Q:
See the changes!
Don’t hold your breath. We’ve been waiting for 4 months now.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
No .
Have you played this game long? Even when the devs say they will do something it is often months/years before it is put in. If the change does go in, expect to have the carpet pulled out from under you because they will add XYZ in and somehow manage to make the skill/ability worse.
For the first year I was a big ANet cheerleader but the second and third years have been a monster reality check.
“Youre lips are movin and youre complaining about something thats wingeing.”
a 10% increase to withdraw would, at this point, be so underwhelming in every way there would be close to no difference. it’s literally just an extra 31 hps (with trickster).
there is no way that this small of a buff would ever actually make an impact on our current standing. thief either needs substantial buffs or we need to see just about every other profession receive just nerfs.
a 10% increase to withdraw would, at this point, be so underwhelming in every way there would be close to no difference. it’s literally just an extra 31 hps (with trickster).
If that number is true, then that’s 465 health per use of Withdraw.
That’s not underwhelming at all.
there is no way that this small of a buff would ever actually make an impact on our current standing. thief either needs substantial buffs or we need to see just about every other profession receive just nerfs.
I disagree with this statement.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
a 10% increase to withdraw would, at this point, be so underwhelming in every way there would be close to no difference. it’s literally just an extra 31 hps (with trickster).
If that number is true, then that’s 465 health per use of Withdraw.
That’s not underwhelming at all.
there is no way that this small of a buff would ever actually make an impact on our current standing. thief either needs substantial buffs or we need to see just about every other profession receive just nerfs.
I disagree with this statement.
how is that not underwhelming by definition?
465 is less than almost any autoattack (non-critical), a sigil proc, a single tick of most condition attacks (i.e. any form of application of burn from ele, engie, or guard), a pet/clone/minion auto attack, etc.
even getting the extra 465 twice, or even three times will not save you from even a critical autoattack.
it’s pointless, either give us something valuable (like baseline mug and bountiful theft similar to mesmer getting illusionary persona baseline) or don’t give us anything. pitiful “consolation buffs” like this aren’t going to help thief, especially when we are lied to about getting them.
a 10% increase to withdraw would, at this point, be so underwhelming in every way there would be close to no difference. it’s literally just an extra 31 hps (with trickster).
If that number is true, then that’s 465 health per use of Withdraw.
That’s not underwhelming at all.
there is no way that this small of a buff would ever actually make an impact on our current standing. thief either needs substantial buffs or we need to see just about every other profession receive just nerfs.
I disagree with this statement.
how is that not underwhelming by definition?
465 is less than almost any autoattack (non-critical), a sigil proc, a single tick of most condition attacks (i.e. any form of application of burn from ele, engie, or guard), a pet/clone/minion auto attack, etc.
even getting the extra 465 twice, or even three times will not save you from even a critical autoattack.
Of course it will. This is Withdraw we’re talking about. Not only that the skill heals you, but it also removes conditions in addition to evading attacks (an additional condition removal when traited with Trickster).
When DD rolls out, each evade will also bring more heal and condition removal.
Now compare Withdraw to other heal skills we have, it’s the best reliable heal skill, thus improving its healing output is a positive thing.
The amount increase might not be overwhelming, but it’s definitely not underwhelming either.
it’s pointless, either give us something valuable (like baseline mug and bountiful theft similar to mesmer getting illusionary persona baseline) or don’t give us anything. pitiful “consolation buffs” like this aren’t going to help thief, especially when we are lied to about getting them.
I agree that we need something valuable but the 10% heal increase is not pointless.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
It will be a tooltip fix. The best fix.
kittening ridiculous that this hasn’t been addressed by a dev already.