301

Kajin.5301

that poor p/d reduced to ping #1 autoattacks …

rip P/D

I’m glad I run a no stealth s/d.

I’m curious about the change of supply usage. Would ppl start to waste towers/keeps supply for these. Roamers don’t care about the bigger picture of battles or join zerg / door fights, so I imagine they will use precious supply.

Also curious if thief scouts invisibly lay anti supply right outside a camp that just got capped ? And to counter this would the group cappin the camp lay anti-stealth before taking said camp or depot to counter this. Paranoia paranoia

Skysap & Qaju & Juqa -VILE- Desolation

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Posted by: Travlane.5948

Travlane.5948

Honestly, you really shouldn’t be stepping on the trap in the first place. it’s very obvious where its at except vs thief mirrors. Further, even if you do happen to step on it. Disengaging for 30s then reengaging wouldn’t be particularly difficult. Even if you don’t reengage, you just cost them 10 supplies, 15 badges and 500 karma. Which is arguably a higher cost than actually dying and repairing is.

What happens if someone sets a trap while your not around and roams that area and kites the thief into that trap?

It’s not like we can see it on the ground.

People will get smart with the trap. I think it’s pretty obvious if an ele pops mist form to drop one of these a thief isn’t going to run into it on purpose, but if someone sets a trap before hand how a tra kitten upposed to be set and not during the middle of combat, then yea it will be very useful.

Thief vs. Thief, this trap will be a fight winner unless you are evasion built and don’t have any stealth.

Shadow arts is freaking useless in wvw.

I am very frustrated with this and recent changes to thieves in general. I may be taking extended break from gw2.

Screw ANet and all the QQers who ruined my class.

i agree. id prefer to play monk but they too my monk away in gw2….. anyway the worst area is in the SE and SW camps at the entrance in the small entryways….u CANNOT avoid this…or juts put it infront of any camp….almost awyas you will hit it. same at north camp…….. put 1 at each entryway…… ownage….. on infront of longview…… NE camp entrance too…..so many obvious spots that you really dont avoid them. makes rangers stronger too now. nothing worse than multiple volleys of arrows comgin at you and 2 dodges only ;/

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Posted by: Travlane.5948

Travlane.5948

that poor p/d reduced to ping #1 autoattacks …

rip P/D

I’m glad I run a no stealth s/d.

I’m curious about the change of supply usage. Would ppl start to waste towers/keeps supply for these. Roamers don’t care about the bigger picture of battles or join zerg / door fights, so I imagine they will use precious supply.

Also curious if thief scouts invisibly lay anti supply right outside a camp that just got capped ? And to counter this would the group cappin the camp lay anti-stealth before taking said camp or depot to counter this. Paranoia paranoia

lol it would save more supply if it were more expensive….people wouldnt use it as much…this is so cheap that any one person can do it if they have a grudge against a bully thief…….waste the zergs supply :P ….bet thatd make the ommander mad

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Posted by: Ross Biddle.2367

Ross Biddle.2367

How does this stop the thief from utilizing their other main wvw tactic? That being, disengaging and running away.

L2P thieves.

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Posted by: Doomdesire.9365

Doomdesire.9365

I don’t know why anyone would ever allow these traps to be used in organized duels…

That’s like that one guy who dueled me and used GEARS back before they got removed xD

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Posted by: BlackBeard.2873

BlackBeard.2873

I play a thief too, and I think this makes things a little balanced:

1. You can still run away while visible, like every other class does. There are plenty of displacement skills and great run-speed.
2. Games are more interesting when there are plays and counter-plays. Thief has potential to not be only a predator who stalks other people and kills or runs at will. It may be upsetting, but every other class had to deal with being thief prey before.
3. The cost is too high unless you have tons of badges already. I am not exchanging 15 badges + 10s for the CHANCE that the theif is terrible and doesn’t know how to survive when he can’t abuse a broken mechanic. Its not like the trap immobilizes or reduces your damage significantly. It only reduces your access to stealth skills. If that hampers your play-style – RUN. I promise if you actually practice not abusing stealth, you will still beat most other classes in a foot-race as you run away, especially if you are clever with your shadow-steps and shadow-shots.

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Posted by: Lokheit.7943

Lokheit.7943

Add a restriction like only usable if you’re at 5k-10k units of a fort. This way then it would work as anti veiled zergs and won’t be abused in roaming.

Even then it would hurt stealth attack based builds in forts, but when you go with a zerg you can always get your shortbow.

