Scorpion wire + Basilisk Venom
petrification roots you in place so I guess it is working as intended.
It’s probably a similar case to how certain interrupts cause other interrupts to be… well, interrupted.
That is, the ability starts to pull them, but then the stun takes effect, nullifying the pull. Similarly, if you had a situation where, say, and engineer was channelling magnet on an enemy and you stunned them with basilisk venom just before they were pulled, the pull will nullify the stun state.
Noobish warriors that decide to use mace often do things like skullcrack followed by pommel bash, in which case the long duration stun they just applied is overwritten by a shorter duration daze.
As to whether it’s “working as intended”, I can’t really say as I don’t know the intentions of the developers. However, I believe it is “working as it should” as far as programmed interactions between game mechanics are concerned.
Yeah, functionally it’s doing what it is supposed to do. The venom activates on a damaging hit and Scorp wire does damage when it connects with enemy. Would be cool if it damaged after the pull but what are ya gunna do… does make for a 1200 range stun if the situation ever calls for it though =D