Another idea would be to get rid of these traps and instead create an upgrade in forts and towers which is a device that you need resources to trigger that won’t allow any form of invisibility AND teleport (a more abused mechanic with zergs and far more dangerous) in the proximity of the fort.

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Posted by: Godmodder.9571

Godmodder.9571

I play a thief too, and I think this makes things a little balanced:

1. You can still run away while visible, like every other class does. There are plenty of displacement skills and great run-speed.
2. Games are more interesting when there are plays and counter-plays. Thief has potential to not be only a predator who stalks other people and kills or runs at will. It may be upsetting, but every other class had to deal with being thief prey before.
3. The cost is too high unless you have tons of badges already. I am not exchanging 15 badges + 10s for the CHANCE that the theif is terrible and doesn’t know how to survive when he can’t abuse a broken mechanic. Its not like the trap immobilizes or reduces your damage significantly. It only reduces your access to stealth skills. If that hampers your play-style – RUN. I promise if you actually practice not abusing stealth, you will still beat most other classes in a foot-race as you run away, especially if you are clever with your shadow-steps and shadow-shots.

While I really do hate thief QQ’ing (My main is a thief and she’s the only one I use for WvW) You actually summed up what’s bullkitten about the trap. “Great at getting away” “Especially if you’re clever with your /shadow-shots/” “practice not abusing stealth”

The issue I have is that we’re being ever forced into more and more specific builds. I don’t use a short-bow, nor do I use signet of shadows. I can still get away, sure, using stealth. I don’t WANT to have to use signet, I don’t WANT to have to use a shortbow, just to make sure I can actually escape a losing fight, especially not when my primary class mechanic has been deemed broken, and my stats are sub-par.

I am still personally of the opinion that stealth isn’t a broken mechanic. Sure, you could cut down how much of it we have; push CnD’s ini cost way up, reduce SR’s stealth time. Whatever, but frankly, if you’re a decent player getting beat by a very decent thief, I’m comfortable saying that very decent thief could have done the same thing on pretty much any other class without much trouble.

I don’t play the thief because I think it’s the best way of getting kills or roaming or whatever, I do it because it’s by far the most fun, and requires way more finesse than most classes. This trap is basically saying “Right enough of that mechanic, do something else” and we’re sitting going “Well… without stealth, I am numerically stronger playing pretty much any other class. It’s not like my skills are any better than anyone elses, my stats are worse…”

This is the first proper thief nerf that’s really irked me. We’ll see how much we encounter it, but I just don’t think it was necessary at all.

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Posted by: ShadowLordX.5148

ShadowLordX.5148

Honestly, you really shouldn’t be stepping on the trap in the first place. it’s very obvious where its at except vs thief mirrors. Further, even if you do happen to step on it. Disengaging for 30s then reengaging wouldn’t be particularly difficult. Even if you don’t reengage, you just cost them 10 supplies, 15 badges and 500 karma. Which is arguably a higher cost than actually dying and repairing is.

What happens if someone sets a trap while your not around and roams that area and kites the thief into that trap?

It’s not like we can see it on the ground.

People will get smart with the trap. I think it’s pretty obvious if an ele pops mist form to drop one of these a thief isn’t going to run into it on purpose, but if someone sets a trap before hand how a tra kitten upposed to be set and not during the middle of combat, then yea it will be very useful.

Thief vs. Thief, this trap will be a fight winner unless you are evasion built and don’t have any stealth.

Shadow arts is freaking useless in wvw.

I am very frustrated with this and recent changes to thieves in general. I may be taking extended break from gw2.

Screw ANet and all the QQers who ruined my class.

I already noted you might get hit by it if they preset it. But that’s a lot of work for one maybe kill on a thief(who can probably still escape, then come back and kill you after the revealed buff is up, because lets face it, if you put that much effort into setting a trpa for a thief, you probably couldn’t beat them without it.)

Besides, how many people do you really take out who know your coming from halfway across the map who have plenty of time to prepare? When roaming nobody is going to be smart with traps, because your attacking people trying to get from one point to another.

Seriously, those who are bemoaning this trap are way overdoing it. Yes it’s stupid. No it’s not useful for 1v1ing thieve except in very specific circumstances. Further, it’s not an efficient use of resources. Those 500 karma, 15 badges and 10 supply could’ve been spent in much better ways.

Also, Thief mirror, if you’re trying to run you can probably still outkite them for 30 seconds if you get hit by the trap(or if not outkite them, force them to blow initiative chasing you so you stay alive till the trap’s duration ends.

All Classes 80; Kylar, Verushk, Thorgar,
Valar, Lyala, Laya, Leyela, Cattee
Coldsnap [IX], Blackgate

(edited by ShadowLordX.5148)

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Posted by: Atoss.1056

Atoss.1056

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

You only have 150 badges and 5250 karma? Did you just start wvw yesterday?

I have over 1000 badges and 927000 karma.

Seriously, this trap cost 15 badges and 500 karma. It’s cheap as anything.

I could accept that argument if the trap itself cost 150 badges and 5000 karma for just one trap.

I’m pretty sure classes like ele and engi can easily set these by casting the trap first then hitting elixir S or mist form or whatever invuln they have to avoid damage. Warriors can pop endure pain. Avoid all damage while setting this trap.

This is going to get stupid fast IMO.

I used to have a lot of badges and karma, but made some alt’s which needed to be geared up, and last time I’m just buying siege which gets used up very fast
So yea, 1k badges and 1m karma is not much of what I would have, if I sticked to 1 class and /care about sieging up our towers. Even if I had 10k badges and 5m karma I wouldn’t give a crap about making some traps to catch some stupid thief

Sure, there will be some players with lot of badges/karma saved up, who will want to do some thief hunting/trolling, but you guys make it sound like you were falling into that trap at every few steps

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Posted by: Travlane.5948

Travlane.5948

I don’t know why anyone would ever allow these traps to be used in organized duels…

That’s like that one guy who dueled me and used GEARS back before they got removed xD

its not about oragnized duels. totally missed the point… woosh right by lol. point is the debilitation. unless ur accusing him of not trying? in that case challenge me on your thief.

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Posted by: Travlane.5948

Travlane.5948

How does this stop the thief from utilizing their other main wvw tactic? That being, disengaging and running away.

L2P thieves.

stealth is the way to disengage. if the trap goes off preventing stealth….. ummm yeah. i don need to finish the rest i think

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Posted by: Travlane.5948

Travlane.5948

I play a thief too, and I think this makes things a little balanced:

1. You can still run away while visible, like every other class does. There are plenty of displacement skills and great run-speed.
2. Games are more interesting when there are plays and counter-plays. Thief has potential to not be only a predator who stalks other people and kills or runs at will. It may be upsetting, but every other class had to deal with being thief prey before.
3. The cost is too high unless you have tons of badges already. I am not exchanging 15 badges + 10s for the CHANCE that the theif is terrible and doesn’t know how to survive when he can’t abuse a broken mechanic. Its not like the trap immobilizes or reduces your damage significantly. It only reduces your access to stealth skills. If that hampers your play-style – RUN. I promise if you actually practice not abusing stealth, you will still beat most other classes in a foot-race as you run away, especially if you are clever with your shadow-steps and shadow-shots.

so are you going to drop all stealth skills to have run awawy skills instead? roll for initiative rather than shadows refuge? myabe infiltators signet instead of blind powder? sign of malic/withdraw instead of HIS? if u think being forced to play an evade build is ok. well than you are in the minority. for now now lets make the game so mesmers can only play scepter builds. would that be fun?

if u think 15 badges is high then u dont wvw much. i have thousands. ive used thousands. you make 150 per 2 hour raid easily. :P thats 1 sitting. not just that if u only use these when those pesky thieves show up AND you are alone…(obv wont use them 3 v 1 wqhen a thief shows up) then ull use MAYBe 2 per day. if u cant make 30 per day even with limited time…. wll thats a diff story

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Posted by: BrimstoneAshe.5043

BrimstoneAshe.5043

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

You only have 150 badges and 5250 karma? Did you just start wvw yesterday?

I have over 1000 badges and 927000 karma.

Seriously, this trap cost 15 badges and 500 karma. It’s cheap as anything.

I could accept that argument if the trap itself cost 150 badges and 5000 karma for just one trap.

I’m pretty sure classes like ele and engi can easily set these by casting the trap first then hitting elixir S or mist form or whatever invuln they have to avoid damage. Warriors can pop endure pain. Avoid all damage while setting this trap.

This is going to get stupid fast IMO.

I didnt see one stealth trap tonight. But I sure saw plenty of thieves… as always. As the case was last night, didn’t have one fight tonight that DIDN’T have a thief in it. The only thing that’s stupid fast that I’ve seen in regards to these traps is the crying about them.

Asuran Engineer – Norn Ranger
[KAOS] of Anvil Rock

(edited by BrimstoneAshe.5043)

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Posted by: Travlane.5948

Travlane.5948

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

You only have 150 badges and 5250 karma? Did you just start wvw yesterday?

I have over 1000 badges and 927000 karma.

Seriously, this trap cost 15 badges and 500 karma. It’s cheap as anything.

I could accept that argument if the trap itself cost 150 badges and 5000 karma for just one trap.

I’m pretty sure classes like ele and engi can easily set these by casting the trap first then hitting elixir S or mist form or whatever invuln they have to avoid damage. Warriors can pop endure pain. Avoid all damage while setting this trap.

This is going to get stupid fast IMO.

I used to have a lot of badges and karma, but made some alt’s which needed to be geared up, and last time I’m just buying siege which gets used up very fast
So yea, 1k badges and 1m karma is not much of what I would have, if I sticked to 1 class and /care about sieging up our towers. Even if I had 10k badges and 5m karma I wouldn’t give a crap about making some traps to catch some stupid thief

Sure, there will be some players with lot of badges/karma saved up, who will want to do some thief hunting/trolling, but you guys make it sound like you were falling into that trap at every few steps

its not about catchign a thief. its about nullifying a thief. stopping them dead in their tracks. its nto about a thief getting away. its abuot a thief losing its heawling its condi removal its blinds its speed ups its intiative regen its intiative gain its might stacks and its big attacks. ALL GONE> plz tell me anything in the game that can nullify all of these on any other class. you know that some guilds set up small thief teams to go cap camps bc they are fast and good at it? now 3 guardians can EASILY take 8 thieves at a camp where as before it would be a massacre. … pffffttt. anet didnt say what these were for bc its pretty obvious they want thieves to be A) rebuilt erased. i mean cmon every patch is another big nerf. CND to clusterbomb to revealed 4 secs to mug to stealth traps. the biggest changes have always been against thieves (ill give a tie to the one where RTL got nerfed tho)

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Posted by: Travlane.5948

Travlane.5948

Alright! Time to spend my 150 badges + 5250 karma! 10 thieves sure are worth it!
>_>

Really?

You only have 150 badges and 5250 karma? Did you just start wvw yesterday?

I have over 1000 badges and 927000 karma.

Seriously, this trap cost 15 badges and 500 karma. It’s cheap as anything.

I could accept that argument if the trap itself cost 150 badges and 5000 karma for just one trap.

I’m pretty sure classes like ele and engi can easily set these by casting the trap first then hitting elixir S or mist form or whatever invuln they have to avoid damage. Warriors can pop endure pain. Avoid all damage while setting this trap.

This is going to get stupid fast IMO.

I didnt see one stealth trap tonight. But I sure saw plenty of thieves… as always. As the case was last night, didn’t have one fight tonight that DIDN’T have a thief in it. The only thing that’s stupid fast that I’ve seen in regards to these traps is the crying about them.

people are curious. i bet there is a larger influx of thief players tonite than the past 4 tuesdays.

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Posted by: BrimstoneAshe.5043

BrimstoneAshe.5043

/shrug. Seemed to be the consistent thief presence I see most every night in WvW and nobody went out of their way to use a stealth trap on them. With all the crying I’ve read about traps today, I sure thought I would have seen at least ONE trap used tonight more than any night with people wanting to try them out. But nope.

Asuran Engineer – Norn Ranger
[KAOS] of Anvil Rock

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Posted by: Travlane.5948

Travlane.5948

techinically u dont “see” any as they are invis. but also there was no bright flashy notice that they were added. i didnt even know until i checked forums…. so :P watch…..come time for the weekend action you are going to see a big change……atleast in implimentation ways.

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Posted by: BrimstoneAshe.5043

BrimstoneAshe.5043

Well if everyone is going to have a stealth trap and use them. And since they’re so cheap you can stock up on them. And since it’s so easy for you to drop them. Just use supply traps as your opener. Takes 5 supply away… which means they cant drop their stealth trap.

I’m being silly of course, but if you claim everyone will be using a stealth trap, then hit them with the supply trap first. I personally don’t expect to see the stealth traps much. I might be wrong, but that’s my guess. I still think they’ll be used mainly for keep and tower sweeps and maybe next to siege.

Asuran Engineer – Norn Ranger
[KAOS] of Anvil Rock

(edited by BrimstoneAshe.5043)

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

I don’t mind the traps in a 1v1, in zergs however…
Anyone triggers trap? All thieves on that side is screwed.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Volrath.1473

Volrath.1473

ok, so 10 supply + 500 karma = loot bag

got it!

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Posted by: Grounder.7381

Grounder.7381

lol. that enemy thief in the vids fight like a riffle warrior the moment that trap lands…!